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Destiny

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Edited by Banned n3rd: 1/16/2015 4:37:37 PM
309

Exotics that should exist. (New List)

Here is a brand new set of exotics that I though of: Black Eye - Exotic Hand Cannon 3 Round Magazine. First Perk: Firefly First Tree: various ballistics Second tree: •Flared Magwell •Send It •High Caliber Rounds Second Perk: Blinding Light: Headshots with this weapon cause temporary blindness. -------------------------------- Sabertooth: Exotic Scout Rifle Sports a kick ass bayonet Perk 1: Cascade First column: various ballistics Second column: •Field Scout •Armor Piercing Rounds •Fitted Stock Perk 2: Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind. ---------------------------- Irregular Trigon- Exotic Pulse Rifle First Perk: Headseeker Second Tree: •Fitted Stock •Flared Magwell •QuickDraw Second Perk: Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage. -------------------------- Angel on my Shoulder - Exotic Auto Rifle This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage. First Perk: Persistence Second Tree: •Single Point Sling •Quickdraw •Flared Magwell Second Perk: Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time. ------------------------ Hell's Janitor-Exotic Shotgun A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage. Perk 1: Bonus accuracy when firing from the hip. Second Tree: •Send It •Quickdraw •Explosive Rounds Perk 2: Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once. ----------------------------- Athenian Ray-Exotic Fusion Rifle This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time. First Perk: Rangefinder Second tree: •Accelerated Coils •Send It •Flarred Magwell Second Perk: Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee. ---------------------------- The Huntsman: Exotic Sniper Rifle 4 round magazine, short ranged scope, slow fire rate but good reload. This weapon deals arc damage. First Perk: Radar stays active when aiming down sights. Second Tree: •Field Scout •Quickdraw •High Caliber Rounds Second Perk: Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon. -------------------------------- Bombardier-Exotic Rocket Launcher Deals Solar Damage This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5. Perk 1: Horseshoes and Grenades Second Tree: •Field Scout •Heavy Payload •Flared Magwell Perk 2: Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade. ---------------------------- Wall of Darkness-Exotic Machine Gun A machine gun with a high fire rate and poor stability. This weapon stores all of its reserve ammo in a single magazine. This weapon deals First Perk: Expect to find more ammo for this weapon. Second Tree: •Single-Point Sling •Send It •Skip Rounds Second Perk: Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added. Feel free to add more. The original suggestions from the OP have been placed in a comment.
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  • I made topic listing all my ideas a while ago but no one looked at it (probably because I posted it around 4 AM). Here's a link: http://www.bungie.net/en/Forum/Post/73483223/0/0

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