I am still confused about how energy drain/soul rip work with void walkers. I know that energy drain reduces grenade cool down, but how does soul rip play into this? Do you have to actually get a melee kill while energy drain is active to get the super cool down reduction? Or is it just any kills (i.e. weapon) while energy drain is active? I thought it would be good to make a drain build focused on trying to get super over and over quickly, but I am not sure if this makes sense. I have ditched The Hunger for Dire Ahamkara since they do not stack, and am using embrace the void and Soul Rip. I just mainly need to know what exactly I need to do while energy drain is active to reduce super cool down, since the tooltip explanations are less than helpful.
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Edited by PHoToS999: 11/28/2014 10:06:11 AMYeah, the tooltips kinda suck. So here's how it is. If you kill something with energy drain, then it gives you a flat 10% of your super energy. Now, generally this means that you melee something, it dies, you get 10%. However, there's an upgrade that allows your grenades to also apply energy drain, which means that if a grenade kills something, then that also gives 10%. This is on top of the amount it already gives per kill. However, while energy drain is active, your melee grants grenade energy on hit. I do not know if it stacks with the armor perk. It might. It probably does. So essentially, the energy drain build requires that you throw a ton of grenades and do a ton of punching, which means tons of discipline and strength, and good perks on your weapons like grenadier, as well as having serpent's tail and serpent's mouth on your armor (yes, you can have both at once).