Is there a chance you can introduce how much quantity of certain items you can deposit and withdraw for example if you wanted to deposit 10 spinmetal when you have collected more so that you can save some but use the rest?
I'm sure that gamers like myself find it slightly annoying when you withdraw something and leave it with a certain character then have to keep switching characters in order to share the materials between each character.
Is there also a chance to improve crucible as to how broken the gameplay is? An example of this would be the fact that you melee someone in crucible but after you melee them which the hit should kill them, suddenly they happen to melee you upon them dying so that they get the "postmortem" bounty, the only thing more frustrating is going on a killing spree only to be shut down by someone who happens to damage you after they took the first blow (which in fact should have stopped them from being able to hit you).
Another thing that could be improved is the drop rate for raid gear items in the vault of glass, surely the people who constantly keep getting the annoying (ascendant enery) drops, should be rewarded with some raid gear or weapons, why in the blue blazes is there a chest with spirit bloom after the Templar?! That's like saying "hey, well done for killing a pre-boss boss, here's a shoelace"
Sort it out bungie, people don't do the vault of glass in order to get spirit bloom... That's what patrol is for on Venus.
There is so much more that could be done with the game than what it is... Put in some different shaders that can be bought, put in some sparrows that have guns instead of the ones found in missions, don't have perks like the last bullet in the magazine that gets a kill will grant bonus speed for reloading, i mean what are the chances that would happen?!
"I'm a peacock god dammit, you gotta let me fly!!!"
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