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#Halo3

3/31/2008 12:05:06 AM
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BTHR Zero X's Thread Of Halo 3 Guides

Ok ive had these posted for months and all they seem to do is get pushed down by crap so im reposting them all in one hugh thread [B][I][U]CAMPAIGN ACHIEVEMENT GUIDE[/U][/I][/B] [B]Landfall 20 G[/B] Finish the first mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Holdout 20 G[/B] Finish the second mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]The Road 20 G[/B] Finish the third mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Assault 30 G[/B] Finish the fourth mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Cleansing 30 G[/B] Finish the fifth mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Refuge 30 G[/B] Finish the sixth mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Last Stand 40 G[/B] Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]The Key 40 G[/B] Finish the eighth mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Return 50 G[/B] Finish the final mission of the Campaign on Normal, Heroic, or Legendary. Please See "Campaign Complete: Legendary" for more details. [B]Campaign Complete: Normal 125 G[/B] Finish the Campaign on Normal. Please See "Campaign Complete: Legendary" for more details. [B]Campaign Complete: Heroic 125 G[/B] Finish the Campaign on Heroic (Note: unlocks achievement for Normal, if not earned. don't forget to view "Arrival" under this difficulty). Please See "Campaign Complete: Legendary" for more details. [B]Campaign Complete: Legendary 125 G[/B] Finish the Campaign on Legendary (Note: unlocks achievements for Normal and Heroic, if not earned. don't forget to view "Arrival" under this difficulty). Right Ive not got much information to put here my self but this is the best and most well written guide around!!!! it was made by [I][B][U]Drno[/U][/B][/I] of[URL=http://www.xbox360achievements.org]Xbox360Achievements.org[/URL] and [URL=http://xbox360achievements.org/forum/showthread.php?t=45682]HERES[/URL] the link [B][I][U]HIDDEN SKULLS/TERMINALS AND META-GAME ACHIEVEMENTS[/U][/I][/B] [B]Iron 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. For help and information regarding Skulls Click [URL=http://www.bungie.net/Forums/posts.aspx?postID=14122184]HERE[/URL] [B]Black Eye 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Tough Luck 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Catch 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Fog 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Famine 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Thunderstorm 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Tilt 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Mythic 10 G[/B] Find and claim this skull when playing on Normal, Heroic or Legendary difficulty. Please see "Iron" for more details. [B]Guerilla 10 G[/B] Score over 15,000 points in the Campaign meta-game on the first mission. For help and information regarding The Meta Game Click [URL=http://www.bungie.net/Forums/posts.aspx?postID=14361488]HERE[/URL] [B]Demon 10 G[/B] Score over 15,000 points in the Campaign meta-game on the second mission. Please see "Guerilla" for more details. [B]Cavalier 10 G[/B] Score over 15,000 points in the Campaign meta-game on the third mission. Please see "Guerilla" for more details. [B]Askar 10 G[/B] Score over 15,000 points in the Campaign meta-game on the fourth mission. Please see "Guerilla" for more details. [B]Exterminator 10 G[/B] Score over 15,000 points in the Campaign meta-game on the fifth mission. Please see "Guerilla" for more details. [B]Ranger 10 G[/B] Score over 50,000 points in the Campaign meta-game on the sixth mission. Please see "Guerilla" for more details. [B]Vanguard 10 G[/B] Score over 50,000 points in the Campaign meta-game on the seventh mission. Please see "Guerilla" for more details. [B]Orpheus 10 G[/B] Score over 15,000 points in the Campaign meta-game on the eighth mission. Please see "Guerilla" for more details. [B]Reclaimer 10 G[/B] Score over 15,000 points in the Campaign meta-game on the final mission. Please see "Guerilla" for more details. [B]Marathon Man 40 G[/B] Locate and access all Terminals in the Campaign. For help and information regarding Terminals click [URL=http://www.bungie.net/Forums/posts.aspx?postID=14132499]HERE[/URL] [B][I][U]CAMPAIGN/ONLINE ACHIEVEMENTS[/U][/I][/B] [B]Too Close to the Sun 5 G[/B] Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.(This can be done on any difficulty) Easiest way to get this is in single player or Co-op. On the mission "The Covenant" you start with a Spartan Laser (if you Master Chief) work your way up the beach front and destroy the AA wraith. Then a Pelican with come along to drop of a Warthog and a Mongoose continue to walk down the beach till you have to turn up hill. In front of you there is two Banshees in the air use your Spartan laser to shot one of them down if you use all of your ammo reload the check point and retry. [B]We’re in for some Chop 5 G[/B] Destroy an enemy vehicle with equipment in a ranked playlist or in campaign.(This can be done on any difficulty) Easiest way to get this is in single player or Co-op. Equipment is the new "gadgets" that you use with the X-button on default controls. The best one for this is the Land Mine,Try it In the campaign on "Tsavo Highway" against the Brute Chopper. Once you get passed the first part of the level to the point where you are at some huts there are some Marines that need your help.In one of the Huts there is two Land Mines grab one walk up the the Choppers weaken them by shooting then chuck down a Land Mine if you fail reload the check point and retry. [B]Fear the Pink Mist 5 G[/B] Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.(This can be done on any difficulty) Easiest way to get this is in single player or Co-op. Easily done on the first level of the campaign or any other level with a needler in it. Put it on easy to make it easier, but it can be done on Legendary without a problem. Just shoot and kill 5 enemies. [B]Headshot Honcho 5 G[/B] Kill 10 enemies with headshots in a ranked free for all playlist or in campaign.(This can be done on any difficulty) Easiest way to get this is in single player or Co-op. This is miss leading it needs to be done with a sniper rifle. Put it on easy to make it easier. Start the campaign on "Siarra 117" Check point bravo make you way to Johnson's ship and pick up the sniper rifles or on "The Ark" and keep sniping the enemies in the first circular area until you get it. [B]Used Car Salesman 5 G[/B] Destroy a vehicle that has three enemies in it in a ranked playlist or in campaign.(This can be done on any difficulty) Easiest way to get this is in single player or Co-op. On the first level "Sierra 117" at the end where the phantoms come down after you rescue Johnson if you shoot off their main gun underneath before they drop off the Troops you can get this achievement. [B][I][U]ONLINE ONLY ACHIEVEMENTS[/U][/I][/B] [B]Graduate 10 G[/B] Earn 5 EXP or finish 10 games to complete the requirements for basic training (Online).(Rank or Player Match) You get 1 EXP point for every game you or your team wins(depends on game type). if you get in spots 1-3 in free for all you earn 1 EXP(you do not lose EXP if you lose a match). Note: You lose EXP points for quitting out of games, so try to avoid that. [B]UNSC Spartan 15 G[/B] Earn your Sergeant rating to be recognised as a true Spartan (Online).(Rank or Player Match) You will need to earn 20 EXP points to get this rank. [B]Spartan Officer 25 G[/B] Advance to the Spartan Officer ranks (Online).(Rank Only) Lieutenant is the first officer rank. You will need 70 EXP points and a skill rating of 10 in any gametype to get this rank. (Note: You always keep your highest level, so if you get to say level 10 in Team Slayer, then de-rank to 9, your highest level for the military ranks will still be 10.) [B]Two for One 5 G[/B] Score a Double Kill with a single spartan laser shot in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: Construct, Snowbound and High Ground Easiest way to get this is in "Oddball" on "Snowbound" because everyone will be rushing for the ball so go grab yourself the Spartan Laser and aim steady and hope for the best. [B]Triple Kill 5 G[/B] Kill 3 enemies within 4 seconds of one another in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: All Ranked Free For All Maps Please See "Overkill" for more details. [Edited on 03.30.2008 5:13 PM PDT]
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  • [B]Overkill 5 G[/B] Kill 4 enemies within 4 seconds of one another in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: All Ranked Free For All Maps Now this can be tricky because 4 kills within 4 seconds of each other sounds easy but you do need the people to be there for it to work. So hope for "King of the Hill", "Mosh Pit" and "Oddball" because everyone will be rushing the same spot. Its all about time and luck the easiest level to do this on would be "Narrows" with "King of the Hill" because the rockets are right in the middle and the first hill spot in in the middle as well. [B]Lee R Wilson Memorial 5 G[/B] Score 5 grenade sticks in any ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: All Ranked Free For All Maps Easiest one of them all just grab sum stickys rush at your enemy's and throw that simple try to aim for the guys who are already fighting. [B]Killing Frenzy 5 G[/B] Kill 10 enemies without dying in any ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: All Ranked Free For All Maps This is a little tough try to hang back in most game types and use a BR, Carbine and Sniper work best with "King of the Hill" in The Pit and don't forget to use grenades. [B]Steppin' Razor 5 G[/B] Score a Triple Kill with the sword in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: Construct And The Pit This one is a little hard to get the best way to get this is on "The Pit" on "King of the Hill" and "Mosh Pit" Grab the sword and don't go in the hill wait out side it to pick people off. (Note: all three kills must be with the sword and not with any other weapon) [B]Mongoose Mowdown 5 G[/B] Splatter an enemy with the mongoose in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: Isolation and High Ground To do this you will need the Mongoose going at full speed so try to get this going downhill on "Highground" and watch out for people fighting you might catch a guy with no shield to get this off. [B]Up Close and Personal 5 G[/B] Kill 5 enemies by melee or assassination in a ranked free for all playlist (Online).(Rank Only In The Lone Wolf Playlist) Maps You can get this on: All Ranked Free For All Maps Simple grab a Mauler or Plasma Pistol take of their shields and punch them in the face to be honest most of the time you get around 4 - 7 Melee kills in a fight anyway so not much work required here. [B]MVP 5 G[/B] Earn the MVP in any ranked playlist (Online).(Rank Only) Maps You can get this on: All Ranked Maps Best way to get this is in a Team Objective game type ether "Capture the Flag" or "Bomb" games. Just be the guy to plant the bomb or steal the flag and score it. 9/10 if you do this you will get the achievement just from doing this. [B]Maybe Next Time Buddy 5 G[/B] Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).(Ranked and Player Match In Rumble Pit or the Lone Wolf Playlist's) Maps You can get this on: Isolation, High Ground And Snowbound This is tricky but because you can do it in no ranked you can get a friend to help. But otherwise its all about timing get a ghost and get close to a guy to let him board you and hold "RB" and try and face the ghost if you do it quick enough you will board the Ghost and get you achievement.

