Hey, anyone remember me? I posted the ideas for 3 new Subclasses with brand-new Super abilities a while back. Sword of Osiris for the Titan (similar to Sword of Crota, with Solar damage), Voidlight Rifle for Hunters (similar Gunslinger, but with a Sniper Rifle that deals AoE Void damage) and Arc Magister for Warlocks (fly and shoot bolts of lightning like the Hive Wizard). I'll post a link to my last thread; just gimme a minute to find it...
EDIT: Here's the original, if you care: [url=http://www.bungie.net/en/Forum/Post/72298561/0/0]Ideas for 3 new Subclasses...[/url]
The feedback I got on these old ideas suggested that the Titan should get a ranged ability, the Hunter a support/defensive ability, and the Warlock a close-range/melee ability. I thought about it a bit, and I got some new ideas. Here we go:
[b][u]Vanguard Bomber[/u][/b] [i](Titan Subclass)[/i]
-[u]Light[/u]: [b]Solar[/b]
-[u]Super[/u]: [b]***Firestorm***[/b]
-[u]Unlocking Conditions[/u]: [b]Purchase from Commander Zavala at Level 25 for 5 Mote of Light.[/b]
Bombers possess the Firestorm ability, which allows them to unleash a barrage of fireballs that can seek up to 3 targets; it's similar to the rocket barrage used by the Cabal Colossus. These fireballs will kill targets with a single direct hit, but each individual projectile has a very small AoE.
[u]Upgrade 1[/u]: [b]Seeker Storm:[/b] [i]Firestorm's projectiles seek targets more aggressively.[/i]
[u]Upgrade 2[/u]: [b]Heavy Barrage:[/b] [i]Firestorm unleashes twice as many projectiles.[/i]
[u]Upgrade 3[/u]: [b]Extended Payload:[/b] [i]Blast radius of Firestorm's projectiles is significantly increased.[/i]
[b][u]Vanguard Infiltrator[/u][/b] [i](Hunter Subclass)[/i]
-[u]Light[/u]: [b]Void[/b]
-[u]Super[/u]: [b]***Void Shroud***[/b]
-[u]Unlocking Conditions[/u]: [b]Purchase from Cayde-6 at Level 25 for 5 Mote of Light.[/b]
With Void Shroud, the Hunter cloaks themselves in Void light, becoming completely invisible while also gaining increased movement speed and jump height while also regenerating health. Attacking cancels the effect, but striking an enemy with a melee attack while Void Shroud will also instantly kill them.
[u]Upgrade 1[/u]: [b]Silent Benefactor:[/b] [i]Other players near the Infiltrator gain increased damage resistance while Void Shroud is active.[/i]
[u]Upgrade 2[/u]: [b]Tactical Retreat:[/b] [i]Void Shroud instantly recharges Grenade and Melee abilities when activated.[/i]
[u]Upgrade 3[/u]: [b]Intangible:[/b] [i]The Infiltrator takes no damage while Void Shroud is active, except from other Supers.[/i]
[b][u]Vanguard Electromancer[/u][/b] [i](Warlock Subclass)[/i]
-[u]Light[/u]: [b]Arc[/b]
-[u]Super[/u]: [b]***Zapper***[/b]
-[u]Unlocking Conditions[/u]: [b]Purchase from Ikora Rey at Level 25 for 5 Mote of Light.[/b]
Electromancers can channel Arc light through their fists to fire short-range Arc beams at enemies using RB, or summon an Arc shield with RT, which deflects damage from the front. Each strike drains Super energy, as does keeping the shield up.
[u]Upgrade 1[/u]: [b]Positive and Negative:[/b] [i]Zapper's Arc shield is impervious to Arc damage from all sources, including other Supers.[/i]
[u]Upgrade 2[/u]: [b]Chain Reaction:[/b] [i]Attacking an enemy with Zapper causes the effect to chain to other nearby enemies.[/i]
[u]Upgrade 3:[/u] [b]Energy Consumption:[/b] [i]Killing an enemy with Zapper increases its duration.[/i]
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Im not sure if it means anything, but on the bungie home page it shows a tile that says "Your Legend Destiny Companion" and shows the app and what looks to be a warlock and a arc subclass. But I cant read it clear enough.