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#feedback

12/5/2014 10:57:09 AM
1

To deej only, don't even think about it lol

You guardians read this even though it's for deej. You rebels.. I like you. Here is a list of a few ideas I came up with this morning. I'm not saying they have to be put in game, I'm not saying they have to be exactly how I put them, I'm not saying you even have to read this but if the right person reads this (I'm hoping deej) it might not get added into this next patch, or the next, or the next dlc, or even the next game.. But maybe just MAYBE it will give someone else a great idea from them reading this. That is my goal. I do not wish to take credit for this if it does get implemented, just to make the game better or give devs ideas if they need them. So without further a due, you have a long read Guardian tell me what you think or post your own ideas here. I want this to be noticed, and positive ideas not just trolls. -exotic abilities: a chance to find a ability blueprint/ancient text from RNGesus, which will require a very hard bounty. Exotic abilities can be used by any class and is the same across all classes, different perks will be added into their "skill trees" and remove class specific buffs according to the ability being replaced. (ex: no scorch buffs, such as brimstone. This whole column and other perks in the skill "trees" will be greyed out.) Support grenade: blinds, stuns, and when those effects are gone it will then suppress abilities and creates a smoke/darkness screen. (drawbacks: only 1 per life and has a massive cool down on top after used (dying again won't reset the cool down nor will void fang vestments) can't have more than 1, this grenade cannot be used by radiance or it has a very slow build speed, and using one "challenges" the user on whoever it hit marking you on their map for 10 seconds or until death.) Skill shot grenade: attaches to an enemy and drains their health completely over time and spreads to other enemies within a tracking radius of the usual bolt grenades (up to "x" amount) until the thrower is killed. (drawbacks: it has a low-ish damage, long cool down, does not explode or track enemies (hence: "skill" shot), and you are "challanged" marked on the victims map.) Wave clear Grenade: places a small turret to shoot at enemies (drawbacks: massive cool down, takes a percentage of ammo from the type of gun you had put when placing it, cannot be used in certain areas) -Exotic melee replacement, a shield of some sort that can be destroyed by gun only and cannot be used as a melee. Offers no resistance to guns but 100% resistance to player melee only. (drawbacks: character cannot sprint, moves slowly, and weapon handling is slowed.) Damage Melee: a teleport, NOT a blink. When charged it can chain to up to "x" amount of people.  (drawbacks: massive cool down + can only be used once per life, no damage type, no shield or lifesteal, takes a few seconds to charge to teleport to person (if you die on charge it can't be used until cool down is over), and lastly it is very loud and can be shot when the animation is happening (when you reach your target)) Support melee: does no damage and can't melee at all when it is on cooldown, when it's active you can heal a team mate or revive a team mate instantly from a range (hold down to highlight who you want to revive/heal and then release to do so, or tap it to quick fire it in a "skill shot" fashion in the direction you are facing. (drawback: has a 3 second "cast" time.) Support super: can raise dead enemies to fight for you or revive team mates, heal team mates that are alive instantly, and removes all negative buffs on a team mate. (drawbacks: takes away half of your health when used (can kill you if low on health), move slower after use for 10 seconds, "marked for death" enemies do more damage to you.) Damage super: a wave or torrent of light energy that ebbs out under ground around you in a circle reducing damage of enemies not engulfed, then flows to team mates giving them a damage buff. (think Titan wave in a big radius circle around you.) (drawbacks: no weapons, grenades, or melee for 10 seconds after use, also no jumps for 5 seconds after use.) Special jump: a instant TELEPORT, press a to mark your teleport location with a (or x) beacon of light and then press a (or x) again to instantly show up at that becon (think stranger teleport kind of) (drawbacks: same cool down as a blink, the becon is very very noticeable with a bright light and sound near it, the becon only lasts 1 second) Normal jump: a highly controllable, high flying, silent glide (think warlocks/titan) (drawback: your character glows with light when flying) Double jump: a unlimited double jump, but it has a hight, and length cap. (drawbacks: it's loud, each jump after 3 takes away an ability from air (4: no reloads, 5: no shooting