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#feedback

Edited by apigmun: 11/21/2014 5:56:51 PM
22

A Freight Train Held Back by a Single Rubber Band

Is kind of how I feel when I pick up another awesome gun or utterly sick exotic armor, another glistening jot studding my sparkling, extravagant inventory and as "new" fades into a comfortable "mine" all I can think about is "64 spirit bloom." "128 relic iron" Ah, my mistake, Young Ahamkara's Spine isn't relic iron, so.. "192 helium filaments" I don't really mind long sidequests. I fried 200+ folk in the Crucible with nothing but my Wizard 77 as a hunter for Thorn's void-damage bounty. Used the same gun when it came time for the Nightfall kills for Pocket Infinity (Angry, no-burn, cabal, remember that week?) I thought it was kind of fun to handicap myself and still be expected to perform. But just walking around to hold square intermittently?... There's no other way to do it. No way that involves guns or being a guardian. I am not without suggestions: - Blues gives 1-3 materials of their native type when scrapped, upgrading engrams from the "nothing" vs. "purple" players mentally file them into - Give them in small amounts as strike rewards - Perhaps a purchasing option, with marks as currency Strange Coins and Ascendant Shards are the most potent currencies in the game, yet even the most casual players accrues them in minute amounts over time in whatever mode they choose to play. I grind my teeth and roll my eyes when I see thread about the Nightfall didn't drop a Gjallarhorn. I shake my head when I see complaints about 'broken PvP.' Materials are the only part of this game I can't defend. A telling fact, since they're also the only part of the game where you aren't actually playing. There is no. possible. way. programmed into the game to upgrade your gear except by walking up to static objects and holding square. I think we need just one more.

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  • An addendum: I don't think material farming should go away. Even in its current form I'm not sure I'd like to see it step down as the fastest way to gain materials. This is primarily because it keeps people returning to Patrol, which I find beneficial to the game for a number of reasons: 1. It keeps players mindful of their own progress on the power curve by surrounding them with peons and weak enemies 2. It provides an environment for organic player interaction 3. It keeps the world populated, and properly contextualizes the disconnected strikes. 4. It's a low pressure environment conducive to playing around with underleveled gear or unusual builds 5. In the future the possibility of scaling Patrol to your level could give rise to a more thoughtful use of the mission beacon mechanic. Someone has told me all I have to do to level up is run around in a circle and pick up the materials. This I know. The problem is that this all we -can- do.

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