This is my idea for a competitive PvE gametype:
[b]Protect the conflux(s):[/b]
When a team kills an enemy, that enemy spawns on the other team's side.
More and stronger enemies added over time.
Lose when you allow 10 sacrifices.
[b]Gorgon Maze Race:[/b]
Randomly generated gorgon maze
First team with everyone across finish line wins
Invisibility disabled.
[b]Build the spire:[/b]
Each team defends 3 sync plates
First team to build the spire wins
[b]Last Guardian Standing:[/b] via toasterstruudle
Guardian VS Aliens
Last guardian standing wins
progressively tougher waves.
[b]Last Fireteam Standing:[/b] via toasterstruudle
Same as above, except fireteam vs aliens
[b]Swords Versus Hordes:[/b] via The Weasel
It would be survival, enemies get tougher as the rounds go on etc.
The farther you get, the better rewards.
Anyone else have cool ideas? I'm sure someone out there can come up with better ideas than the ones I essentially stole from VoG and turned into a competitive game.
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#Destiny
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Edited by SerenityNOWWW: 10/25/2014 2:56:45 PMThis one might be a tad complex... anyone got good ideas to simplify it? [b]Relic Relay[/b]: One teammate at a time is sent through a random portal. Meanwhile, other teammates are defending the conflux and appropriate gate. Pick up the relic, kill the enemies (no oracles). If you die with relic, it disappears and you have to get it again. Once whole team has relics, shoot the conflux.