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#feedback

Edited by Circadian Wolf: 10/27/2014 12:17:30 AM
3

Ideas for more interesting bosses. Post your own!

One of the things that really bothers me in this game are the bosses, every single one of them is just a bullet sponge version of a regular enemy. This wouldn't be that bad except there are multiple versions of each boss, if you stuck the devil archon, draksis and the strike archon in a room together the only way I'd be able to tell them apart would be by the nametags and their armour. The problem with this is that its really boring and repetitive so I thought I'd come up with little ways to make some of the boss fights more interesting, I get that none if this is gonna be put into the game but it might give bungie some ideas. Winters run - Archon Priest: At various points during the fight the archon priest surrounds himself with 3 servitors that begin healing and protecting him, guardians must kill the servitors while fending off other enemies to make the archon priest vulnerable again. Scourge of winter - Draksis: Draksis brings out a pair of swords and charges at you, gtf out the way or he deals big damage. After a while the swords run out of charge and he switches back to the shrapnel launcher, summoning more kell's guard as he does. The black garden - Sol Progeny: I understand that this goes against the grimoire card but the battle would be much more intense if you had to fight all three minds at once. Sword of Crota - Swarm Princes - Like the Sol Progeny, this fight would have been much tougher if you had to fight all three princes at once. A Rising Tide - Prohibitive mind: As you kill destroy the gates, the Prohibitive mind avoids you and runs around trying to repair them, each time he repairs a gate the enemies coming through it grow stronger, staring with goblins, then harpys, then hobgoblins and eventually minotaurs. Eye of the Gate Lord - Zydron Gate Lord: At every third of his health Zydron summons enemies through the gate, The first time six hobgoblins, the next three minotaurs and then finally two hydras. This is on top of the regular enemies who spawn. The buried city - Bracus Tha-aurn: Bracus is protected by an impenetrable shield that is being held up by psions in the area. For every psion you kill his shield grows weaker, stripping it completely if all of them are killed. He periodically summons more psions while fighting so you have to be quick about killing them and dealing damage to him. The shrine of Oryx - Sardok, Eye of Oryx: Sardok has multiple attacks, he mainly fires his boomer which sends out a damaging shockwave in a small area around its impact. He also has a sword which he slams into the ground, creating a shockwave that travels out in front of the blade like the sword of crota super. Once his health gets low he draws power from the shrine and brings up a shadow wall around himself, during this time he regenerates his health but the shrine is vulnerable. After he fully regenerates or the shrine takes enough damage he drops the walls and attacks you again. After taking enough damage the shrine is destroyed, this enrages Sardok who attacks you with increased speed and ferocity but he can no longer bring up his shield and you are able to kill him. What do you guys think of these ideas? Feel free to post your own as well.

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