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Edited by SickWicked: 11/21/2014 3:00:57 AM
253

Hey Deej, Can we get Vids posted of the Bungie Dev's beating the Nightfalls the way Bungie wants us to beat them?

No edits. Just beginning to end every nightfall. Every attempt if there are multiple.. I just want to watch how it is supposed to be done... Maybe others wouldn't mind watching as well. You think they could take the challenge? Edit: Sorry for the length. I agree they should do it with both difficulties of the raids as well... I want to hear the audio when the Praetorian gains his health back or when Atheons plasma ball goes through the relic shield and wipes the whole team when he has a sliver of health left.... that’s just a few bugs... we already know what they are. This really was not about the loss of the "exploit" spot... In truth it just made it less convenient in beating the Archon Priest. The "exploit" was really a nice time saver. He will still die... it will just take a bit longer again. But when they patched it. It did make me think... Bungie really seems to be interested in how we play their game and are quick to take action when we "don't meet project goals" or "don't do it their way". I thought that if they could just do a how too... we could see how they beat it we could see the correct way and then they could focus on more important things. but then it turned into a "Do they even play PVE?" and a "I really would like to see if they could and how many attempts it would take". Also, The terms "exploit" or "cheesing" seems to be subjective to who is doing the talking. A person that would call hiding under the platform to kill the Archon will say that hiding out side of the logic, range and pathing limits of the AI is not an exploit. Then there is the side room to the left of Sepiks Prime. essentially the same thing as the platform.... you just don’t need to crouch to walk in and considered by most to not be a cheese or exploit... another example would be the hole in the back of the Dinklebot part of Sepiks Prime strike... IMO exploiting the limits of a weak AI is just as bad as exploiting map design that was unexpectedly more useful than originally thought. I enjoy this game and put a lot of hours into it. I still very much enjoy it, albeit for completely different reasons now. Nothing in this game is really challenging. The thrill or challenge of "legit" is lost on me for now... I've done all the strikes and missions "legit" and soloed them as well a couple times over. Now I just want to get to the end and get my reward or weekly boost as fast as possible... the challenge being how fast can I do it not the how I do it. So I'll probably use an "exploit" if its available unless I'm bored (I must say in PVE... PVP its just unfair and game ruining to other players..) or haven't yet beat it "legit". On repeat visits...whether I do it in 25 mins or 1.5 hours I still get the same reward... RNGesus still bends me over... almost every time. (Looking at you night fall and raid... respectively - 5 strange coins, all ascendant materials and icing on the cake in the form of a chatterwhite... how many times must you do this to me) BTW when the new content comes out in a few weeks I will be on it and playing it "legit" and enjoying that for all it is worth... for the first few times through at least... after that all bets are off lol. Remember: Smarter not harder
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  • I would love to see them beat the Archon Priest without camping the entrance on the nightfall or the weekly heroic level 28....there's no way. The amount of Ultra Captains and Invisible 1 hit vandals and snipers makes it impossible.....If they do do it they will be 3 level 30 sunsinger warlocks with fully upgraded burn weapons and even then they will be camping the entrance guaranteed Sack up Bungie, you've been called out

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