JavaScript is required to use Bungie.net

#feedback

Edited by VitiableSoup: 10/23/2014 7:18:48 AM
0

After a good month of gaming

Well I played a good month of Destiny. And there has been some good and some bad. I love the gameplay, i'm puzzled by the storyline. And then there's some things that chafe. The Good: - THe cards give the sense of an immense and well thought out universe. - The tower and landing airships are a very nice touch. - The gameplay is often fun and leads to laughter and unbelievable moments at times. The bad or a few things I believe could use some changes: - The explanation of what is going on. Aside from darkness it's a blur. I'm in the dark when it comes to the storyline. - Matchmaking on Nightfall, weekly and daily. - Clan Communications. Clans right now feel superfluous. - Item drops: - Aside from the RNG (part of the game i'd say), it is annoying that non-legendary armor isn't class generic. It is logical that certain legendary and exotic items aren't. But most items don't give specific ability bonuses. This limits the ability to go for melee, grenades or super recharging in many ways. - Proper difficulty tuning on Strikes: Right now there's a safezone in each strike from which you can hide and shoot. If you don't, it's practically impossible at the nightfall level, as one hit will drop a teammate and everything closes in fast in swarms. With the Safezones (which is cheating) it's doable, without it, it's approaching impossible. It's a shooter, but it ends in a melee fest when you can't keep distance(hence the 'safezone abuse'). We might as well start bringing shields and swords to the fight. - We have to farm materials to upgrade armor. At some point chestrunning becomes a bore because it loses challenge. Adding challenge by making the enemies more crafty or another solution to having the high level person in the low level area. - Ammo usage on weapon switching: I understand why it is in place. But with three elements and the way enemies work, switching weapons to counter them is penalized. I understand the point of teamwork, but often you need all three players to focus to hold of a swarm of shielded enemies, and generally those swarms all have the same element. Relates to the difficulty tuning as well. Part of it is due to groups of the same enemies spawning. Like Knights, shanks etc. instead of a mixture. - Bullet spunges: Think Sepiks prime, and Valus Ta'Aurc. Their ability to drink damage is becomming frustrating when there's no damage bonus present. Those fights should be epic. But to make the Sepics and Valus fights more epic, you might as well lower their HP and make them only take damage in their crit spots, for example. Right now it's mostly an unnecessarily drawn out fight. All in all, been a good month and a half.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon