the RNG system guarantees that everyone has an equal [i]chance[/i] at getting something. whether or not you get said something is matter of [i]luck[/i], not of "fairness"
EDIT: you guys are treating the term 'fair' as a subjective matter by corrupting the definition with your own perspectives. 'fair' isn't a feeling or opinion
EDIT: to be fair means to not give anyone the advantage or disadvantage
EDIT: i don't like the RNG system and am all for a skill-based system. however if you stubborn asses could take a second to step outside your own shoes you would see that bungie would lose a lot of business and create a lot of elitism in doing so
EDIT: i'm not replying to any of you anymore. i have said what i want to say and if you disagree i could care less. some people just wanna fight, and i don't feel the need to deal with them. this has received numerous likes so there are people who are flexible enough to see things from my perspective, and that is my goal. i'm just trying to explain this through an objective lens and give insight as to why bungie would implement this system over another. i am not your therapist to cry to over your bad luck or frustration over some scrub having better luck than you. sure i may be level 30, but i wouldn't retract my statement even if i was stuck at 28. i guess i have a unique ability that none of you seem to possess which is empathy. i sure hope none of you gamble IRL.
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Edited by Bluntlopulis: 10/23/2014 2:31:30 AMRNG is fair if EVERYONE preforms exactly the same. But what happens when one guy doubles the kills and production during the raid/strike/crucible and gets shafted while the guy/girl that was being carried by the other five gets exotics and armor. I wouldnt say its fair if someone has taken time to perfect their craft while some person just hops in hoping for the best and not even taking the time to hone their skills. IRL you dont give your best performer mediocre gear because you wont get the best results.