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  • [U][I][B]Meta-Game Help[/B][/I][/U] Right first ill start with a list of what each enemy gives you in points (Format layout Name Information/Base Value) [B][I][U]Enemy Classes[/U][/I][/B] [B][I][U]Infantry Classes[/U][/I][/B] [B]Sentinel Infantry[/B] Sentinel Aggressor Minor Sentinels are assembled as needed for repairs and defence.(5) [B]Grunt Infantry[/B] Grunt Minor Under Brute leadership, recruits tend to be poorly equipped. (10) Grunt Major More experience and gear doesn't always cannote good morale.(10) [B]Drone Infantry[/B] Drone Minor Yanme’e physiology is well suited for the role of infiltrator.(10) Drone Major Drones aren’t brave; they’re just incapable of feeling fear.(10) [B]Flood Carrier Form[/B] Flood Carrier Form Those no longer able to fight are used as mobile incubators.(10) [B]Flood Combat Forms[/B] Combat Form - Human The Flood builds its army from the bodies of its enemies.(10) Combat Form - Brute The Flood keeps its hosts alive so they last longer as fuel.(10) Combat Form - Elite As a host is consumed, its knowledge is consumed as well.(10) [B]Jackal Infantry[/B] Jackal Minor Recruits are often posted as security or "movable shields".(15) [B]Brute Infantry[/B] Brute Minor Recruits compete for their postings as well as their gear.(20) Brute Major Being promoted requires more than survival; one must kill.(20) Brute Ultra There are two types of Brute veterans: tough and clever.(20) [B][I][U]Specialist Classes[/U][/I][/B] [B]Grunt Specialist[/B] Grunt Heavy Trained as pilots and heavy weapons specialists; still jumpy.(10) Grunt Spec-Ops Battle-hardened combat vets; the best of the Unggoy forces.(10) [B]Jackal Specialist[/B] Jackal Sniper Only battle-hardened veterans are chosen to become snipers.(20) [B]Brute Specialist[/B] Brute Stalker These Special Police Units are feared by all factions.(30) Brute Jumppack There are few Honor's higher than serving in a Jump Pack Unit.(30) Brute Bodyguard A Chieftain’s personal guard also enforce tribal law.(30) [B]Flood Pure Forms[/B] Pure Form Stalker The Pure Form is built within a framework of recast bone.(20) Pure Form Ranged The Pure Form creates its missiles from battlefield detritus.(30) Pure Form Tank The Pure Form is an engine of war crafted from living flesh.(50) [B]Hunter Specialist[/B] Hunter Hunters are deployed more as weapons platforms than troops.(150) [B][I][U]Leader Classes[/U][/I][/B] [B]Brute Leader[/B] Brute Captain Brute military doctrine states that to lead one must be seen.(50) Brute Captain Major To be effective, officers need to inspire fear and respect.(50) Brute Captain Ultra Advancement within the Jiralhanae armed forces is a bloody business.(50) [B][I][U]Hero Classes[/U][/I][/B] [B]Brute Hero[/B] Brute Chieftain - Weapon Commanding troops requires both audacity and great strength.(150) Brute Chieftain - Armour Giving quarter is not part of Jiralhanae military doctrine.(150) [B][I][U]Vehicle Classes[/U][/I][/B] [B][I][U]Light Classes[/U][/I][/B] Shade Shade - (Type-26 ASG) The name Shade is applied generically to all Covenant stationary anti-infantry guns.(50) Ghost Ghost - (Type-32 RAV) Primary reconnaissance vehicle of the Covenant forces.(100) Chopper Chopper - (Type-25 RAV) Primarily Brute-crewed reconnaissance and fast attack vehicle.(100) [B][I][U]Standard Classes[/U][/I][/B] Banshee Banshee (Type-26 GSA) Primary ground support aircraft of the Covenant forces.(100) Prowler Prowler - (Type-52 ISV) Primary armoured scout car of the Covenant ground forces.(150) [B][I][U]Heavy Classes[/U][/I][/B] Wraith - (Type-25 ) A Wraith is the backbone of any Covenant assault force.(200) Wraith - (Type-52 AAA) Wraiths have become a common sight in the Inner Colonies.(200) Phantom Phantom - (Type-52 TC) Heavily armed and armoured troop transport VOTL craft.(250)(Note: this classes as a heavy and a giant) [B][I][U]Giant Classes[/U][/I][/B] Phantom Phantom - (Type-52 TC) Heavily armed and armoured troop transport VOTL craft.(250)(Note: this classes as a heavy and a giant) Scarab Scarab - (Type-47 UHAP) Ultimate assault engine of the Covenant ground forces.(500) Right Ive covered the enemy's now for the skulls. Each skull has its own Multiplier Value that adds to you point out come more skulls activated = more points (Silver skulls don't give points there just for fun) (Format layout Name Effect Information/Multiplier Value My Views) [B]Iron[/B] Co-op reverts to previous checkpoint on player death. Solo restarts mission.Multiplier 3.0X this is a pain but with 3X the points its still not worth it [B]Blackeye[/B] Shields don't recharge except from melee attacking enemies.Multiplier 1.5X this is fun but i don't recommend it unless you think you some big tuff hero [B]Tough Luck[/B] Enemies always make every saving throw, always berserk, always dive, never flee…Multiplier 1.5X this is fun to have on because you have to try and aim plus its easy points [B]Catch[/B] Enemies are grenade happy.Multiplier 1.5X Simple more grenades = more grenades dropped = more kills for you easy points [B]Fog[/B] You do not have a motion sensor.Multiplier 1.5X you have eyes so do you really need a motion sensor if you don't this is easy points [B]Famine[/B] Weapons drop 50% less ammo.Multiplier 2.0X this adds skill to the game and with a nice multiplier i recommend you have this one turn on [B]Thunderstorm[/B] Major upgrade to all enemies.Multiplier 1.5X makes them hard to kill good fun really and easy points [B]Tilt[/B] Damage is modified.Multiplier 2.0X this is a pain makes them immune to what they where resistant to so i don't recommend you turn this thing on [B]Mythic[/B] Double enemy health.Multiplier 2.0X gives them double health making them harder to kill but still easy points if you have it on [B]Blind[/B] HUD and first person arms and weapon are hidden.Multiplier 0.0X this is worse then fog you wont see anything shield weapons ammo don't recommend you have on at all [B]Cowbell[/B] Acceleration scale from explosions is increased.Multiplier 0.0X makes explosions bigger for them not you this ones up too you [B]Grunt Birthday Party[/B] Grunts explode like piñatas if they are killed with a headshot.Multiplier 0.0X this is a laugh have it on just for fun [B]I Would Have Been Your Daddy[/B] You’ll hear things you never knew existed.Multiplier 0.0X this is a laugh just listen to some of the things said i recommend you have it on just for fun Right Ive done the enemy's and the skulls now for the levels. Now each level you need a different amount off points in which is based on level size and amount of enemy's in the level.Now you can get points in the level by killing enemy's and beating it under a set time or difficulty This is how the point multiplier is effected by difficulties. Easy 0.25X Normal 1.0X Heroic 2.0X Legendary 4.0X So if you kill a grunt on normal you get 10 points but if you kill it on legendary you get 40 point which is a big difference Now time effects the out come too if you complete it faster you get more points the multiplier starts off with 3.0X and goes down look Start 3.0X 2.5X 2.0X 1.5X Finish 1.0X (which is zero time bonus). (if you start from any check point you start with a 1.0X multiplier) The quicker you finish the more points you get but some times quicker isn't better Now below i have put the level and the amount of points you need per level to get the achievement as well as the time multiplier decreastion rate times. [B]first mission (Sierra 117)[/B] Score over 15,000. Time 3.0X = 00.00 - 15.00 2.5X = 15.01 - 20.00 2.0X = 20.01 - 25.00 1.5X = 25.01 - 30.00 1.0X = 30.01 + [B]second mission (Crow's Nest)[/B] Score over 15,000. Time 3.0X = 00.00 - 20.00 2.5X = 20.01 - 25.00 2.0X = 25.01 - 30.00 1.5X = 30.01 - 35.00 1.0X = 35.01 + [B]third mission (Tsavo Highway)[/B] Score over 15,000. Time 3.0X = 00.00 - 15.00 2.5X = 15.01 - 20.00 2.0X = 20.01 - 25.00 1.5X = 25.01 - 30.00 1.0X = 30.01 + [B]fourth mission (The Storm)[/B] Score over 15,000. Time 3.0X = 00.00 - 15.00 2.5X = 15.01 - 20.00 2.0X = 20.01 - 25.00 1.5X = 25.01 - 30.00 1.0X = 30.01 + [B]fifth mission (FloodGate)[/B] Score over 15,000. Time 3.0X = 00.00 - 10.00 2.5X = 10.01 - 15.00 2.0X = 15.01 - 20.00 1.5X = 20.01 - 25.00 1.0X = 25.01 + [B]sixth mission (The Ark)[/B] Score over 50,000. Time 3.0X = 00.00 - 20.00 2.5X = 20.01 - 30.00 2.0X = 30.01 - 40.00 1.5X = 40.01 - 50.00 1.0X = 50.01 + [B]seventh mission (The Covenant)[/B] Score over 50,000. Time 3.0X = 00.00 - 20.00 2.5X = 20.01 - 30.00 2.0X = 30.01 - 40.00 1.5X = 40.01 - 50.00 1.0X = 50.01 + [B]eighth mission (Cortana)[/B] Score over 15,000. Time 3.0X = 00.00 - 15.00 2.5X = 15.01 - 20.00 2.0X = 20.01 - 25.00 1.5X = 25.01 - 30.00 1.0X = 30.01 + [B]final mission (Halo)[/B] Score over 15,000. Time 3.0X = 00.00 - 15.00 2.5X = 15.01 - 20.00 2.0X = 20.01 - 25.00 1.5X = 25.01 - 30.00 1.0X = 30.01 +

