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#feedback

12/2/2014 5:53:25 PM
2

Suggestions for New Sub-classes.

I just wanted to share a few suggestions for new sub-classes for each playable Guardian Type and to get to hear your feed back and creative ideas on what each of these sub-class should have as abilities. In this topic i will list some of my main abilities i gave to each sub-class. I also have made other notes on each sub-class and the means of obtaining them.Titan - Light Wielder, Hunter - Void Archer, and Warlock - Time Turner. The Titan Light Wielder: Grenade - Splash Grenade, grenade that explodes on impact with a wide blast radius with minimal damage fall off. Melee - Fire Fist, Strong Melee in which your right arm is banded in solar light that force enemies back and catches them on fire. Super - Blade of light - Creates a sword of pure solar light that deals devastating blows to your adversaries catching them on fire and withering them to ashes. Well that was just the titan, I have much more info but i don't want to make you read an extremely long post. Then to close off i just want to here what you guys think about this so far and if you have any questions feel free to ask in the comments. "Now back to the Wild With You" ;) P.S. I am also looking for feed back from any of you budgie personal reading this.

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  • That sub class for the Titan you described Would be bad ass but sounds like a blade dancer for a Titan. Titans are pretty much a support/Attack class with the striker being really good for an assault sub and the support defender sucking ass. To compensate for the sucky support sub class, they should make one where the Titan could be a medic/buffer with the super being a medic juggernaut. Devastator Grenade- the area you throw this grenade will be a buff field for you and your team for a couple of seconds Melee- kills with this melee with grant you more damage with the next melee and can stack 3 times. Super- When you activate your super, you become shielded with void barrier, becoming an almost invisible juggernaut but at the cost of mobility. Damage received immensely reduced, you can instantly revive 1 dead teammate and give them massive damage boost for 3 seconds after the revive. Any enemy who is close to you slows down because of the void (similar to the wizard poison cloud except without the damage.

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