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originally posted in:Bungie Mail Sack
9/24/2014 4:52:00 PM
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DeeJ

The Wrath of the Mail Sack

Don't panic. The Mail Sack is not angry with you. It just needed a catchy (and timely) title. The Mail Sack loves you. It can read your mind. It knows what you're about to ask. That shouldn't slow you down. Throw your questions at it. We'll read 'em. We'll even answer some of 'em.
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  • Dear Bungie, we are a group of friends playing Destiny basically since the launch of the game and unfortunately, even though the overall game experience can be defined as “good”, we really feel that there are some issues that sometimes really prevent the players to fully enjoy Destiny or that make them feel like they’re putting a lot of effort into something that actually don’t repay them properly. This doesn’t want to sound like a “cry-baby” email, it’s actually something we decided to write because we really do feel these adjustments can drastically improve the Destiny experience for all the players, not just our small group. Let’s get straight to the point: [b]THE VAULT OF GLASS[/b] Since the launch of Destiny, our fireteam has been able to clear the Vault of Glass several times and we found some really annoying bugs that not only caused us some problems in trying to finish this raid in a proper way, but also prevented us from getting the “Flawless Raider” trophy, which asks you to “complete a Raid without anyone in your Fireteam dying”, a nearly impossible task to achieve with this kind of problems - sometimes when you’re trying to get out of the portals during the Atheon fight, not only you still get teleported inside Mars or Venus, but you also have to run around it to try again to get out, or you’ll get teleported in front of Atheon and his harpies, while you should be teleported between the portal and the sync plate - the other problem inside these portals is the fact that sometimes, even if you destroy all the oracles in time and as fast as you can, you still get the warning “succumb to the oracles” (we tried several times to get a fourth guardian inside to look if all oracles were destroyed and couldn’t find any of them still intact) - since your latest update introduced the casual choice of the guardians that get inside the Timestream, if in our fireteam there are 3 guardians left (especially in Hard Mode Raid, where you can’t be revived) they’ll all be teleported inside the Timestream, leaving no one on the outside to open the portal and causing the consequential death of all guardians. This problem is actually really annoying when you’re basically a few shots away from defeating Atheon - in Atheon fight and even before, during the Templar fight, if the guardian who’s holding the Relic dies and another guardian immediately picks it up, you still get the red screen warning you’re going to die and does effectively kills you, even if the Relic was picked up in time - sometimes not all the members of the fireteam gets Supercharged when all oracles are destroyed and the Relic gets out of the portal, activating “Time’s Vengeance” [b]THE WEAPONS[/b] We know you’re working really hard to try to get the right balance of all the weapons available in the game as of today, but we really think you nerfed too much a weapon and didn’t consider at all the possibility of nerfing probably the most casual killing machine in all PVP - The Vex Mythoclast: we completely understand the choice of nerfing this weapon in order to prevent a slaughter by the owner of the Vex, but we now have the impression that the Mythoclast has really nothing special compared to other weapons, in PVE and PVP. We know you’re about to fix it in PVE, but why should I get involved in a Hard Mode Raid in order to drop (casually) a weapon that basically can lose a fight against a non-common weapon? The Vex should be the ultimate reward in Destiny (at the moment) and nerfing it by 34% was really excessive. It should be strengthen again and, if you don’t want it to be abused in PVP, put the “Level 30” limit use it in any mode, so that if you drop it, you still have to get to the top level in order to use it - The Fusion Rifles: talking about “overpowered weapon”, here is the most overpowered one in PVP. Not only this weapon kills you in one shot without even having to aim, but some of them have a ridiculous range of fire, which allows the owner to kill you basically from the opposite side of the map [b]CRUCIBLE[/b] It must take a lot of effort to keep so many players online at the same time, but there are still several problems in the Crucible when you try to play a 6-vs-6 mode. If in Skirmish (3-on-3) that’s really not the case, in Control, Clash and other type of 3+ multiplayers team it’s nearly impossible to play without being kicked out of the match at least once, causing some real trouble in trying to have fun with our friends for at least a couple of matches “online” We would have love to ask other few things, like the possibility to play Patrol with more teammates, but we feel the ones above are the most evident and annoying problems that are affecting our game experience at the moment. We do hope to get your attention about these problems and maybe that some of our suggestion could be get into consideration to improve the experience of all Destiny players.

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