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  • Right now thats get down to scoring with style It’s not just enough to shoot, Beatdown and Assassinate a enemy. You have to do it with style to get the big points. All style-based multipliers will get you a nice 1.25X increased point multiplier when you get a kill. Here are all of different killing styles that will earn bonus points during your quest to Finish The Fight!!!: [B]Grenade Stick[/B] Stick an enemy with a plasma or brute spike grenade to get a 1.25X point bonus. So remember that grunt i mentioned earlier, who is worth 10 points for killing on Normal, well he would actually get you around 12.5 - 15 points if you stuck him with a plasma or brute spike grenade in the same level. [B]Headshot[/B] Take your time and aim well and you will get rewarded for it. All enemies will give you a more points if you kill them with a headshot instead of just shooting like the shots don't count instead aim and make them count!. Headshots will give you a 1.25X multiplier to the point value for any enemy killed with a headshot. [B]Stealth Kill[/B] Sneak up and attack an enemy from behind to earn a Stealth medal as well as a 1.25X point multiplier for the killed enemy. [B]Road Kill[/B] Splatter the enemy and you will get 1.25X on top of the points you’d normally get for just shooting them to death. [B]Multi-Kill[/B] Killing a 3+ enemies in a row will give you a bonus point multiplier. A multi-kill is stated as killing at least 3 enemies within 1.5 seconds of each other. Successfully doing this will get you 1.25X on top of the normal points you would get for killing each enemy group. [B]Needler-Superdetonation[/B] The Needler finally becomes the "Noob" weapon Bungie wanted it to be in Halo 3. If you can get around 8 - 10 needles into an enemy ,You will get the “superdetonation” which explodes and sends their dead body flying. Doing this will get you a 1.25X point multiplier. [B]"EMP"[/B] Halo 2 veterans should remember the “noob combo” right? if not a "noob combo" was using a plasma pistol full charged to drop a enemy's shields and then to switch to a BR get a headshot for instant kill. You can use this against the Brutes throughout the campaign and it’s Very useful!!!. If you hit an enemy with a charged plasma pistol and then get the finishing shot off within around 3 seconds you’ll get a 1.25X point bonus. Now i have two things left to cover one is [B]Penalty Points[/B] If you die (which could happen a lot depending on which difficulty setting you have it on and skull settings) you will LOSE points!!!!. The base penalty for dying is -25 points for each death. This value will get increased based on your difficulty setting. So every time you die when playing Legendary will cost you 100 points. If you betray one of your teammates you will also get a point penalty. The baseline value on Normal for a betrayal is -50 points. So please watch where you are shooting guy and girls. Now for the last thing [B]My Recommendations[/B] Now the best way to do this for the achievements is on normal in Co-op with one other player and setting the scoring to Free For All so you know what you are scoring. Now heres the good part turning on some skull's i had these skull's on [B]Tough Luck, Catch, Fog, Famine, Thunderstorm and Mythic[/B] for points and [B]Grunts Birthday Party[/B] and [B]IWHBYD[/B] for laughs. Now start up the match and the person who's going for the achievement does all the work while the other guy stays back and Be the respawn point. Don't worry about time just go for kills with them skulls on i managed to get double the amount of points each level needed and bagged myself the achievements. well i hope this helps and good luck guys and girls

