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#feedback

11/5/2014 5:36:03 PM
11

Becoming TRUE legends - Our Armour

I've seen lots of brilliant ideas regarding things we'd like implementing to make the game more user-friendly and enjoyable. I'm loving the game, but something I'm really missing is better customisation of our appearances. A fix could be simple or it could be complex, but I think I'd prefer something robust rather than a rush job. In the interest of maintaining some sense of 'realism' and staying within the bounds of Sci-fi lore. What about creating a system whereby an armour piece can be dismantled by an Armoursmith into its base components? As we all know, the rarity of an armour piece affects the number of bonuses it holds, so the base piece would hold this value and the base armour value - perhaps we call this the armour core. For example, my hunter wants to dismantle his Crest of Alpha Lupi into components because he loves the appearance but hates the bonuses it carries. This process would give him the following - Exotic Armour Core (7 slots) (339 - 439 Armour) Special Ammo Pouch Hand Cannon Ammo Pouch Keeper of the Pack Module Alpha Lupi Plating Dismantling my Lucky Raspberry (because I like the extra Heavy ammo), would give me the following - Exotic Armour Core (7 slots) (339 - 439 Armour) Heavy Ammo Pouch Fusion Rifle Ammo Pouch Arcbolt Grenade Module Lucky Raspberry Plating After dismantling, the Armoursmith holds my armour component inventory until I choose to use it, (saves carrying it all with me in an extra inventory). When I choose to, I can mix and match components to create the armour piece I want. It's the armour plating that retains the appearance of each piece, and this can be interchangeable between any level of core (and subsequent set of components), at a cost of course. I feel that a base cost of Glimmer should be applied for every dismantlement, and then perhaps Ascendant Materials for reassembling - this way, we can hold an inventory of armour items 'for a rainy day' without making a long-term financial commitment, and assemble them when we're ready. Eva Levante can work alongside the armoursmith - she holds your inventory of shaders, which can be traded (no more useless Chatterwhites) but are lost when painted over. When you visit Eva, she can paint each individual armour piece from the stuff you've left with her, and you can also keep your usual inventory of shaders on your person for convenience. Shaders would obviously need to drop slightly more frequently to balance their economy. Good Idea/Bad Idea?

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