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Destiny

Discuss all things Destiny.
Edited by Boom Shalock: 10/23/2014 9:40:35 AM
75

Take a seat and listen to an old fella!

My little fellas, as it seems to me, I sense a certain frustration in the forums about to slow progress and the "ridicolous loot system" in Destiny and "this stupid cryptarch" I want to tell you something about the "good old times". I can't deny a feeling, I am playing with a lot of members of so called "Generation Call-of-Duty", which is accustomed to fast paced success, kind of "McDonald's for videogamers". Back in the old days, we were more like "Waldorf Astoria Gamers". I want to tell you about a part of my video game history I spent in the games called "Everquest" and "Everquest 2". The first is a relic in videogaming, since it's (one of?) the first 3D-MMORPGs. It is still played and developed. It was released in 1999 and the last expansion is from October 2013 and there's a new expansion announced for October/November 2014. So they seem to to something right in this game, if it is succesfull for such a long time. I haven't played it for a while, so I don't know if my experiences are still acurate, but I want to tell you some of the things that were characteristic for the game and I will show you what this would mean (the text in brackets), if Destiny was like Everquest: - Death had consequences: You lost a certain amount of experience and you could also lose a level. All the stuff you weared lay on a stack at the place you died. (Right in front of Atheon). You spawn at your bind point - mostly at the other end of the world- after death (In the Tower) and you had to walk to your location of death... NAKED (NO weapons, NO armor!). It layed there for 24 hours if you are logged in or 7 days if you are logged off. After this time, it's gone... for good! (You'd need to find a raid group, for which it would be fine, to drag you naked or with a second class gear to Atheon to help you get your gear back... have fun to do so in this community here!) - There was no map (No stupid arrow, pointing in the direction of your next POI). - After death, you had to learn your spells anew, if you had spells, which means: Sit down and mezz... sometimes for seconds, in the later levels for minutes (Your whole skill tree is build up new and you have to wait for about 20 minutes, sitting in the Tower) - Darkness meant darkness, if you were no Dark Elf, you'd see completely nothing at night without a light or certain night vision spells. Which means you could run into a high level monster, without even see it coming -> Death -> naked at bind point -> back to where you died. - Spawns could be rare, which means REALLY RARE, which means certain monsters had a spawn timer of a few hours, with a certain chance of spawning a place holder instead, but this certain monster was needed for this certain quest, everybody had to do and only the last one hitting it, gets the kill and there were NO instances, so everybody was in the same instance at the same spot... (Can you imagine this community here, everybody has to kill Atheon, about a few dozen to hundreds people stand around him, shoot him, damage him and the last hit gets accounted the kill and all the others get NOTHING and he will respawn in about 2 hours... try to imagine what this would mean here in this community...). People arranged waiting lines in Everquest by talking to each other and most people respected those waiting lines! - Class meant something and some classes were "must haves" in a group and others were "close to useless". But somehow, some people played these "close to useless" classes and they had fun. From "Everquest 2" I want to tell you just one story. It's about learning the Dragon's language, because you could get a very good item as a reward for a very long quest which you got from a Dragon. Problem is: You can't talk to it without knowledge of the Dragon's language, which means you had to learn that first, which means, you had to do the certain quest. The quest was pretty easy described: [quote]Get the 25 scrolls: 1. Scroll of Duma 2. Scroll of Ragnar 3. Scroll of Hardarr ... 25. Scroll of Zyxel[/quote] THAT'S IT! No blaming hint, of where to find them. You can look up the locations in the net now, but back then, the people started to search in the whole game world (Here you would find rant posts about how much this game sux and that the author will quit this blaming game, but back than, people had MOTIVATION) and I can tell you, those scolls were at the most ridicolous locations. Some were pretty obvious to find, others were deep in raid dungeons or in a small hole at the end of the world where nothing else was to find and no blaming hint brought you there. This in mind I say Destiny is somehow close to boring and undemanding and I don't mean this only in ways of gameplay, but also in ways of personal character, determination, patience and mental balance. It took you months of gaming to get "that cool weapon" or "that great gear" and the journey was the reward, now people start to complain, if they do two raids without getting another uber piece of gear or weapon. I wrote this, because I read threads here like "Screw this game, I did the raid five times and still don't have this or that..." Statements like this take the fun out of the game, for me, but most important for the announcer. I don't know for sure, when all this trends for "fast pacing success" in the videogame world started, but I really like it if some things mean something and they're not that easy to get! Get over it and get some dignity, motivation, endurance and determination. The longer it takes, to get something, the higher is the feeling of satisfaction, for god sake!
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  • Im right there with you! I spent many years playing Ultima Online. Lol waiting around all night for a house drop with a .1% chance of actually being the person who's deed dropped and got the house. Running around at 5 am farming regs and getting smoked by 6 guys from another guild and taking all your weaps and armor. Running around as a ghost for 20 mins to get resurrected and then 20 minutes back to find out all your loot had been jacked. Im almost to the level 30 cap in this game after 3 weeks, in Ultima I would still be a struggling to kill a cow! It was really nice to be able to trade weapons with armor with friends and guild mates. I was still ecstatic to receive a second or third "exotic weapon" because I knew I would be able to trade with me friends for something I didn't have. I agree the buying and selling of game loot online was ridiculous but we should be able to trade an exotic for an exotic and so on between players. I get on here Tuesdays to do the Nightfall, Daily Heroic and maybe a run in the Vault if I have time and Fridays to see what Xur has. The highlight of my gameplay lately has been Public Events! Anyway, I feel where your coming from and the stuff I see in these forums really amazes me. Cheers! add me on PS4 if you want: FortuneWookieKB

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