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#feedback

Edited by Kyban: 10/22/2014 2:23:53 PM
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Kyban

Why the random timestream mechanic should change back

Feeback for Bungie, and also a note of concern about the philosophy behind raids. I have some concern about the change to Aethon's player targeting to players. As I'm sure many others have as well. It's a little worrisome to me, i fear that raids will eventually be no fun because of changes like this one. Here are my reasons why. I'm worried because Bungie has effectively taken away the players choice in that fight. The players were able to make a conscious decision. They were able to identify the situation and make a choice to change the outcome of the fight. Fairly mind you, within the games own rules. Do not underestimate a person’s sense of accomplishment. Even if it’s just an illusion to them. A person who walks into any situation in game and feels like they've used their head will walk out of there feeling much more accomplished than a person who rams their head into a wall for hours. About making the fight harder... Don’t make something tough just for the sake of being tough. I can’t help but feel like this change was made to make the fight harder. Even though the weekly updates states the change was made because Bungie wanted to make sure everyone can do the roles required (I don’t even want to get into that). I’m sure that was part of the reason, but I can also say, fairly confidently, that they wanted the fight to be much harder. I can’t emphasize this next part enough. Making seemingly arbitrary changes to a fight just because “it needs to be harder” is a terrible idea. First of all, what’s the fiction? How is Aetheon now all of the sudden teleporting random people? And secondly, more importantly, how is that fun? Removing control out of the player’s hands in a very jarring way is not a fun mechanic. Being predictable makes for a better constructed experience, and leaves less blame to the designers and more on the players (in cases of a party wipe). In conclusion, change it back. Put the choice back in the hands of the players, allow us to feel more accomplished when we complete a raid. Do not let us feel like “Oh, we got lucky this time.” I know this feels like one tiny change I'm writing about, but it really is the principle of the matter. EDIT: Talking with ThaGinjaNinja gave me an idea. I thought it might be worth sharing here. Even though i still feel it should not have changed, i think this could be a potential middle ground for the timestream mechanic: Keep it so that the three furthest get teleported. The difference is when they return, a debuff is applied to them that keeps them from going back (temporarily). Or, maybe better, the person who had the shield gets this debuff. That way the three furthest people still get teleported, just not him. He has to rotate out with someone. That still makes it challenging, and gives us the chance to use strategy again.

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  • They said balance is everyone doing something a little different. Seems like they want us to be the same. I just watched a video of a full team killing him quick, all 6 ppl just pounded him with the same rocket launcher.

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