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#feedback

Edited by jmart83: 10/31/2014 7:15:45 PM
1

How to ruin someone's day in PVP

Here's how to be cheap and a jerk in order to get people to leave your match or be real pissed. Hunters: Stick to larger games modes and go invisible all of the time. Have a shotgun if you plan on moving around or a sniper rifle and watching objectives, such as control. This also works well in clash of you can bottleneck the opposition. Also, use throwing knife as an opening attack and not as a finisher or you will probably die. Defense: Always keep an eye on your radar when you see hunters do this. They will frequently break camo to put it back up in order to minimize downtime. Take it slow around corners, especially if those corners are near objectives. Dodging the knife is not too hard either. Warlocks: Stick to open areas and use your jumping teleports to rain shotgun shells on people. Especially if members of your team are already engaging enemy, this makes them ripe for the picking. Also, use your homing grenade ability as an opening to an enemy and not as a finisher. Defense: A flying warlock will almost always came at you from the front. First off, try to avoid areas that are open or rooms with high ceilings. If it cannot be avoided and you see a warlock running to you and port, then immediately sprint in his direction and slide. Afterwards you can either kill him after the land or jump backwards away from him while shooting. Keep your jump low because a higher jump will put you closer to his teleporting height since ports cannot be controlled height wise. Also, if a homing grenade comes your way, then you can avoid it by running away for about 6 seconds. Try to go in different rooms and change altitude if possible. Titans: Shoulder check every chance you get. Be wary of multiple corners because of hunters. Your bread and butter is actually using should charge in an open area accessed quickly with 1 turn or a jump. If your intended target is not immediately in front of you and within range, initiate a double jump where the second jump has a delayed response and you are propelled forward instead of up. This will close the distance much quicker and make you much harder to effectively kill with shotguns. Mid air shoulder charges are the most effective ways to kill with that ability, and the should charge does track an enemy that is in range so they do not need to be directly in front of you. Also, pulse grenades damage people through walls as long as the enemy is in range of the blast radius. Defense: Pulse grenades are weak and do not kill you unless you are critically low on health. Shoulder charge has a very limited range. You can usually avoid it by jumping backwards as high as possible away from the charging titan. An inexperienced charger will lose the ability in which case you already have the upper hand in the ensuing gun fight. Team: When playing with friends pick a small room to camp and watch the exits, or an area that is accessible to corridors or similarly rectangle shaped areas to create bottlenecks where you and your friends can use snipers and various primary weapons. If you are all running try to fall back and let your friends get killed first so you can clean house on the unprepared enemies. Overwatch: If you are in a random group then try not to always be the front man since you will most likely be killed. Mind Games: Teabagging is for kids. Show real contempt for your defeated enemies by crouching and walking slowly backwards over their corpse. Nothing says phuck you like wiping your corn hole on the lifeless body of your opposition while they watch. This will enrage them and make them suck more. Also, just plain sitting displays great disrespect as you are telling your enemies they are no real threat to you. I hope you enjoyed the read. I also hope the next time you are in pvp you experience these pro status tips first hand.

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  • Edited by suggestedpigeon: 10/31/2014 8:05:00 PM
    Everyone: Loadout A: Suros, Fusion rifle of your choice, Rocket launcher. Loadout B: Legendary Auto Rifle of your choice, Invective, Rocket launcher. Defense: pick one of these loadouts

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