We are currently looking for DMs. Tell me if you want to, and I'll add you to the list.
DM's
Tamefrog7
Devius Dios
ZoomZoom97
Masterlego78
Rex malus
Awesomeman303
Rules
[spoiler]No cheating.
Do not have more skill points than I allow
You to use.
No illegal actions. Doing so will be ignored.
You must have one or more skill points in magic, as the main part of this game is the elemental powers.
Do not decide what the scenario is. Only the DM's does. (Unless I authorise it)
You can cross over with other players, if you want to.[/spoiler]
Skill points: 12
Accuracy ( )
Ranged ( )
Melee ( )
Agility ( )
Dexterity ( )
Stealth ( )
Intellect ( )
Magic ( )
Elemental powers (choose two)
Fire
Water
Earth
Wind
Ice
Lightning
You'll be able to get advanced elements through your adventure. (I will explain what they do when you get one)
Undeath
Healing/life
Magnetic
Gravity
Mind control
Sound
Metal
Radioactivity
Smoke
Choose what side you are on
Dark: wants to corrupt the world
Neutral: Make Any decisions.
Light: Bring justice to everything
Note: choosing your side has an major effect on your character. For example:
Dark + flame = Cursed flame
Light + water = healing waters
Weapons
Note: take one of each.
Ranged
Rusty Colt 1911
Wood Crossbow
Throwing knives x 20
Blowgun
Boomerang
Hatchet x 10
Slingshot
Wooden bow
Melee
Copper Sword
Bronze Knife
Copper Rapier
Baseball bat
Copper Axe
Copper pickaxe
Copper cutlass
Copper katana
Copper mace
Extendable bronze baton
Introducing: "special weapons"
Note: once you pick one, you cannot choose melee and ranged.
Note 2:some of the weapons will need to be explained.
Katana-shotgun (copper)
Colt 1911 with bayonet
Explosive hatchets x10
Snake sword
Phoenix sword
Pick an race.
Human: Mostly common. They are welcomed almost everywhere. Bonus point to magic.
Elf: Fast and able, they have an additional point to dexterity and agility.
Dwarf: Tough and brave, they have an additional point to strength and melee.
Cats: they barely speak because of their vocal cords, but they have an extra point to stealth and ranged.
Modrons: They are smart and has an keen eye on aiming. As cyborgs, they have an additional point to intellect and accuracy.
Goblin: they may be dumb, but they are fast, and can fight with ranged weapons easily. -1 to intellect, and an bonus point to agility and ranged.
Orc: they may be slow, but they have amazing strength and melee weapons tactics. -1 to agility, and +1 to strength and melee.
Harpy: of course, they fly. But they have -1 point to strength.
Halloween event race:
Skeleton: These sort of undead are weak, but they are excellent fighters. -1 point to strength and an additional point to melee and ranged.
Updates and ideas:
[spoiler]Life crystals are added.
Meteorites contain elemental ores. Look for hints for that an meteor has landed.
You can encrust gems with magic into your weapons, if you find an jewellery shop.[/spoiler]
Custom story mode is now here. Be creative, and see what happens.
For people who likes to choose randomly:
[quote]You wake up with no clue of what happened. You look around, and you see grass and hills to the north, snowy mountains to the east, a desert to the south, and to the west is... Well, you'll find out.[/quote]
You can now create your own beginning.
Due to lack of DM's, here's my timetable.
Weekdays 3/5PM - 7PM AUS time
English
#Offtopic
-
Edited by oh leprechaun: 11/11/2014 8:27:12 PMLvl 4 elf XP: 5/50 Hp:90/125 Stats: Accuracy (2) Ranged (2) Melee(1) Agility(1)+1 Dexterity (1)+1 Stealth (3) Intellect (1) Magic (3) Elemental powers: Lightning Water Nature: neutral Weapons: Ranged: Wooden bow Compound bow Melee: Copper katana( on the fire golem) Bronze katana Spells: Teleport Inventory: Mud ore x5 Silver ore x2 Notes "from dead thief" Weapon blue print OP: Edward The merchant post #2