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#feedback

Edited by BLiTZ: 12/6/2014 5:07:51 AM
11

Bad Lobbies

Why are some lobbies in the crucible so F-ing bad?!! Typical problems: -No hit markers or you get hit markers, but the guy's health doesn't go down -Can't respawn (timer stays stuck at 10 or 0) -Dying for no reason (Architects or Misadventure without falling off something or taking any damage from anyone) -ADS and/or firing weapon gets interrupted even though I never took my fingers off the buttons (3 different controllers) -Entire fire team gets kicked with "apple" code. Then it starts searching again even though I attempted to back us out of searching. -Being in semi-God mode. I should be happy about this, but I think the issues I have with other players being unkillable, also happens to me and some teammates occasionally. Its fun but it seems off. Not like a great match, more like God mode. -Horrible spawns seem to accompany bad lobbies too. I get spawned directly in an enemy's line of fire from 30-50 meters away and it always happens when there are several red bar players in the lobby. Happens repeatedly in some matches. Never at all in others. -Hits continue to happen well after I'm out of my opponent's line of site/behind cover. Is this just bad host selection? Is the lag compensation a fluid, ever changing thing? It's so inconsistent. PS3 Comcast ISP Wired NAT open QoS set to highest for my PS3 25Mb down 3Mb up service Test results to most anywhere in the US give me better results than what I pay for (30down/8up/20-60ms ping/0 packet loss/2-5ms jitter) Anyone else noticing this?

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  • I've had these problems on a really good internet connection. Not all the time, but certainly on a few occasions. I have often got a postmortem medal because the guy I killed a few seconds ago, kills me and then falls over.

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    • Is Comcast available in Canada?

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      • I was thinking that if Bungie's servers are full of people from a similar location (presumably), and there are several servers divided amongst different regions (presumably), but the actual interactive player to player activities (VoG, Crucible, Strikes etc.) are P2P not on dedicated servers as described by Bungie. Maybe when I first sign in I'm put in a bad server geographically for one reason or another. Maybe a Bungie bug, maybe a brief dip in my connection strength right at sign in? Who knows. If I notice a pattern of bad lobbies, maybe I should restart the game? Make a reconnection and see if I get in a better server? Knowing what server we connect to by a name or number would be very helpful, but sadly not currently available as far as I know. I also think that when you join a friend, you have to be joining his/her current server. Maybe it's a poor server for you location? You can't really see what's happening, but I wish I could. Any type of control over what server I am put in would be awesome. Battlefield has something like this. I know a lot of PC multi players have it. Why not have some sort of server control or at least info here on Destiny?

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      • This is true play on xbox and I shot a dude with a rocket then he proceed to kill me with a shoulder charge then he falls over dead the crucible is one big bug in my opinion

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        • When you get into lobbies like that..check everyone's connection. ..I'm sure they will be at least 2 with a poor connection. .. Remember in an online shooter your connection is only as good as the poorest connection in the room

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          • I work 3rd shift so alot of my play time is between 2 and 5 am..it's horrible..now on the weekend I'll play between 6 and 9pm...very few problems....but the red bars do ruin the match

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            • Literally never had any of these problems before except the not being able to back out of matchmaking. The spawn thing is not a bug or a lag problem, that's what happens when your team has zero map control and people are rushing your spawns.

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              • Bump

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              • You have comcast, that basically sums up every issue you currently have and will have in the future.

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                • Bump

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                • Bump

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