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#feedback

Edited by Wiznux: 10/30/2014 2:17:38 AM
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Update 1.0.2.3. - Patch Notes [NEW UPDATE]

[UPDATE] So I was introduced to this little bit of information today, and felt it was a good example of Bungie doing a complete 180 in regards to this Atheon teleportation matter. It comes from an old Halo update, but really emphasizes what we've been saying all along within the community. [url=http://halo.bungie.net/news/content.aspx?cid=13233]Bungie Weekly Update: 02/08/08[/url] "The Fatal Flaw" [quote]Any time you have a game system which players cannot understand, it might as well be random. No matter how fair the tiebreaker may be, if a single Assault Rifle bullet can slip by and decide the outcome, it might as well be random. [b]And randomness is a poor substitute for tactics and skillful execution.[/b][/quote] Please feel free to discuss. (Sourced from [url=https://www.reddit.com/r/DestinyTheGame/comments/2knff1/and_randomness_is_a_poor_substitute_for_tactics/]Reddit[/url]) [quote]Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass[/quote] As a developer, I cannot wrap my head around how this could have ever been an issue. That functionality has to be written into an algorithm and tested to see if it functions properly, it would be immediately obvious that this does or does not work. There's no way this was an issue, and I'm truly disappointed to see that you incorporated this after the community expressed that they did not want it. (Begin discussion) [quote]Fixed an exploit where Atheon could be forced off his platform[/quote] Awesome, this definitely wasn't as you intended. Though I do believe it was a clever strategy and kudos to whoever figured it out, I completely understand that you did not expect us to do this. [EDIT] [quote]Summary This update makes Destiny a [b]more stable experience for all players[/b].[/quote] Well, maybe server issue resolutions make it stable, but the random teleportation completely destabilizes the experience. [quote]More updates are to follow as we continue to support Destiny. Future enhancements being worked on include Exotic Weapon tuning, new features for voice communication between matchmade teammates, and the ability to hold more Bounties in your pocket at any time.[/quote] Thanks for keeping us updated on what's coming next. We appreciate knowing what's next in the pipeline, and we realize that the solution/design/development/QA testing/deployment process will take some time to complete and release. It will be awesome to be able to hold more bounties. It would also be great to be able to collect multiple missions when patrolling, so that you can just "Grab-n-Grind" [EDIT 2] Another perspective from the community: [url=http://www.bungie.net/en/Forum/Post/75512286/0/0]Thanks for not listening about Atheon Bungie[/url] [EDIT 3] I'm getting booted with monkey consistently. Got weasel one time, but every few minutes I'm getting kicked to orbit with monkey. How can anyone even attempt VoG today with all the disconnections? How can we expect to do it with the added issues and the added difficulty now? This is another reason why this random teleport change was unwelcome. Sure the server issues are temporary, but it just illustrates just how much you guys need to focus on the outstanding issues rather than try to add new mechanics. [EDIT 3A] Things seemed to get better with connecting around 7pm EST or so. I had quit out of Destiny before starting the raid and did not have any disconnection issues afterwards. [RAID UPDATE] FINALLY GOT MY BOOTS.

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  • A nice edit would be to state, Deej led us to think we'd recieve the extra bounty space soon, Turns out it's from buying the DLC as if it's the extra custom classes in a CoD game.

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