Pve:
-huge maps with random ass spawns like every other rpg in the world.
-let us explore everything
-make the "caves" that are placed around the world not look the same as every other one in the planet. (The ones where enemies spawn and boxes are found)
-better AI?
[b]public events[/b]
-defense objectives where the objective actually takes damage. [b]kill the enemy before the objective dies[/b]
-"the enemy is moving against eachother" be turned into a "kill X amount of enemies before time runs out
[b]strikes[/b]
-give strike bosses a loot table that includes 3-5 engrams (green-purple) 1-15 materials (armor parts to farmed mats) and a chance at extra rep
-certain bosses drop certain weapons
[b]PvP[/b]
Scrap crucible and restart.
-do not make it like every fps game, instead make it like an rpg.
-levels always matter
-level brackets, 1-5 5-10 10-15 etc (or a gear score rating)
-craftable Pvp only gear
-Pvp only weapons
- 3v3v3vAI epic boss fight? Most contribution wins can kill enemy teams bonus rewards for all for killing the boss
[b]gear[/b]
-Set bonuses
-Consumable shaders for each piece of gear
Elemental resistance (void arc solar kinetic)
-Costume items?
- allow exotics to change color
Only after this is in can you put an auction house to establish an economy
Perhaps more glimmer sinks?
Please turn destiny into a proper RPG instead of some half-assed hybrid. Or atleast consider these for destiny 2.
I loved the original intended direction of the game. Don't cater to the fps guys who always want to have the best shit for doing 1 thing over n over. Cater to the rpg gamers who know the value of a little work and decent farm.
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Bungie = FAIL
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Anyone have thoughts on this?