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  • [U][I][B]Skulls: Locations and Help[/B][/I][/U] [I][U]This list is complete. thanks to "TheCapester", "HoldXToTrick" and "seejaylaugh"on YouTube for the videos.[/U][/I] [B]Note No:1: There are 14 skulls, but only 9 Of these give achievements. All extra skulls will be listed at the bottom.[/B] [B]Note No:2: You must start the levels from the beginning or the skull will not appear, do not select a checkpoint.[/B] [B]Note No:3: You can only get these on Normal, Heroic or Legendary.(so sorry for those who can only just manage easy )[/B] [B]Note No:4: You can get these in co-op and the achievements will unlock for everyone playing.(Note: all the silver skulls must be picked up by all party members in co-op)[/B] [B]Note No:5: There is one gold skull(achievement skull) per level but there might be a silver skull(non-achievement skull) as well[/B] [B]Note No:6: this is what you list should look like when you have all the skulls [/B] [B]Note No:7: Click the name of the skulls for video links[/B] GOLD ACHIEVEMENT SKULLS. 1ST TWO ROWS [IRON] [BLACK EYE] [TOUGH LUCK] [CATCH] [FOG] [FAMINE] [THUNDERSTORM] [TILT] [MYTHIC] SILVER NO ACHIEVEMENT SKULLS. 3RD ROW [BLIND] [COWBELL] [GRUNT BIRTHDAY PARTY] [IWHBYD] [I][U][B]Achievement Skulls A.K.A Gold Skull[/B][/U][/I] [b]Iron[/b] [URL=http://www.youtube.com/watch?v=-kiLnYz3XEA]Iron[/URL] Mission: Sierra 117 Effect: "Death carries a heavy price..." Instead of only losing 25 points when you die, you lose 75. You also restart from the beginning instead of any checkpoint.(Note: the point lose applies only for Meta games.) Before or After Freeing Johnson walk to the Pelican that comes to pick you up. Face the cargo bay would be, turn left and follow the path. Once you hit the wall jump up to your right, eventually reaching a walkway. Walk all the way to the end, take a left, then a right, then at the end of this little bit to the right is a dark corner. Turn your light on and you should see the skull. If you cant see it you're probably standing on it. [b]Black Eye[/b] [URL=http://www.youtube.com/watch?v=X_c26mUxMEY]Black Eye[/URL] Mission: Crow's Nest Effect: "Bash your way to better health." Your shield will not auto-recharge anymore, you have to kill an enemy with a melee attack. From the start without moving anything you can see a massive pipe above you. Walk up the stairs then up the next set, turn to your left and jump up on the shelf unit. From there jump to the red cross beam then up onto the pipe, from there just walk to the end and walk over the Black Eye skull to claim it. You don't have to pick this one up it does it automatically. [b]Tough Luck[/b] [URL=http://www.youtube.com/watch?v=v2U1lcpnyyE]Tough Luck[/URL] Mission: Tsavo Highway Effect: "Your foes always make every saving throw." Enemies seem to avoid rockets, melee, splats and grenades easily. After you have to deactivate a shield that's blocking the road, you will exit onto a bridge and a giant covenant ship flies overhead. You need to get out of your jeep if you are in one and go to the right side of the bridge, then go underneath and you will see bridge supports jutting out into the canyon. Jump onto the one farthest to the left and go to the edge and turn left and you'll see a small jut out of the cliff with the skull on it. [b]Catch[/b] [URL=http://www.youtube.com/watch?v=sdmawJhMAWY]Catch[/URL] Mission: The Storm Effect: "Pull pin. Count to three. Throw." Every NPC carries more grenades and throws them often. You can get this by performing a grenade jump or crouch jump off a warthog, or grab a ghost and go back to the ramp from which you first came out, using the ghost to push a big square crate back over to the front of the silo pod that the skull is on top of, then use the box as a place to grenade jump or crouch jump from. (Note: Catch wont appear unless you destroy the Anti-Air craft Wraith but destroying the second wraith makes this skull disappear.) [b]Fog[/b] [URL=http://www.youtube.com/watch?v=nypmB5s60p0]Fog[/URL] Mission: Floodgate Effect: "You’ll miss those eyes in the back of your head." Your motion sensor disappears. As you are walking down from the anti-air gun you destroyed in the previous mission, you encounter a ramp. Around this ramp, you hit a checkpoint. At this point, you should also hear a marine yelling over The Intercom. Look up and to the right, directly at the roof of the building next to the right of you. There is a single flood form which is holding the skull. Kill him before he jumps, and he will drop the skull down to the ground where you can retrieve it. Too early, and the skull will get stuck on the roof though, so just time it carefully. [b]Famine[/b] [URL=http://www.youtube.com/watch?v=dYonzM2n9C8]Famine[/URL] Mission: The Ark Effect: "Trust us. Bring a magazine." Dropped weapons will have very little ammo compared to normal. When you first go into the valley to the right after the wrecked phantom, look to your left where you will see a huge boulder. Use a ghost and get to the side of the boulder that is closest to the bridge overhead. It is easy to pilot the ghost up the side of the wall using the thrust. To get the skull, pilot 2 ghosts up the wall to the top of the bridge and stack them one on top of another next to the beam where the skull is placed. Simply jump from the top of the ghosts towards the skull and land on the beam or play co-op and use a friends head(i did it this way first time). [b]Thunderstorm[/b] [URL=http://www.youtube.com/watch?v=yCMi4Ck2ZbQ]Thunderstorm[/URL] Mission: The Covenant Effect: "Field promotions for everyone!" Upgrades enemies to their stronger versions. After you shut down tower 1 and get access to the hornet, fly to tower 2 (the one the arbiter shut down). While walking up the ramps, go to the middle part that connects both and there should be a ramp leading up to a platform where the skull is. [b]Tilt[/b] [URL=http://www.youtube.com/watch?v=Cvuy35geO9o]Tilt[/URL] Mission: Cortana Effect: "???" Enemies have different body parts that may be resistance to certain bullet types. After you see a dead Elite with a sword on the ground, you will fall through a fleshy hole. You should be in a large room with a bunch of purple machinery. In the middle is a small purple pedestal with an arrow on it, pointing up. Jump on this, then look up to the left and jump on the rock formation. Look up and left again, then jump to that. Walk across the thin bridge and the skull will be on the ground here. [b]Mythic[/b] [URL=http://www.youtube.com/watch?v=uZIVQettoGs]Mythic[/URL] Mission: Halo Effect: "Coverage under the Covenant health plan." Gives a 2x score multiplier for all kills and doubles enemies health.(Note: 2x score multiplier applies only for Meta games.) Follow the normal path till you reach the first cave/tunnel, then hug the right wall until it branches off into a small path, at the end of this path is some rubble and in front is the skull.

