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Destiny

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Edited by Octavius_Perez: 10/26/2014 3:30:46 PM
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A solution to Balancing PvP & PvE

[i]You have been directed to this thread from [url=http://www.bungie.net/en/Forum/Post/75094295] here.[/url][/i] This might not be as perfectly organized as i would like it to be, but please bear with me. :) [u][b]SEPARATE THE TWO![/b][/u] Have separate gear and leveling for both PvP and PvE. When you do PvE, you cannot use those weapons and armor in PvP and [b]Vice-Verca.[/b] The only time where the two can meet, would be during the [u]Iron Banner.[/u] (Iron Banner Armor/Weapons can be used in both PvE and PvP) I understand that Bungie doesn't want to update both separately. But you know what, (I speak for myself here) Nobody cares! To add to this; If Bungie wont update PvE and PvP Separately, then why should one half of the game benefit, where the other half will surely not. Lets picture this: [i]A player who doesn't care much for the Campaign. That player would spend a lot of time in the Crucible. Unfortunately for that player, they are forced to undergo leveling up in campaign and grinding for better weapons. There should be a way for that player to start up Destiny, get into the crucible, and play there with Specific weapons and armor made exclusive for PvP. The longer they play PvP, the more practical their weapons/armor become.[/i] Now, Picture This: [i]A player who never stepped foot in The Crucible. They don't see the need in fighting other players. They focus mainly on Missions, Strikes, and Raids. They constantly grind to find better gear and increase in level (Just how it should be in PvP). After this player has spent countless hours getting that perfect set of armor. He/She can organize a Fireteam to undergo the most difficult Strikes and Raids.[/i] --- It would be unfair to other players who focus more actively on PvP, if a player who (for example) Finished a raid on the hardest difficulty and received a great weapon, and then go to the PvP, and use that weapon there. Difficulty finding weapons in PvE Should be rewarded only in PvE, Whereas Difficulty upgrading weapons in PvP, should be rewarded only in PvP. With the increasing use of items, the Vault would be accessed a lot more often. Therefore I believe to accommodate for the separation of PvE and PvP, There would have to be an increase in Vault Space (which in my opinion, isn't going to break the game). [b]Players who took their time to reach the top should be recognized by the people who share the same interests.[/b] [b]Complaining about the lag?[/b] If this idea works, there would be two separate servers for PvP and PvE. Nobody would worry about balancing or lag issue [b]My responce to the new Iron Banner Update:[/b] With the new recent addition of the level 30 armor from iron banner, there has been a lot of arguments in the forums saying that now it will be too easy to become level 30 and it will be unfair for those who do the raids, others are more lenient to this. Now let's talk about the separation between PvP and PvE. If you where able to level up differently, not only will the game be more enjoyable because you have more options to play with, but you can settle this argument between PvP and PvE. Let's say you unlock iron banner at PvP level 20. You unlock gear based on how well you play rather than luck, and then you level up your gear by playing PvP. You'll be able to get to level 30 by doing the iron banner (Only for PvP). And for PvE it would just remain the same, regular grinding, strikes, and raids to level up with gear you get along the way, and you'll be able to get to 30 from the raid. I think that this game would be a lot more enjoyable if this was implicated. A lot less stress for Bungie, and more content for the players. More options to keep players wanting to play more. Because I'm sure if a player reaches level 30 they'll just make a new character and start over. Thanks for reading, -Octavius_Perez

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  • TL;DR Balance between pvp and pve? Your gear really means nothing in pvp...only iron banner (when they fix it). At level 10 I could hold my own against most everybody of a similar skill...at level 20+ nothing changed...

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