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Destiny

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Edited by ScarecrowES: 10/24/2014 7:03:49 PM
105

Kill 10 Majors or Ultras... a note on Patrol Etiquette.

Just a quick reference here. If you have a bounty that requires you to get 10 kills on a faction's majors or ultras, and you happen to have another individual in the same patrol space attempting to do the same thing... please do NOT be a dick and camp the spawn location of those enemies to prevent them from spawning so that, perhaps, the other players will all go away and you can have them to yourself. I've seen this happen way to many times. Note to those morons... everyone gets credit for the kill if you're nearby when it happens, whether you were the one to kill them or not. Preventing the enemies from spawning is only screwing everyone over, including yourself. Be a good neighbor... let the enemies spawn so someone can kill them and everyone wins. EDIT for clarification: There are generally 4 ways to get credit for kills - the game only really cares about participation in the kill, not who gets the kill shot. 1) Story milestone kills (bosses, etc) count for everyone on this mission (instanced areas, so fireteams) regardless of participation or proximity to target. If anyone gets the kill, you get credit. 2) Getting the kill yourself (counts in all scenarios, obviously). 3) Being any distance from the kill, and have done damage to it prior to the kill (you could shoot the enemy once, then move on, and still get credit if someone else kills it). 4) Being in close proximity to the player that gets the kill regardless of having damaged it yourself (as long as you're close to the player who gets the kill, it doesn't matter if you hit it or not. The game considers you two to be participating together).
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  • Edited by Batz: 10/25/2014 7:41:07 AM
    Since we're on the topic of Etiquette, let's discuss farming. The problem with farming is that people are idiots and by being that they're not only affecting themselves but also other players. This is why no guides should ever be posted, people won't follow them anyway, resulting in: *The idiots watch half of it, to the point that they have a grasp of where to go but not the actual route. *The idiots watch all of it but can't remember the exact route anyway. So now you have a bunch of people who, if it hadnt been for the guides, probably wouldnt have been in the farm areas. Once there though it's impossible for everyone els to follow their completely random pattern. They are missing half of the nodes/chests, which directly is affecting themselves and indirectly other farmers, who will have half of the chests/nodes taken out of rotation, unless they follow the idiot and also skip a bunch of stuff. Then there are those who actually know what to do and where to go but are too stupid to scout the area for other farmers before they start. It takes about five seconds to figure out that someone els is farming the same place but instead of taking those five secs and joining forces they're just jumping right in to it. So now we'll either have one farmer on each side of the map, grabbing chests/nodes for eachother's rotations, or the one originally farming being forced to adapt to the new guy, despite that would have been better if the new guy had caught up. Special shoutout goes out to the guy I come across every day, the guy who is farming but fail to acknoweldge the chest 3 ft away from him. You know, the chest I'm standing next to while shooting him to get his attention. I've come to the conclusion that 80 % of the population must be blind.

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