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  • [I][U][B]Non-Achievement Skulls A.K.A Silver Skulls[/B][/U][/I] [b]Blind[/b] [URL=http://www.youtube.com/watch?v=m4lgi42ruOk]Blind[/URL] Mission: Sierra 117 Effect: "Shoot from the hip." Your HUD disappears and you have no crosshair, health bar or anything. After fighting the first set of enemies, walk downstream while hugging the right wall and eventually you will come to the edge of the cliff. There will be a bit of land jutting out below you with the skull on it. [b]Grunt Birthday Party[/b] [URL=http://www.youtube.com/watch?v=MxWU-cZshBg]Grunt Birthday Party[/URL] Mission: Crow's Nest Effect: "Light a match..." When you kill a grunt, they explode into confetti and children yell, "Yay!" The second time Cortana interrupts you saying "You have been called upon to serve" you are in the right place, so walk to the end of this path but don't jump off the end. Instead look down and you can see a green arrow, try landing on that ledge, then turn around to see the skull. [b]Cowbell[/b] [URL=http://www.youtube.com/watch?v=xZvYELDZJ4w]Cowbell[/URL] Mission: The Ark Effect: "More bang for your buck." Explosive force increased. After you defeat the scarab, head to the structure in the middle of the area. It's the building with a round front and a sloped back. Grab the Grav-lift item that should be inside. Next proceed through the level and inside. Go past the sleeping grunts and continue past the next set of enemies. You should come to a room with lots of purple glass and a sloped walkway going down. Halfway through the room, at the bend, you'll see some platforms stacked above each other. The skull is at the top level. Go back to the door you entered from and turn around. Look down to see some small lights (dots) on the floor. Place the grav-lift against the right wall on the third light(dot). Now start at the door, run toward the highest platform with the skull, and jump just before the floor starts to slope down and use the grav-lift to propel you up and forward. You should just have enough height to reach the top platform. [b]IWHBYD A.K.A I Would Have Been Your Daddy[/b] [URL=http://www.youtube.com/watch?v=kTTGOWqkTWo]IWHBYD A.K.A I Would Have Been Your Daddy[/URL] Mission: The Covenant Effect: "But the dog beat me over the fence." Unlocks hidden dialogue during the campaign noticeable in movie footage. After killing the prophet truth, kill all the flood in the area but go not go down the elevator at the end. There will be 7 holographic rings that you need to jump through. Jump through them in this order to spawn the skull. Ring 1 is near the elevator with ring 7 being near where you killed Truth. The skull will spawn at the bridge before the prophets platform. 4 6 5 4 5 3 4 (tested and working if you need help feel free to message me.) [b]Unknown Skull A.K.A The Second Blind Skull[/b] [URL=http://s185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Videos/?action=view%C2%A4t=HowtoGetThe14thSkullOnCortana.flv]Unknown Skull A.K.A The Second Blind Skull Vid Link[/URL] Mission: Cortana Effect: "Shoot from the hip." Your HUD disappears and you have no crosshair, health bar or anything.(Note: if you carry this to the end of the level when you start the next level Halo you will have a Spartan Laser.) The Unknown Skull can be found in the room with the 3 generators you must destroy. The skull is on the ceiling of this room just above the door where you leave after destroying the generators.To get this skull the from where you came in the first time look to your left and on the purple boxes then look left again and you will see some metal sticking out jump on that and make you way up.From here take a left walk around until you see it.

