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#feedback

10/22/2014 5:10:15 PM
0

Ward of Dawn trip line grenade

I've struggled to find much value in Ward of Dawn. My limited exposure seems to indicate it causes more harm than good... Let me explain with a few examples and then provide a solution: 1. The guy who runs around, finds you, and places the ward on you then stays. Um, ok, so every time I see this happen I also see both players come out of the protection field ideally locating 2 targets in 1 spot for the big boss to kill with 1 bomb. I'd rather not... 2. When I use it I typically need to run away and hide, but end up seeing mobs of bad guys passing through it on their way to kill me. I propose a grenade option allowing for ward of dawn to be placed as a trip mine. This would make it useful, powerful and yet still balanced since you have to sacrifice your damage grenade. You could throw them ahead of a team mate who's in trouble when they're running away. You could also strategically place them at a fallback point. Timer and cool-down could be adjusted to make sure it's balanced. I don't play PvP much so I can't say how useful this may be in the crucible. Cheers.

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