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#Raid

Edited by Jad5622: 12/1/2014 5:02:13 AM
3

MAX level idea

this seems decent

19

this sucks

8

First off I know what it's like to need a piece...I've only need the boots since the first week of October. That's fine if rng is how you chose to handle loot in the game, but being that, in theory, you could complete the raid 100 times and never get one piece and also someone else, in theory, could complete the raid once (hard) and get all the pieces doesn't really seem right to me. So what if every time you completed the raid, armor drop odds slightly increased until max level has been reached. Drops for all armor of course, not just what you need (I know you want it that way for a reason so this wouldn't change it, just better chance of armor in general) this way at least completing the raid will feel like progress to those that need a piece and get only shards and energy Thoughts?

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  • Hmmm seems like a decent idea but it should more over keep track of the individual players needs, I've been looking for a chest piece/ helmet for either my warlock or Titan for about a month now. Ascendant materials are nice to have but I mean if I don't have anything worth upgrading then why give them to me? Individual progress is certainly tracked, why isn't our gear? I don't like getting the same pair of gloves time and again. I beat Atheon with all three in the same day and got three epilogues, I don't need three of them! Ones enough and to say the least I'm really starting to hate chatter white!

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