JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
10/11/2014 12:51:05 AM
4027
44
DeeJ

Bungie Weekly Update - 10/10/2014

[url=/en/News/News?aid=12272]Bungie Weekly Update - 10/10/2014[/url]
English
#News #Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Austacker: 10/11/2014 1:12:21 PM
    Well, I've had a long think about your commentary here Derek / Deej. I did reply when you initially asked for feedback - I had nearly 200 positive replies to my thread and you ignored it. Completely. So I'm going to take another shot at it here and now, because it's getting to a point of frustration with myself that I seriously don't know how much longer I can permit myself to continue trying to keep a positive mindset that you are listening and intend to take positive action. Your PvP in Destiny is terrible. Beyond terrible, it's appallingly bad. Rather than just kick you guys in the balls and call it a day, I'm going to run through why. Firstly, let me tell you the positive. The gunplay itself in Destiny is excellent. The weapon handling and feel is terrific and gives great variety to the experience. There's weapons for all sorts of situations that have effective ranges and engagement abilities which give real variety and make the combat fun. But then it's all completely undone by the simple fact that this game is completely dominated by one shot, unavoidable, undefendable kills. Rocket Launchers, Shotguns and other 'one hit kill' weapons are bad enough but the presence of one shot, aoe radius super abilities renders the entire combat of Destiny utterly pointless. I can have the best weapons in the game hands down, only to have a super ability from someone 10+ levels lower instantly wipe me out. For no reason other than they got it off first. That's shockingly bad balance. It does NOTHING but make you feel like any sort of combat ability you have is useless. Your aim is pointless. Your use of cover, irrelevent. Your positioning, a waste of time. Having super abilities in PvP hands down is the worst form of player vs player combat in a FPS that I've ever experienced because it flat out negates 100% of the actual combat itself. The network code in your game is terrible. So many times I'll trade kill in this game it makes the first 3 months of Battlefield 4 look like quality network code. What the hell happened here? How is it that you can have the pedigree of Halo's incredible combat network code, only to create THIS in it's place? Furthermore, your network patches? Yeah, they do nothing. Bees, Catepilars and other annoying Noah's Ark of disconnection errors on a regular basis. No, it's not my connection. I'm on ADSL2+, 20MB connection, Fixed IP in my home network, in the DMZ, Open NAT type, all Xbox ports forwarded. I do this for a living, I know what I'm about. I don't disconnect - EVER - on any other multiplayer Xbox game I have unless my internet is down completely. I see and feel almost no difference to the network stability in this game from day one. What makes it even more frustrating is that when I do get disconnected every other game, there's no reconnect option. If I'm playing with Friends and try to reconnect to them via Party, it tells me nope because their game is already full or near completion. In Iron Banner where you are only rewarded for a win, I cannot begin to tell you how frustrating that is. Then we have the core design of the maps in themselves. I can see you were going for variety here and that's fine, but you clearly pulled your punches sharply on the actual number of maps to play. It's parhetically small in it's selection and uninspired. There's no big number of game modes here that's common on most FPS games out there right now. It honestly feels like the multiplayer component in Destiny was an afterthought, an addon late in development that you felt needed to be added to sell more units. Next, let's discuss the rewarding of effort for Iron Banner because it's terrible. Like Crucible, it's a completely random lottery where your efforts in no way, shape or form impact the possibility of loot. Even worse, you make the conscious effort to show everyone in the match who gets loot and who doesn't, to what end? Loot Envy? Do you honestly think as a core design decision this in any way, shape or form benefits the players at all? I can (and does) serve only one, singular purpose - to completely piss players off. To give them the constantly frustrating reminder that your loot gains here are completely random and your effort in no way, shape or form will impact your rewards for effort. And this is the underlying, core component of this game's design we see over and over again causing so much anger, frustration and angst for the player. The fact you are always reminded in this game that regardless of performance, effort or ability the rewards for participation in often frustrating, rage inducing gameplay that you can be rewarded for no reason at all, other than being present. This is sending (clearly) the wrong message to the playerbase and appealing only to the casual player. Now above all of this, we have the completely lacklustre, unrewarding reward model for effort on completion of said grind. As I mentioned in the other thread, your 'rewards' for completion of said content do not in any way, shape or form fairly correspond to the effort required to get there. If I can just do average daily bounties and at random get a new bounty which leads to an exoitc weapon - the very best weapons in the game outside of raid hardmode - then how on earth do you fathom that a stock base legendary weapon is an adequate reward for completing the Iron Banner and getting rank 3? Your incentives for effort are as random (and as frustrating) as the loot model in itself where the top tier weapons can just land at random in your lap for logging in to play, yet completion of the most gruelling grinds for faction reputation lead to boring, stock standard reskinned legend class weapons the game gives you every day with every faction, often at random for just completing content. You are missing the core premise of participation of content in this game by your playerbase. You are not engaging your players in a fashion that makes them feel like you are listening. On the one hand you lament how you notice something you released to the public didn't live up to your own promotion, you have the conceit and audacity to try and side with the frustrated playerbase (yeah, it made us sad too!) and then go on to lead a speil from one senior dev on how it was meant to be in the first instance. Not only does this clearly display the fact your design team is out of touch with the playerbase expectations and isn't actively engaging with them to get proper feeedback, but you as the community representative for Bungie is also as much in the dark as the players, leading to a fairly obvious conclusion that there's no unified vision even internally with the studio right now. I am trying to be as constructive and helpful as I can with my replies here, but it's getting to a point of frustration that I feel my words are just being ignored. Your feedback loop with the playerbase feels hand picked. The points that are shown by community response on your own forums to be main issues largely go unaddressed in these weekly responses, whilst those you do elect to respond to feel cherry picked to either present the shortcomings of your game in the best light or they align to production of content you are already working on so as to present to the public a false perception you are indeed listening and responding. I'm a patient guy. I'm passionate and I have a very long gaming history and wealth of experience in the field. I've already thrown in over 200 hours into your game to date and nearly capped all factions in the game. I've been stuck on 29 now for weeks because of RNG, but I'm stubbornly trying to hang in there because I still believe this is the game I had hoped it would be. But the more I wait and read these canned, pre-scripted replies Deej, the more I'm losing faith in your product. One month from today on Xbox one we will see your old shadow step forward. Halo, MCC. It's going to have a massive wealth of content. It's going to be 1080/60 out of the box. It's going to have tight network code. It's going to have massive support. It's going to tear the guts out of the Destiny playerbase. Time is short. You have a lot to work on. You need massive improvement. You need change. You need to actually engage your community better and respond to what they feel are the things you're either not doing correctly, or need to do better. If you have a 10 year vision for this game, this first month has been a disaster. Oh for sure the cash registers have rung loudly, but it was all based on hype, marketing and the legacy of the Bungie brand - a brand that's rapidly turning to corporate driven garbage. Bungie's Destiny has sadly shown itself to be the Waterworld of Video Games today when it never needed to be like that at all. Now we're a month in and looking at the 'improvements' to date, I'm really starting to doubt that you can actually save this game in time or at all. The commentary from your Senior Dev team here has not at all inspired me or restored any faith in the product. I don't feel hopeful and positive listening to the hype or market talk. Your team talked up Destiny like no other game in history before launch and look where that got us. You have a small window to come good Bungie, but it's no where near as big a window as you might think...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1670 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon