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#feedback

Edited by P4NCH0theD0G: 10/24/2014 8:40:34 PM
249

Suros Regime on Sale again... and the Consequences

Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)
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  • The SR is crap after the recent AR nerf. So I wouldn't even worry about it. If you want to know why its crap here is way... 1. THe nerf increase the cone of fire for ARs to half the size of the shot gun cone of fire....Result good luck on using any skill you have to head headshots on anything but the first round. 2. Because of the fact that ARs never had a predictable shot patter/muzzle drift you CANNOT predict where the next shot will go. Coupled with the massive cone of fire and the slow firing ADS on this weapon You will actually see your shot wiz passed your enemy...EVEN WHEN THE red dot is on them. The sequence of firing for ARs goes like this now...Fire the bullet the red dot then moves to where the bullet just went. 3. Even burst firing this weapon is not enough. Because of the completely random nature of the shot pattern of ARs. A slow rate of fire ADS on a weapon thats damage is balanced by requiring it to have a high rate of fire is just dumb. In other words...I wouldn't worry about it...This gun is garbage because of the mechanics of ARs and the mechanics of the weapon itself. Before the accuracy nerf it made since. But you can fully expect a lot more missed shots thaan you'd expect. A lot of the time if you shoot any body with this weapon they have more than enough time to seek cover but you can get the kill shot. IT was actually like that before the nerf because of the slow firing ADS. If you want to get a lot of assist you'll do that with this gun.

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