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#feedback

Edited by xiTB: 11/24/2014 2:25:50 PM
29

What weapon perks would you like the future to hold?

A

66

B

25

C

22

D

23

E

27

F

44

With more weapons to come you can only imagine the perks will become less and less unique as time goes on., here are just a few of my exotic perk ideas. Feel free to leave feedback, share your opinions and post your own ideas! Maybe a bungie employee will stop by and like a few himself! A: Ice Ice Baby; 15% of bullets in your magazine have a chance to slow enemy(s), reducing their agility and reload speeds by -3, stacking to -10 for a short amount of time. (Scout rifles) B: Fireworks; you have a 50% chance of making an enemy explode after killing them with this weapon, damaging nearby enemies. (All primary's) C: Nitro; killing an enemy enables your next reload to be instant, also giving you a large increase to agility for a short while. (All primary's) D: troll; your next shot after killing an enemy will cause the enemy's gun to jam, making it unusable for a short period of time. (Shotgun) E: Pin Point; this weapon gains an active laser, increasing your accuracy and range dramatically while aiming down sights. (Any weapon) F: Now you see me, now you don't; while firing this weapon you will be surrounded by a cloud of smoke making you barely visible to enemies, also increasing your range and damage output for while aimed down sight. (Auto rifles, scout rifles and snipers) ------ OTHER PERK IDEAS; Broken glass; The warheads impact at such a high heat that after fired will leave a smouldering field in which will cause lingering damage to enemy's that pass through it. (Rocket launcher)) USER SUBMITTED IDEAS; - Submitted by [[[Dismal Trauma]]]- Better Luck Next Time; after surviving a near death experience this weapon gains a 10% damage output increase for 10 seconds. (Any Primary) - Submitted by [[[Apex Of War]]]- Headstrong; As well as being fired normally, holding the trigger will charge this weapon releasing 3 rounds instantaneously with increased precision damage. (Scout rifles) - Submitted by [[[Watched]]]- Alpha & Omega; this weapon changes elemental damage based on the elemental shield you're firing at. (any primary/secondary) - Submitted by [[[c0rvus26901]]]- defibrillator; revive a teammate by shooting his ghost. (Sniper) - - -

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  • i would like for the "focused fire" perk to be on a legendary auto rifle

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    • I feel like the defibrillator would be best as an exotic perk on an arc fusion rifle, having to charge it up and all

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    • Sniper that shoots wolfpack rounds. Then nerf it. In that order.

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      • Voidblast for fusion rifles using void element. When enemy is hit their screen blurs (pvp) or they are stunned. (Pve) It also makes them take damage over time.

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      • Forcible Light: (any feasible weapon) Stack 3 precision kills and gain light ammunition for X amount of seconds. Light ammunition does not require reload.

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        • Bicthslap - ability to slap People who are annoyed you. Oh wait..

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          • I would like a nuke please

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            • I dont like any. Although. My remote/verdict combo will troll harder if i can get that troll perk. Lmfao.

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              • from playing warframe i can think of a billion gun mods i'd like to see lol

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                • Edited by xiTB: 11/22/2014 2:14:47 AM
                  will also add a section to the post where I will post all the great ideas posts by you yourselves. #letsmakeachange

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                  • There wont be any other perks besides the ones we already have, except for the new raid armour which will change the current "kill this blabla oracle" to kill "that blabla oracle". Everything else is gonna stay the same permanently so it's no use to fantasize about it.

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                    • Just seen how many replies there has been, so awesome:)

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                    • Replay - (scout rifles and sniper rifles) - once you gain "lock" on a target.. all following shots will go to the exact same location. (think the 5th element) - "lock" would be lost when you stop aiming down sights. would come in GREAT handy for always missing especially costly sniper rounds due to last minute grenade bump or dodge. this could be easily avoided by simply tucking behind an object as the bullet would "track" but to the extent that tracking rockets do... not to the extent of "aggressive tracking". "hellfire rounds" - perk for LMG's and auto rifles. - super heated relic iron rounds. can cause the target to spontaneously combust -- think armor piercing w/ the ability to set the target on fire. "negotiations are over" - hand cannon perk. explosive rounds - enough said. "chain lightning" (thunderlord, i'm looking at you) - lightning rounds - hit hard and fast.. and electrocute nearby enemies "BFG" - Rocket launchers - ability to deploy entire mag in 1 trigger pull - simultaneous round deployment. 2 rockets side by side, 3 rockets side by side.. spread shot. (before you say op.. think about this.. in crucible.. rocket launcher missile hits you or too close to you.. 1 hit and you're dead anyway.. this would mostly be a boost for taking on those stupid bullet sponge bosses the game has) "Divine Intervention" - (perk specifically for the mythoclast since it's been so repeatedly nerfed) - full auto mode (and don't scream op bc lets face it.. it's hands down the nastiest gun in the game.. or was.. before bungie -blam!-ed it over.. it's been repeatedly crippled and nerfed and it's incredibly unique in it's nature.. it deserves a little love.. and no.. i don't have one - though i have been on the receiving end of one a few times) "Just roll around a little bit" - shotgun perk - converts shotgun rounds to heated shrapnel (not the same as a vandal shrapnel launcher.. but same idea) "itchy trigger finger" - pulse rifle perk - adds 10-20% fire rate "Alpha & Omega" - perk for all weapons - super rare - allows user to pick or toggle between different elemental damages

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                      • B and C already are in the game and D is too Op.

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                      • Edited by xiTB: 11/22/2014 4:23:06 PM
                        Keep the suggestions coming :D!!

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                      • Stacking Up: Each successive shot landed on an enemy will increase the damage of the next shot. The effect will reset on a miss or when the magazine is empty/reloaded.

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                        • Loving all the suggestions this is amazing :D

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                        • Headstrong (Scout): Hold trigger to charge and release 3 rounds instantaneously with increased precision damage. (Tap trigger to fire normally).

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                          • 'Dance for me' an auto rifle with this perk, when fired at the ground around a players feet, stops them from doing anything but standing still and dancing until either you run out of bullets or a team mate plugs them lol.

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                          • NO PERKS!!! this isn't COD

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                            • 'Heartbreaker' Shots fired directly center mass into the target's torso also count as precision damage and have a small chance to stun the target for 3 seconds.

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                              • 'Better Luck Next Time' After surviving a near death experience against an opponent you gain an additional 25% damage against that target for 15 seconds. (Imagine the functionality vs bosses)

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                                • Ace in the hole.. this weapon when equipped doesn't charge an exotic slot

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                                  • All Themis feedback is great guys thankyou:)

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                                  • Edited by Tosevite 187: 11/22/2014 9:46:37 AM
                                    I'd like to see one where there is a chance bullets will go straight through a shield directly damaging the enemy. Some of these already exist: Example firefly on raid sniper, icebreaker, ect and nitro or whatever is bad jujus perk and pinpoint basically exists as there are plenty of guns that get increased stability/accuracy or range when doing damage

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                                    • I would like to see Poison as a damage class like Arc, Solar and Void as Poison can damage those Shield Phalanx on Mars.

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