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#feedback

Edited by Legend of Jordy: 11/25/2014 6:12:47 AM
11

Expand the Subclass Skill Tree? +Suggestions

I would like to see the subclass skill tree expand.

124

I'm somewhere Inbetween.

10

I'm fine with the amount of perks already in the subclass skill tree.

15

[u]If you don't like reading, scroll down until you see the quote boxes, it'll help you get to the point. They're EXAMPLES of ways the subclass skill tree could be expanded. You don't have to agree with any of my ideas to want to have the skill tree expanded.[/u] Playing Destiny, I want to build my own Legend. Be my own guardian, like no other. The problem I run into is another guardian who clothes like me and who fights like me. I'll worry about fashion another day. This is about the fight! Destiny is suppose to be playing the way you want to play, not the way everyone is playing it. I keep having an issue discovering only a few valid ways to play per subclass. I would like to increase the ways to play by expanding the subclass skill tree. This isn't about adding another column of perks, exotic armors already fill in that slot with their subclass specific perks. My goal is to add in another row of moves into the subclass skill tree, mostly in the first area that consists of: Grenade, Jump, Super, and Melee abilities. ----- [i](Before we get started, I filled the spoiler box with information I crafted myself using the help of Grimoire Cards, speculations, and leaks. It contains a brief summary of the roles each subclass plays.)[/i] [spoiler] [quote] [i]Each subclass has a role. It may be untold, but it is there. Unlike many MMOs, classes in destiny do not compose of Tanks, Healers, and DPS. Instead of 3 roles, Destiny has multiple; each defined by a subclass.[/i] [/quote] [u]Subclass Roles[/u] [b]Striker[/b] [i]Melee/Area[/i] -Scatter the enemy. [b]Defender[/b] [i]Support/Area[/i] -Control the flow of battle. [b]Crusader[/b] [i]Ranged/Area[/i] -Expand new territories. [b]Gunslinger[/b] [i]Ranged/Target[/i] -Travel new paths. [b]Bladedancer[/b] [i]Melee/Target[/i] -Fight in secret. [b]Trapper[/b] [i]Support/Target[/i] -Uncover weakness. [b]Voidwalker[/b] [i]Ranged/A&T[/i] -Seek new knowledge. [b]Sunsinger[/b] [i]Support/A&T[/i] -Beacon hope to others. [b]Arcthrower[/b] [i]Melee/A&T[/i] -Forge thoughts into reality. [/spoiler] [i](Keep the box in mind, and let's get started.)[/i] ----- [b]I came up with a few ideas to add diversity to the subclass skill trees. So far I only have reasonable ideas for perks to add onto the supers and melee. I'll be sure to add any reasonable community ideas in this list as well.[/b] [i]Remember, the Ideas below are additions to the existing skill tree of each specific subclass, not replacements. They are not by any means balanced, they are just concepts.[/i] [u]EXAMPLES/CONCEPTS[/u] [b]Striker[/b] [quote] [b]Super Perks[/b]: 1) Leap away after casting Fist of Havoc. 2) Cast Fist of Havoc twice but with half radius and/or damage. 3) Reset Cooldown for Storm Fist after a Fist of Havoc kill. [b]Melee Perks[/b]: 1) EMP shields in a radius around the victim. 2) Blind target temporarily after being hit with Storm Fist. 3) A kill with storm fist grants bonus damage on your next shot. [/quote] [b]Defender[/b] [quote] [b]Super Perks[/b]: 1) Ward of Dawn follows the Caster. 2) Shots can be fired out of the shield with a penalty to range and velocity to all bullets that pass through. 3) Shield looses its protective coating and becomes a regeneration field. [b]Melee Perks[/b]: 1) Disintegrate heals the caster after a kill (delayed time). 2) Killing an enemy with this slows all nearby enemy movement. 3) Disintegrate's victim haunts a near by enemy doing minor damage. [/quote] ----- [b]Gunslinger[/b] [quote] [b]Super Perks[/b]: 1) Missed shots give a reasonable refund to your super energy. 2) Golden Gun grants a speed/movement bonus. 3) While active, sense/see guardians behind solid objects/walls. [b]Melee Perks[/b]: 1) Knife Throw is cast and thrown even faster. 2) A precision shot to the knee cripples the targets movement speed. 3) Knife Throws boomerang back to you but reduce range. [/quote] [b]Bladedancer[/b] [quote] [b]Super Perks[/b]: 1) Press Right Trigger to use some super energy to teleport to location in view. 2) Arc Blade locks onto targets while causing additional damage. 3) Each Super strike lunges even further. [b]Melee Perks[/b]: 1) Blink Strike teleports you behind the target. 2) Melee causes damage over time (poison). 3) Melee stops targets movement for a very short time. [/quote] ----- [b]Voidwalker[/b] [quote] [b]Super Perks[/b]: 1) Shockwaves deal a small radius every couple feet NovaBomb travels, the final explosion is removed. 2) NovaBomb can be used multiple times but at damage and radius loss. Dying after casting your first NovaBomb depletes your super energy. 3) enemies caught near the edge of NovaBomb's explosion are violently pushed away. [b]Melee Perks[/b]: 1) Energy-Drain becomes longer ranged, but less focused horizontally. 2) Killing an enemy with Energy-Drain steals a small amount of Super energy. 3) Energy-Drain silences enemies, preventing casting. [/quote] [b]Sunsinger[/b] [quote] [b]Super Perks[/b]: 1) Radiance deals slight damage to all near by enemies. 2) Radiance gradually heals teammates in your radius. 3) Radiance can be spent reviving fallen guardians from afar. [b]Melee Perks[/b]: 1) Scorch burns longer, and transfers enemy to enemy on near direct contact. 2) Scorch can be used on teammates to replenish their health. 3) Casting Scorch on minions of the darkness scares away enemies. [/quote] ----- The list above are just a few examples I made that could further expand the subclass skill tree. [u]These aren't perfect ideas and could each use some adjusting[/u], but I tried to keep each new perk in theme to the specific subclass role. I hope you like this, I spent quite some time thinking about this, and I would like to see something [i]like[/i] this implemented in the future. Remember, [u]these are concepts[/u]. Many of these perks appear game breaking, I never had the time to consider balance. I tried my best to keep these new perk ideas companions to the existing perks. [b]This is a feedback thread; once you've voted, tell me what perks you would like to see. What did you like? What could I improve on with the list? Any additional perk concepts you would like to add? Comment Below. Thanks.[/b] [i]-Pisa Hut[/i]

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  • Edited by b0uchb03: 11/23/2014 9:16:15 PM
    I have also commented about the defender because it has better grenades but a worse supper and vica versa for striker. if you could shoot out of ward of dawn and have better grenades for striker this would be OP. You would have to even out the other classes though

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