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  • [U][I][B]Terminal: Locations and Help[/B][/I][/U] [U][I]This list is complete. There are 8 terminals. There are only 7 terminals for this achievement. [/I][/U] [B]Note No:1: You have to wait for the screen to flash up with red writing and then it goes to the next section of writing. then read until it say the "Fragment Ends" message. Then game registers that you've got the terminal. Sometimes there are exceptions and they wont say "Fragment Ends" just read until you cant read anymore.[/B] [B]Note #2: These can be done in any order and you do not have to finish the level. But you do need to do them all on the same difficulty you can not do one on normal then the rest on legendary. Access the terminal, wait for the end message, then you can save and quit the level. [/B] [B]Note #3: This can be done on Easy, Normal, Heroic or Legendary. I recommend you it on Normal that way you get all terminals and all the skulls at the same time. You must start from the beginning of the level for them to count.[/B] [B]The Ark:[/B] Terminal 1 - 3 No:1: Start the mission make you way past the Anti-Air Craft gun and up the cliff side walkway. Once you enter the first Door take a left into another door and now you should be in a curved corridor. On the inside of the curve is a Terminal. No:2: Once you get inside the Big Wall Looking Building you need to activating a bridge to let your men and vehicles across the gap, after that do a 180* turn and you should see it. (Note:it does not open until you activate the bridge) No:3: In the third building after defeating the scarab, kill the group of sleeping Covenent and the Brute, then follow the corridor down wards. Once you reach a door in front that is locked, immediately on the left there's an open door. Go through and walk straight off, then do a 180* Turn to find another Door to another room It is in there. [B]The Covenant:[/B] Terminal 4 - 6 No:1: When in the first tower standing on the lift, face the access panel and turn left. Jump over and it's right there you cant miss it. No:2: Land your hornet on the second tower, walk towards the entrance but when you see the locked door, do a 180* turn it should be right in front of you. No:3: Same as the first tower. when in the third tower standing on the lift, face the access panel and turn right. Jump over and it's right there you cant miss it. [B]Halo:[/B] Terminal 7 No:1: After reaching the end of the first cave past where the Mythic skull is, hug the right wall and you will see a building. Jump up onto the Beam and turn left once inside. It's right in front of you. [B]Cortana:[/B] Terminal 8 [U]***not needed for the achievement***[/U] This located on the basement floor of the room with the “Tilt Skull” in it. At the very bottom of this room, there is a Gravity Hammer leaning against a stand. This stand is a Terminal (although it does not look like the other terminals in the game, it simply looks like a beam of light). When accessing the Terminal, Cortana will take over your HUD with a brief message, and give a reference to the Halo Novel “The Fall of Reach”, If you have the IWHBYD skull when you access the different terminals you might see extra content. Also if you play on different difficulties they some times also have different content. Try a mix of both. (Note: does not work for the Terminal on cortana.) [Edited on 03.30.2008 4:09 PM PDT]

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  • [U][I][B]Unlocking Multiplayer Armour[/B][/I][/U] To Check out this post with pics and other little things check out [URL=http://www.bungie.net/Forums/posts.aspx?postID=14105213]THIS LINK[/URL] This is how and what you need to do to unlock all armour types in the game Armour does not effect Resistance, up speed or give you any advantage its just for show [U][B][I]Spartan Armour[/I][/B][/U] [B]Helmets [/B] EVA: Complete Campaign on Normal, Heroic, or Legendary EOD: Complete Campaign on Legendary Security: Earn 1000 out of 1000 Gamerscore Points for Halo 3 Scout: Complete "Used Car Salesman" Achievement Mark V: Complete "UNSC Spartan" Achievement ODST: Complete "Spartan Graduate" Achievement Rogue: Complete "Spartan Officer" Achievement Hayabusa: Collect all skulls Recon: Bungie staff and Other Community Members for good deeds [B]Shoulder Armour[/B] EVA: Complete The Ark on Normal, Heroic, or Legendary EOD: Complete The Ark on Legendary Security: Earn 750 out of 1000 Gamerscore Points for Halo 3 Scout: Complete "Mongoose Mowdown" Achievement Hayabusa: Collect 9 skulls Recon: Bungie staff and Other Community Members for good deeds [B]Body Armour [/B] EVA: Complete Tsavo Highway on Normal, Heroic, or Legendary EOD: Complete Tsavo Highway on Legendary Scout: Complete "Too Close to the Sun" Achievement Hayabusa: Collect 5 skulls Katana: Earn 1000 out of 1000 Gamerscore Points for Halo 3 and find all 13 skulls Recon: Bungie staff and Other Community Members for good deeds [I][U][B]Elite Armour[/B][/U][/I] [B]Helmets [/B] Flight: Complete Campaign on Heroic or Legendary Ascetic: Unlock "Steppin' Razor" Achievement Commando: Unlock "Overkill" Achievement [B]Shoulder Armour[/B] Flight: Complete The Ark on Heroic or "The Storm" on Legendary Ascetic: Unlock "Overkill" Achievement Commando: Unlocked By Default (Note:As long as you have Xbox Live) [B]Body Armour [/B] Flight: Complete Tsavo Highway on Heroic or Legendary Ascetic: Complete "Up Close and Personal" Achievement Commando: Complete "Triple Kill" Achievement [B]SPECIAL ARMOUR[/B] Bungie: Bungie Staff Only Gives them that nice little flaming heads they have hope this helps ^_^ and good luck getting them skulls for help with the skulls check [URL=http://www.bungie.net/Forums/posts.aspx?postID=14122184]THIS LINK[/URL] [U][I][B]EDIT: 2.0[/B][/I][/U] the Hayabusa armour is strange to unlock Spartan Hayabusa Helmet: Collect all skulls Spartan Hayabusa Shoulder: Collect 9 skulls (a mix of achievement skulls and silver skulls) (Note: i had 7 achievement skulls and 4 sliver and i got this) Spartan Hayabusa Body: Collect 5 skulls (has to be three of the achievement skulls) (Note: you can have achievement skulls and the sliver skulls but some times they wont count towards this armour piece) [U][I][B]EDIT: 4.0[/B][/I][/U] The Security Shoulder armour is very glitchy to unlock Spartan Security Shoulder : Earn 750 out of 1000 Gamerscore Points for Halo 3 (Currently bugged it seems to be unlocking randomly between 700 - 900)(Seems to unlock at Spartan Officer permanently with 900 + GamerScore)(There has been reports of unlocking randomly during the play through of campain but then it locks up again) [Edited on 04.21.2008 2:26 PM PDT]

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  • Sweet guide. Oh sh--

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  • [U][I][B]List of obtainable Online ranks[/B][/I][/U] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Other%20Pics/ListofobtainableOnlineranks.jpg] Online Ranks Picture[/URL] [Edited on 03.30.2008 4:30 PM PDT]

