Bungie,
I don't know if you're aware, but the ammo count on some Scout Rifles is off by a round.
Before I bought the Crypt Dweller from the Dead Orbit merchant, it lists as having a 13 round magazine. After purchasing it, it only has 12 rounds. While this may not be a huge deal to some players, the ones who use Scout rifles primarily know that this one bullet difference can often mean the difference between reloading and getting the kill.
There have been several times during a Nightfall or Heroic where I'm placing shots on an enemy's dome, I get the shield down and start ticking off pieces of the health bar. Then, with one little smidgen of life left, I have to reload. This is not only inconvenient, but could allow the enemy to find cover and/or escape.
Please look at this issue. I'm not sure if it affects all Scout Rifles, or just certain ones; but I know it's the current situation with Crypt Dweller from Dead Orbit.
If anyone in the Community knows of other Scout Rifles that this issue pertains to, please list them in the comments below.
Thank you for your time.
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I posted this in the help forum and a Bungie employee responded by saying the devs are aware of the situation and are working to fix it. My guess is that they decided to break the raid first before fixing some core elements in the game :P
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I wonder if they're referring to a combat load: one in the chamber, and a full mag
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I use a scout rifle primarily and it's not really a big deal. Maybe get a shotgun so you can run in and finish them off?
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I have a problem with red death when its clip is empty it will cycle through an animation for firing again but with no bullets then it reloads. Adds valuable seconds to reloading. Anyone had that problem with a gun?
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Yes, my Archeron SR5 says 15 rounds.... On reload it always has only 14 rounds ! The Legendary on my Hunter says 27, not checked ingame for now. But it seems that there is a problem !?
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Bump.