from air, 6: no melee from air, 7: no grenades from air, 8: no super from air, 9: if your in air this long... Congratulations.)) exotic grenade replacement: abilities instead of grenades (think Titan fall, or Google it, or.. Read on) in place of the grenade button there would be a cloak, adrenaline stimulation, ground blink, close quarters stun, or team mate ammo transfer. Cloak is already In game, all you would do is click the grenade button and you would cloak. The adrenaline would give your character higher reload speed, movement speed, and just a overall speed increase Ground blink would be just like a jump blink but across the ground and not vertical Stun would be a simple move to stop another character from doing anything for a very short time Team mate ammo transfer is my favorite in close to ground blink, through ghost selection screen you would be able to press the grenade button to send a message on another players screen, allowing you to take ammo from them. Or pressing this button outside of ghost selection would give your ammo to another player who can then active their ghost selection at any time and claim the ammo. (ammo disappears if you go to orbit.) you choose the type of ammo based on what type of weapon you have out at the time. -Exotic class items that still take up a slot, but it's perk let's you weild 2 exotic weapons. -Animated/particle effect shaders/Gun shaders -Exotic fusion rifle: hold down trigger to charge fully, but once it's at a full charge it won't fire until you release the trigger with the alternative to fire it early by double tapping the trigger to fire it's charge instantly, but it fires at reduced damage and fires off less rounds. (drawbacks: when fully charged it's obnoxiously loud, can't jump or sprint, you glow brightly, and if it's held too long it has a risk of overheating causing you damage. Low to medium ammo, low range, very high recoil, cannot be hip fired.) -Some kind of ranking system simular to other shooters, for crucible, but mostly cosmetic just to have something extra to work for. Maybe have exclusive shaders at certain high ranks/prestige. -a survival mode of some sort with lowered experience rates and little to no engram drops. -exotic idea: bow of darkness, a bow, that's right a bow. I've always wanted a bow in a first person shooter but most games opt for a crossbow. Bow idea details: fires a SKILL shot, that does moderate damage but the shot drops off towards the ground. Idea on the bows mechanics: hold the normal fire button down to draw the bow back to full power, but it can be released at any time to get a desired arc of shot. Can press the ads button to melee with it at the cost of draining your health/melee energy/grenade energy(think skyrim bows) ((drawbacks: slow draw, NOT 1 hit in pvp, 1 shot at a time and low reserve ammo, this would also replace your class melee and nerf your default melee.)) I know bungie can do this, and if they do they can knock it out of the park -jumpship races/battles/upgrade inventory spaces depending on rarity. -sparrow races, yes it's everywhere... Might as well suggest it. -exotic INVENTORY idea: an ammo synthesis that holds a certain amount of charges (based on boss kills) but the synthesis pack never gets destroyed on use just the charges. [what it does different: it's a reduced cool down from normal ammo synthesis] (drawbacks: you can only have 1 exotic synthesis pack, it doesn't give as much ammo as normal packs, the cool down grows each time you use it in one mission (strike, night, raid, or patrol)) -with a xur upgraded weapon, it will have some sort of visual effect signifying that it is upgraded and not your average "junker" Thanks for reading if you got this far. Bounty complete, here's your troll cookie, your e-trophy, and your achievement. Remember to post your ideas too, or say what you think about the ones above. If I made this in a morning I will maybe post another depending on the feedback.

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  • Edited by Of The Fearless: 12/6/2014 5:33:45 AM
    Forgot to add something that would go along with the 9th, ability to re-roll VoG armor and weaponry with a component rewarded out of the new raid or a legendary shard, to save all our hard worked for ib, loot, and raid items. *will be editing in things that go along with the 9th* -have vendors offer a raid reset for a high amount of motes of light, and the option to reset a portion of your crucible/vanguard points. -sense the reputation option for upgrade materials is gone, maybe sacrifice an amount of glimmer + a few motes for reputation. (this used to also give experience for items worn at the time, I would power level my gear this way after patrol bounties, and with item resets this would dry the tears, silence the screams, and shut Meg up.

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