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Destiny

Discuss all things Destiny.
Edited by milesprower06: 10/30/2014 12:35:40 PM
110

I pity players who are satisfied with Destiny.

(Edit: Okay, sorry. The gig is up. I can't keep a straight face anymore. The truthful part of the rant aside, the "pity" part was trollbait, pure and simple, and you desticles took it faster than I thought possible. Thanks for playing!) Yep. Go ahead and read it again. I'll wait. If you enjoy Destiny, if you find it to be a satisfying, fulfilling $60 investment, then I pity you. I don't know what kind of gamer enjoys an experience like this, but I hope I never, ever become anything remotely close to it. I am proud to be someone who is stingier. Who demands more bang for my buck. More substance. Destiny has changed the way I approach game releases, because now I know how much can change from concept to demo to launch, and how much false advertisement a company can get away with. From now on, I will approach hype trains with extreme caution, unless a game's content is being blatantly and obviously shoved in our faces, and we know exactly what is on the disc, like The Master Chief Collection. The MCC is also the last game I will ever pre-order digitally, unless I know precisely what I am getting. I feel very sympathetic for Joe Staten, whose universe he spent seven years building was -blam!- and pillaged. The video proof is there (edit: [url=https://www.youtube.com/watch?v=BTfhrONAp-c]E3 2013 Closed Doors Demo[/url] ; Destiny was a very different game more than a year ago. Unless Joe or Harold themselves come forward and break the silence, absolutely nothing else will convince me that he left a year before launch because his story was butchered and revised for the purposes of appealing to a more casual audience and /or further monetizing the new IP. Creative Director of one of the most successful AAA developers in the industry. That is not a position you vacate lightly. Bungie, I believe your greatest years are behind you. I believe you made a tragic error in joining Activision, and I will not bat an eye if serious financial or occupational consequences befall any individual employees or the studio as a whole, either weeks, months, or even years down the road. A 10-year plan means nothing. I have seen games with long-term plans collapse and die not even a year after launch. (Wow, I should combine a truthful rant with a hint of troll more often. Didn't think it'd go this far.)
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