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Destiny

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Edited by Olympicwolf: 11/26/2014 7:11:24 AM
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Iron Banner: Final Rolls and Wishlists

Now that Lord Saladin has left the tower, and taken his weapons forge with him, I'm curious what rolls you all got on all your weapons and why you chose to stick with them. How you plan to use them, what would you change if you could, bragging, etc. Share the legends of your newly aquired golden armaments. Also, what do you want brought to the table in the next Iron Banner? More weapons or armor? Better rolls on the space bus (It eluded me again, but I'll get it next time!)? A ban on the Suros? Iron Banner Sparrow? Whatever it is, let's hear it! Well I guess I should start to get the ball rolling. [u][b]Jolder's Hammer[/b][/u] 1.[b]Solar[/b] [i] Aggressive Ballistics/Smart Drift Control/Field Choke, Persistence, Perfect Balance/Field Scout/Quickdraw, Crowd Control[/i] My best hammer roll by far. I can go for max impact with Aggressive Ballistics or more stability with Smart Drift Control. Either way I already get great stability with Perfect Balance, but can once again forgo that for more damage output in Field Scout's additional ammo. Crowd Control's all around great for mowing down mobs/ the whole other team. I actually got this setup after a single roll with this particular hammer. 2.[b]Solar[/b][i] Accurized Ballistics/Smooth Ballistics/Soft Ballistics, Rodeo, Single Point Sling/Field Scout/Quickdraw, Crowd Control[/i] Restricted to a high stability, high ammo capacity build, it's not really bad by any means, but the lack of versatility pales it in comparision to my other one. 3.[b]Arc[/b][i]Accurized Ballistics/Smart Drift Control/Field Choke, Counterbalance, Perfect Balance/Hammer Forged/Flared Magwell, Grenadier[/i] Just because you can never have [i]too[/i] much stability, lol. I think this will be a fun PvE machine gun, especially for those Arc burn Nightfalls. 4.[b]Solar[/b][i]CQB Ballistics/Smart Drift Control/Field choke, Hip Fire, Single Point Sling/Field Scout/Skip Rounds, Grenadier[/i] I'll probably go with Skip Rounds and make this a running gunning bullet sprayer. [u][b]Timur's Lash[/b][/u] (Fun Fact: The Timur's Lash's magazine holds 7 shots, it's maximum ammo capacity without buffs is 77, it's maximum ammo capacity with only Field Scout is [b]117[/b]. Coincidence? I think not.) 1.[i] Steadyhand IS/Fastdraw IS/Quickdraw IS, Outlaw, Field Scout/Perfect Balance/Explosive Rounds, Final Round[/i] The first Timur's Lash I received during the first Iron Banner and the only one I re-rolled. After a single reforge I got this great setup. Now I know Final Round's no Luck in the Chamber, but it works. My favorite hand cannon so far, I've already maxed out it's upgrades. I usually go with Perfect Balance to fight this gun's kick. 2.[i]Steadyhand IS/Fastdraw IS/Quickdraw IS, Spray and Play, Field Scout/Flared Magwell/Skip Rounds, Third Eye[/i] My second lash, also gained in the first Iron Banner. Pretty average, but I like it. 3.[i]Steadyhand IS/Sureshot IS/Quickdraw IS, Rangefinder, Field Scout/Single Point Sling/Explosive Rounds, Crowd Control[/i] A high capacity, long ranged, crowd clearer and the only Timur's Lash I received in Iron Banner 2.0. [u][b]Gheleon's Demise[/b][/u] 1.[i] Red Dot-OAS/Ranged Lens RLR5/Quickdraw IS, Luck in the Chamber, Field Scout/Lightweight/Custom Optics, Firefly[/i] I actually bought two Gheleon's Demise's, but I only re-rolled one and this is what I got. I could have gone with something a little more practical, but I knew I'd never replace my reliable customized A.1F19X-RYL. So I settled with something a little more fun. [u][b]Perun's Fire[/b][/u] 1.[b]Arc[/b][i]Quickdraw IS/Truesight IS/Red Dot-OAS, Spray and Play, Flared Magwell/Lightweight/Skip Rounds, Who's Next?[/i] I got a really good PvE setup on my first roll, but it was almost identical to a fusion rifle I already had so I opted to roll it again. I really wish I hadn't, because that was the best I got. I spent the last of my motes on this rifle. I guess it should reload almost instantaneously with all those reload perks, right? Rgardless, I hope I'll get to reforge it again in the next banner. Now for my hopes for the next Iron Banner. I really want Blindwatch fixed. Control on that map was skewed before, but it's unbearable now after the recent patch. You're either screwed over on Alpha team, or bored stiff on Bravo. Firebase Delphi needs some tweaking too. I'd like to see some more of the Iron Banner armory, preferably the Sniper Rifle. I'd also like to see the Iron Banner Helmets be available, because, quite frankly, the Hunter's Raid Helmet is kind of ugly. The ability to re-roll armor would be nice too. I love the scout rifle perks, but I know not everyone uses just AR's and scout's. I think a Iron Banner themed ghost shell would be a cool addition as well. One that's silvery white with ornate gold trim and the Scar of Radegast on either side.

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