DEVELOP a better transition between weapon and resource exchanges while in story and combat modes sometimes the lag is grueling. Develop a flight battleground with upgradeable ship i have expressed this before you can crucible/banner/story this so easily. Make upgradeable sparrows with speed and shields eventually weaponized. Forget trading but develop a vault for CLANS....do this and forever people will engage into a CLAN most rapidly. There is nothing worse than needing a ascendant shard and your friends are maxed on everything and cant give it to you. Develop a CLAN vault where those items can be stored and used by CLAN-MATES only. Also procure a means to specialize multiweapondary. Using an auto rifle with an attached 9mm and when the 9mm runs out of ammo your auto rifle ammo is refilled just as an example of course. Make pulse and scout rifles upgradeable to automatics. Make scopes for sniper rifles zoom-able with left button on Xbox controller. Make multigrenades or enemy seeking grenades when their proponents are maxxed out. With regard to grenades too use the replenish load up still but put generics on the battlefield to use against enemies and crucible combatants. The game needs an RPG so a re-loadable up to 8 rounds or make a military grade DRAGON or LAW to fire. It would be nice to hop into some artillery pieces as well. thanks for all you've done and what your going to develop in the future.
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