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  • [U][I][B]Halo 3 Armour Profile Descriptions And Images [/B][/I][/U] This is to allow you to view each armour worn in the game from each side Open Chest -Front - Back - Left Side - Right Side this is the most complete set of armour pics you could and will find [B][U]Spartans[/U][/B] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/MarkVIArmourspartandefaultarmour.jpg]Mark VI[/URL] Head: 1 of 11 Integrated Communications Helmet, Mjolnir: This standard-issue helmet for the Mjolnir Mark VI Powered Assault Armour has been in use since October 2552. It is compatible with all Mjolnir variants. Shoulder: 1 of 8 Supplemental Armour, Pauldron, Mjolnir: This standard-issue shoulder Armour for the Mjolnir Mark VI Powered Assault Armour has been in use since October 2552. It is compatible with all Mjolnir variants. Chest: 1 of 9 Mjolnir Mark VI Powered Assault Armour: This is the standard issue Powered Assault Armour for Spartans as of October 2552. its is compatible with all certified helmet and pauldron variants. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/01MarkVIChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/01MarkVIFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/01MarkVIBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/01MarkVILeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/01MarkVIRightShot.jpg]Right Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/CQBArmourspartandefaultarmour.jpg]C.Q.B (Close Quarter Battle)[/URL] Head: 2 of 11 The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from Jericho VII Theatre. Shoulder: 2 of 8 Developed at Beweglichrústungsysteme of Essen and tested at the Special Warfare Centre in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility. Chest: 2 of 9 The intent with the Mjolnir Mark VI Powered Assault Armour/C was to improve survivability in close combat, specifically by looking at alternate methods of K dispersal and improving joint mobility [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/02CQB.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/02CQB-1.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/02CQB-2.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/02CQB-3.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/02CQB-4.jpg]Right Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/EVAExtraVehicularArmourArmour.jpg]E.V.A (Extra Vehicular Activity) Armour[/URL] Head: 3 of 11 The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from Summa Deep Space incident Shoulder: 3 of 8 Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity. Chest: 3 of 9 In developing the Mjolnir Mark VI Powered Assault Armour/V variant, emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use of thrusters. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/03EVA.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/03EVA-1.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/03EVA-2.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/03EVA-3.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/03EVA-4.jpg]Right Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/ReconArmour.jpg]Recon[/URL] [U](Bungie staff and Other Community Members for doing good deeds so stop asking!!!)[/U] Head: 4 of 11 The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armour. The goal was to increase stealth capability without impacting endurance." Shoulder: 4 of 8 In developing the Mjolnir VI/R variant, the goal was to increase the Armour's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods. Chest: 4 of 9 In developing the Mjolnir VI Powered Assault Armour/R, the emphasis was to increase stealth capability, specifically by reducing its IR signature, reflective surfaces, and Cherenkov radiation emission. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/04ReconChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/04ReconFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/04ReconBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/04ReconLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/04ReconRightShot.jpg]Right Side[/URL] [Edited on 03.30.2008 4:17 PM PDT]

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  • [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/EOD.jpg]E.O.D. (Explosive Ordnance Disposal)[/url] Head: 5 of 11 The Mjolnir/EOD variant was Created at UNSC facilities on Chi Ceti 4.The helmet was designed specifically to channel the pressure wave round the user's head, significantly reducing the likelihood of decapitation. Shoulder: 5 of 8 Developed at the UNSC Damascus Materials Testing Facility on Chi Ceti 4, the Mjolnir/EOD variant was designed specifically to reduce the number of grabbing edges on the armour, decreasing the likelihood of dismemberment. Chest: 6 of 9 This variant was designed specifically to protect Spartans during operations involving the handling of explosive ordnance [e.g., clearing/planting land mines, demolishing enemy structures/material]. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/05EOD.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/05EOD-1.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/05EOD-2.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/05EOD-3.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/05EOD-4.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/HayabusaArmour.jpg]Hayabusa[/url] Head: 6 of 11 The critical innovation brought about by RKO's involvement in the development of the power armour is the use of advanced materials --- reducing the weight of the current generation of armour by nearly a third. Shoulder: 6 of 8 Although the two projects were developed wholly independent of one another, projects HAYABUSA and MJOLNIR mirrored each other in many ways Chest: 5 of 9 In late 2536. RKO --- an Earth based think tank --- presented the UNSC Ordnance Committee with its answer to self-contained powered armour problem: Project: HAYABUSA. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/06HayabusaChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/06HayabusaFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/06HayabusaBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/06HayabusaLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/06HayabusaRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/SecurityArmour.jpg ]Security[/url] Head: 7 of 11 The Mjolnir V(m) variant was manufactured at the Masrah Armouries Facility on Mars in 2528. It has been upgraded and modified to be compatible with all current - issue armour variants. Shoulder: 7 of 8 The Mjolnir Mark V(m) Powered Assault Armour was originally manufactured in 2528 and recently upgraded to be compatible with all current - issue armour variants. Chest: No Known Chest Plate [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/07SecurityFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/07SecurityBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/07SecurityLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/07SecurityRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/ScoutArmour.jpg]Scout[/url] Head: 8 of 11 As with the RECON variant the goal was to improve the Armour's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more on heavily on advanced materials. Shoulder: 8 of 8 The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armour with stealth capabilities. Chest: 7 of 9 The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's ordnance Testing Facility (B50) at Swanbourne, Perth, Western Australia. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/08ScoutChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/08ScoutFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/08ScoutBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/08ScoutLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/08ScoutRightShot.jpg]Right Side[/URL] [Edited on 03.30.2008 4:22 PM PDT]

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  • [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/ODSTOrbitalDropShockTrooperHelmet.jpg]ODST (Orbital Drop Shock Trooper) Helmet[/url] Head: 9 of 11 Many technologies initially developed for project: MJOLNIR have gained widespread adoption; the use of CTCs for body armour and helmet - integration neural interfaces being the most visible. Shoulder: No Known Shoulder Pauldron Chest: No Known Chest Plate [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/09ODSTHelmetFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/09ODSTHelmetBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/09ODSTHelmetLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/09ODSTHelmetRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/MarkVHelmet.jpg]Mark V Helmet[/url] Head: 10 of 11 Originally issued in August 2542, all extant Mark V helmets have been upgraded with current - issue internal components and software Shoulder: No Known Shoulder Pauldron Chest: No Known Chest Plate [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/10MarkVHelmetFront.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/10MarkVHelmetBack.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/10MarkVHelmetLeft.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/10MarkVHelmetRight.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/RogueHelmet.jpg]Rogue Helmet[/url] Head: 11 of 11 The Mark VI[A] helmet was the first of the "privatised" variants. With the fall of the Outer Colonies the UNSC call upon private industry to manufacture previously classified war materiel Shoulder: No Known Shoulder Pauldron Chest: No Known Chest Plate [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/11RogueHelmetFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/11RogueHelmetBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/11RogueHelmetLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/11RogueHelmetRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/KitanaArmour.jpg]Katana Armour[/url] Head: No Known Helmet Shoulder: No Known Shoulder Pauldron Chest: 8 of 9 To correctly use the sword, one must make it an extension of one's body. This is for the understanding of those intending to be warriors. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/12Hayabusa-KatanaChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/12Hayabusa-KatanaFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/12Hayabusa-KatanaBackShot.jpg]Back [/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/12Hayabusa-KatanaLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Spartan%20Armours/12Hayabusa-KatanaRightShot.jpg]Right Side[/URL] [Edited on 03.30.2008 4:25 PM PDT]

