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Destiny

Discuss all things Destiny.
11/20/2014 11:27:24 PM
1

What would you do with a raid?

By now most of you know what a raid consists of. Make your own, conceptually speaking, in here. Let's see what you all have to offer. If you are unfamiliar with a raid, give a general explanation like: there is six areas. Entrance, sneak puzzle, combat area, another sneak puzzle, combat area 2, terraform into combat area 3/finale fight. Personally: Assault of the Flying Cabal Prison Transport. Reason: Guardians are trapped. Rescue operation. Entrance to Cabal transport. Giant scaled walls, mounted machineguns on the outer perimeter, and the engines prepping for liftoff after a recent resupply. We spawn in, sparrow over, and once we get there, the machine guns open up and are constantly reinforced with standard red bar enemies only. The door to the base is locked. Flashing symbols and horns blowing all over the place. 5 waves of enemies with increasing number of majors. Once done, ghost opens the door. Inside the ship hanger Hanger enemies immediately lead to hallways. Hallways are flashing. The ship takes off right after we get in to the second hallway. We enter a door into a docking area similar to the Tower hanger, but different from the one before. Enemies using platforms and jet propulsion are all around. We need to hold a hanger door entrance to proceed. Midway through the fight, an unblockable shot hits our ghost AND the door. Door is jammed and our ghost is dizzy. We now need to switch to another hallway across the room to escape. And now? Even if a bunch of enemies are still out there? More show up. Into the Barracks Another hallway and we come into a regimented beds area. The barracks. Three doors, no enemies at first. Invisible timer starts. The longer you are in the barracks section, the tougher enemies get. This satisfies my first puzzle. The library. The Cabal have a LIBRARY! Your ghost loudly exclaims. As he draws ship schematics from a nearby terminal. Bad news he says, we need to go through a Cabal electrical operating area and the ship indicates it is malfunctioning. Immediately after this, an alarm sounds and your ghost tells you to prepare. Cabal are coming. Once done, you proceed through a door and one more. The networking rooms. Something or someone definitely tried harming this place. Arc strings of electricity all over the place. Your ghost wonders if Cabal even understand how to fix these sorts of things. Maze puzzle. Don't touch the electricity either. Instant kill. At the end is an airduct you pass through. You come out on the other side to a doorway and enter a great room... The Armory. The armory is on full lockdown due to the constant alarms and Cabal tracking you. However, there is a few things you can do to help your chances later. Solving the puzzle of Cabal lore and putting in the right password grants you additional ammo or.... even better... destroying some of the enemies weapons in the upcoming boss fight. The prison. Outside of the room is other hallways which all lead you to one doorway: The prison. Giant cages all around you filled with prisoners who are obviously disarmed. Dead guardians all hung above at the end. Ghosts nowhere to be found or sensed. Out of the big door comes your boss. A Cabal torturer. Giant Centurian with a rainbow shield. Weakness switches from type to type. When he is fully charged, it becomes rainbow where he is invincible. Kill him, along with his cronies. Ghosts are found in a special box, all dead, but offer intel to help the storyline. Now for the last part. ESCAPE! The Escape. Through another door you hear a Cabal voice and then your ghost saying, "Their dropping part of WHAT? RUN! There isn't much time!" Queue the timer to get off ship via dropship in the hanger bay waaaaaay back at the beginning. So what about you guys?

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  • Full out hive dropship assault on the tower, and they capture the speaker. You need to travel to the area below tower. Raid boss is the Queen's Brother's protectives. After that the slave holds the speaker hostage with his knife to his throat. Either shoot his hand to make the knife fall and kill him or the fireteam gets wiped when the Speaker dies.

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