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#Rewards

11/17/2014 3:28:57 PM
2

Concerns: Grimoire Abilities Broken :(

Something I've been thinking about. Supposedly we're supposed to get abilities that make life easier for us as we progress in the grimoire, Right? If that's so, why do they rarely (If ever?) actually take effect? Take for instance, rank two of kills on a planet. You're supposed to get more materials per material node. However this is actually a broken ability, considering most of the time I get 1 or two materials per node. (Not from chests, from the actual material.) But why is it that I have the same chance of getting 1 to two after getting this grimoire ability? Isn't the grimoire ability supposed to make material farming easier? Considering that it takes 16 of any given material to do ONE SINGLE upgrade on any equipment worth keeping, Why, why doesn't this work? Honestly, I'd like to not have to go material hunting for an hour+ Just to upgrade my armor. Guns, Oh that makes it even worse. Since most of us have generically one set of armor we like to use. If possible I'd like to have Grimoire rewards fixed, so that players like me actually have an easier time playing. :(

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  • I would like to know what happened to the VIP reward from completing 50 VIP patrol missions. When the game launched the grimoire showed a card that had the VIP patrol tracker which had an upgrade that stated, "When completing patrols on a planet, extra material rewards will be granted. At the time the care had 3 stages, Stage 1 10 completions, Stage 2 50 (gain upgrade), Stage 3 250. Now seeing as how I completed the missions to get this reward and now looking today only to see that I can't find the card anymore, I want to know how We all will be compensated for the work we put into completing that card before it was either A) removed, Or B) not re-encoded into the game.

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