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11/24/2014 10:33:49 AM
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xJay

Lets talk strategy, for real guy?

Seriously, ever wonder why your losing all those control matches when 'your such an owner!' HERE IS WHY! On every map there are 2 zones you should always hold, no matter what. Lets Break this down: Shores of Time: B and C. While holding C, you spawn very close to both B and C, whereas holding A spawns you very far away. You always need 2 zones to win, and its easier to defend 2 zones that are right next to each other. Now with that being said, once you have control of both B and C, there is no need to bother going for A. This divides your team strength, and makes the other team spawn randomly across the map. The only time I suggest doing this is when the other team has already lost players, and you're looking to put them out of their misery. This general concept of zone control shall be included on the following maps as well with the following zones to control. Firebase Delphi - A and B C spawns you outside, and it can be difficult getting inside considering the few points of entry, where A is already inside and allows you to shut down the limited entries from C fairly easily. Rusted Lands - C and B Both B and C are outside, Not to mention its easier to take control of B from C spawns because the map is a little more open from C. From A you only get 2 solid paths, both narrow, and will usually get you sniped or melted by a fusion Rifle. Blind Watch (Now I See...) B and C Even with updated version. C is better guarded and gives you more access points to B. Plain and Simple. Twilight Gap.......... This is pretty much preference. Here's the scoop anyways. My personal Favorite way is to control B and C. Now here is the kicker, B is what I like to call the grenade hole, because anyone in the cage is just waiting for a grenade or a super shot in there, and there is just no escape. As far as A vs C, I like C better because the spawn puts you right on top of your heavy spawn, other then that its purely a game of tag. The best idea I could come up with for this is to just try to keep rotating A and C, while titans and Warlocks grenade, and shotty and titan punch the crap out of each other, whilst the hunters (like myself) go for A and C. Actually if anyone has a better idea, lets here it. I'm not covering the bigger maps because of 2 reasons. 1) I hate big maps 2)You still need just 2 zones controlled, but on bigger maps just pick 2 and hold them down. Pick a spot that's good to snipe from lets for fun say on First Light B and C would B ideal, because it spawns you looking right at B. Either way, I hope this helps. I hate getting into games with kids who always for some god aweful reason decide to go for that 3rd zone when we already have the 2 power zones.

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  • No offense meant xJay, but you have a 52% win percentage in Control, so you are not the best person to take Control strategy advice from. I'm not that great of a player, but even I just run around taking whatever flags are available, while playing mostly solo, and even I have a 61% win percentage in Control. Most Control games are chaos so it can be difficult to try to break things down like you are suggesting.

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