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  • [B][U]Elites[/U][/B] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/CombatArmourelitedefaultarmour.jpg]Combat Armour[/url] Head: 1 of 5 The pattern of the basic infantry helmet has remained virtually unchanged now for eleven hundred cycles: it has been burned into the psyche of the know galaxy as the primary symbol of military prowess. Shoulder: 1 of 5 Iconic deltoid protection emphasizes at extreme distance to inflict momentary psychological bewilderment upon enemy personnel: reinforces awareness of Sangheili physical/martial preeminence. Chest: 1 of 5 The basic infantry combat harnesses' thoracic cage has allowed the fighting spirit of our noble race to burn brightly for fifty generations --- even during the dark cycles whilst bound to the prophets' will. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/01CombatChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/01CombatFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/01CombatBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/01CombatLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/01CombatRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/AssaultArmourelitedefaultarmour.jpg]Assualt Armour[/url] Head: 2 of 5 Reissue of the pre - Covenant assault class combat harness; reinforced aligned composites buttress principal protective stratum to preserve structural coherence of underlying tissues. Shoulder: 2 of 5 Ultra - resilient deltoid protection aid in dispersal of concussive shock force as well as direct kinetic energy transfer; reinforces image of Sangheili physical/martial superiority. Chest: 2 of 5 With the dawn of this new age, assault - class combat harnesses will once again be issued to our forces after having been denied for so long by the illegitimate treaty imposed upon us by our ancient enemies. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/02AssaultChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/02AssaultFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/02AssaultBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/02AssaultLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/02AssaultRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/FlightArmour.jpg]Flight Armour[/url] Head: 3 of 5 Sealed helmet equipped with hyper - wave link for cleaner craft interaction; mouth piece retains multi - port for use in older TARASQUE heavy fighters and GIGAS fighter - bombers. Shoulder: 3 of 5 Compact deltoid protection has less impact on range of motion in cramped crew area of subliminal military craft: decrease overall fatigue during multi - phase interdiction missions. Chest: 3 of 5 Less cumbersome cage utilising aligned composites postpones onset of fatigue: explicit primary environment multi - port less restrictive then the older helmet based multi - port. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/03FlightChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/03FlightFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/03FlightBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/03FlightLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/03FlightRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/AsceticArmour.jpg]Ascetic Armour[/url] Head: 4 of 5 With the return of our sovereignty comes the much needed revival of the Ascetics; now more then ever our culture depends upon their resolve to help ensure stability. Shoulder: 4 of 5 As the physical embodiment of ideological purity' an Ascetics' presence promotes feelings of stability and order; by example they will show each of us the true path. Chest: 4 of 5 The Ascetic instills confidence in those loyal to the state and fear in those who would undermine it; to that end their actions are swift and their decisions final. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/04AsceticChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/04AsceticFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/04AsceticBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/04AsceticLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/04AsceticRightShot.jpg]Right Side[/URL] [url=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Armour%20Pics/CommandoArmour.jpg]Commando Armour[/url] Head: 5 of 5 Standard issue helmet for newly formed Commando Unit based on pre - contact ground forces pattern; upgrades include hardened communications gear and uplink capabilities. Shoulder: 5 of 5 Distinctive deltoid protection calls to mind images of the heroes of the Second illumination and their glorious successes throughout the Struggle for ideological Purity. Chest: 5 of 5 Streamlined thoracic cage allows for greater maneuverability in close environments; lightweight construction materials and advanced internal components overall performance. [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/05CommandoChestShot.jpg]Chest[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/05CommandoFrontShot.jpg]Front[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/05CommandoBackShot.jpg]Back[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/05CommandoLeftShot.jpg]Left Side[/URL] [URL=http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Profile%20Armour%20Pics/Elite%20Armours/05CommandoRightShot.jpg]Right Side[/URL] And a special Thanks to bungie.Nets ash55 and cALI kriTicaL for the Recon armour posing so guys thank you so much for your help And thanks to Skyllus vBi for help with the Recon Armour Info and congratz for getting it ^_^ Edit: if you need to know anything else about the armour like how to unlock them or what information they have tagged to them please look at these too threads [URL=http://www.bungie.net/Forums/posts.aspx?postID=14007321]Unlocking Multiplayer Armour[/URL] [URL=http://www.bungie.net/Forums/posts.aspx?postID=14105213]Armour Descriptions And Images[/URL] For Proof that this is my Work Please Check This [B][URL=http://www.bungie.net/Forums/posts.aspx?postID=14131090]Thread[/URL][/B] [Edited on 03.30.2008 4:28 PM PDT]

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  • [quote][b]Posted by:[/b] SS_Zag1 Sweet guide. Oh sh--[/quote] Dont worry about it its done know just editing the links ^_^

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  • Wow i was waiting for you do do this but WOW thats alot of information

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  • damn Zero nice job @.@ this thing is hugh with a shít load of info good job

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  • cool nice guide its a shame i can not get online that much to get half of these achievements

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  • nice guide its a shame you helped me get half of these already XD but i guess you can try and help me get the rest

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  • please, turn off your computer and GO OUTSIDE

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  • [quote][b]Posted by:[/b] bam3214 please, turn off your computer and GO OUTSIDE[/quote]and whats your problem ???? for a "heroic member" you seem like a dick for that comment alone

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  • [quote][b]Posted by:[/b] bam3214 please, turn off your computer and GO OUTSIDE[/quote] i dont know what your problem is but this is a great thread why dont you go out and get a life instead of -blam!-ing about this guys hard work ?????

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  • Its obvious you copied and pasted it from a two collum page. And no, that does not prove that you made it. [Edited on 03.30.2008 4:55 PM PDT]

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  • check he bottom link its all my work go on check it

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  • [quote][b]Posted by:[/b] Celamecia Wow i was waiting for you do do this but WOW thats alot of information[/quote] [quote][b]Posted by:[/b] CK BigBang damn Zero nice job @.@ this thing is hugh with a shít load of info good job[/quote] [quote][b]Posted by:[/b] LaoShanDragon cool nice guide its a shame i can not get online that much to get half of these achievements[/quote] [quote][b]Posted by:[/b] FlyingHellCatz nice guide its a shame you helped me get half of these already XD but i guess you can try and help me get the rest [/quote] [quote][b]Posted by:[/b] GR3380 [quote][b]Posted by:[/b] bam3214 please, turn off your computer and GO OUTSIDE[/quote] i dont know what your problem is but this is a great thread why dont you go out and get a life instead of -blam!-ing about this guys hard work ?????[/quote] and thank you for the posative feed back

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  • [quote][b]Posted by:[/b] HaloFan321 Its obvious you copied and pasted it from a two collum page. And no, that does not prove that you made it.[/quote] check the dates on the works in those link they have been down for months and i mean months all this is original work i hate people like you that think oh alot of work posted so fast must be a "Copy and Paste" job

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  • Great job with this! You can get Two for One on Construct also, that's where I got it. :D

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