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#feedback

Edited by Ben: 11/6/2014 7:29:08 PM
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Ben
Ben

Make Class Gear Useful.

Yeah, okay. I'll back this.

147

Nah, I love hats! Hats forever!

9

I sort of agree, but don't like your ideas.

8

I sort of agree, but I have my own ideas.

10

I have no opinion at this time.

8

There's too many purely cosmetic items in Destiny that serve no practical purpose. To be fair, this allows for greater character customization without fear of compromising one's loadout. However, it also makes a large amount of the game's content seem rather pointless. Jumpships: Should definitely have gotten a larger role, but that's something that would probably have to come in a later installment. Not much to be done about them now. Emblems: Are fine; they can stay cosmetic. Shaders: Are fine staying cosmetic, but could use more variety (two-three colors is kind of boring). Or even add a spot on the website where players could create their own custom shaders. If you really wanted to maintain shader's roles as "rewards," you could (as with many things) take a page from ESO's book, and allow players to unlock colors for completing specific tasks. Plus, how cool would it be to see Gay-Pride-style, rainbow-dressed Guardians running around? Class "Armor:" Should do something. Besides change the destination of your reputation-point income. Perhaps give them special effects (e.g. "Faster reload speed with Hand Cannons," "More ammo for Auto Rifles," etc) without adding defense, or add defense without granting perks, or add [i]new[/i], class-specific perks (such as "Increased jump height" on a Hunter's cloak, or "Increased glide speed" for a Warlock's bond). Or do something else I haven't even thought of. As long as they serve some useful purpose. That's all I got. Be warned: until and unless I get a direct mandate from God or DeeJ commanding me to stop, I will "Bump 4 Jesus" this post into oblivion if it doesn't get much traffic Edit: Continuing with the idea of borrowing from other successful franchises, you could also add a way to change the appearance of gear so that it looks like other gear. Diablo III does this, and I liked it. My Crusader looks like an archangel now. [i]Without[/i] having to sacrifice practicality for the sake of style.

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  • I totally agree about the class specific armor. as it is right now you get legendary drops for it and there is no reason for you to upgrade the piece or even go to the speaker and spend motes to buy one. its just for looks. Make the piece have upgrade slots that can be upgraded with shards depending on the buff desired. Also you can only select one buff per piece, this will encourage people to put thought into which upgrades the apply and lets a person do a dual spec setup. for example, defender titan piece could have buff that decreases cool down of ward of dawn, this could be upgraded with ascendant shards. or it could have a buff that decreases the cool down of disintegrate. Now if they are playing striker they can have other pieces that have buffs for fist of havoc cool down or storm fist and a defensive buff that increases the duration of juggernaut. At least change the dismantling of the legendary pieces to shards instead of just plastisteel. every other legendary slot dismantles into shards these pieces cost just as many marks as other pieces and are doled out by the RNG. would be an easy fix and make a purly cosmetic slot into something that acutally serves a purpose other than faction rep.

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    • How about make faction emblems apply reputation to said faction. Pretty sick of seeing dead orbits cloak but I'm obsessed with his fear. Would be nice to be able to change it up. Only problem is equipping rival faction items. When that occurs make class items trump emblems.

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    • Hell yeah I've been wanting that. I was looking at damn bonds from the speaker (don't know why just checking them out) and accidentally bought a warlock bond for 25 motes. And I had absolutely no desire for it since IT DOES NOTHING!!!! Maybe if it had some kind of perks or attribute boosts I wouldn't be so upset about that one

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    • Bump

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    • And bump for good content by the OP

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    • 0
      Bump 16 Jesus.

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    • I'd like to see class gear give some benefit, but if they do so I'd prefer they work it in like the Sparrows. I'd much rather buy and apply an effect to an item I already like than be forced to wear something ugly just because it gives me a buff. There are so few not completely stupid looking Hunter rags.

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      • 1
        Bump 14 Jesus. No Ninjas yet.

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      • 0
        Bump 15 Jesus.

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      • Good call.

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      • Edited by Ben: 11/6/2014 8:35:32 PM
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        Bump 13 Jesus. I was hoping I wouldn't need to Bump that many Jesii. It's unlucky. It'll probably make my post get deleted by a Ninja.

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      • 0
        Bump 12 Jesus.

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      • Completely agree with you, hell especially when the ones from the speaker cost so many motes of light

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        • I like your ideas here, but allow me to expand a little if I may: Emblems could stay purely cosmetic, or could be used for faction reps rather than class items. Class items should give some kind of benefit or perk, but I think it should be something class-specific. If it's just for looks, what's the point of some class items being higher quality/rarity? I like your ideas that ships/sparrows/etc broken down should give back some kind of materials. Maybe introduce another material similar to weapon parts or class armor mats that can also be found in weapons and armor and are required to upgrade higher items alongside current mats? Finally, a transmog system of some kind. That allows for greater customization since people can pick what armor look they want, and also allows for aesthetic-only armor to be acquired for transmog purposes. Just some thoughts. Also, Bump 4 Odin

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          • Dual slots for armor 1st for actual stats (default appearance) 2nd strictly cosmetic (if you don't like your stated armor you equip this only for looks) I mean c'mon bungie....Star Wars Galaxies done this 10 years ago

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            • I'd like to see a return on scrapping jumpships. consumables, shards, energy.....something. As it stands, when you scrap a ship.... it is just gone.

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              • Bump, but class armor should provide buffs only relevant to your class. Like a bond that increases glide control or area of damage of force palm. Or a cloak that increased invisibility effects or throwing knife velocity. Or a mark that increased sprint speed while shoulder charge is available. Of course, since there'd be so many you could get even more specific, but keep it class related.

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                • Bumpn

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                • Good points bud

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                • Bump

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                • Bump

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                  • Great idea and I love your Jesus bumps.

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                      Bump 11 Jesus.

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                    • Edited by Atraira: 11/6/2014 5:46:13 PM
                      > complaining about customization in a game where everyone has a set of raid gear to hit 30 filled in with faction gear (which all looks the same) or crucible and vanguard gear (which looks the same) and a chatterwhite shader because nothing else properly matches the un-shaderable exotic gear Okay

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                        Bump 10 Jesus

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                      • I like this *slams drink* another Jesus pls

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