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#feedback

Edited by EmbersShadows: 10/21/2014 2:10:24 AM
7

Proclamation of a new Gear Tier

This is a good idea, add a new tier.

103

This is a bad idea, I love the Cryptarch.

21

(video related, but not required to watch) We all know the frustration of a noob who went -20 winning an Exotic from the god awful RNG nature of Exotics (lower rank gear is ok for rng). While Bungie can be quoted on how spectacular it should be to even [i]see [/i]someone wielding an exotic because you're aware of the "grandiose hardships" they went through to obtain that pinnacle of endgame arsenal loot. Here's my proclamation... Exotics are doomed. Yes doomed, they cannot be redeemed by balancing drop rate, rarity, ect... They have already fallen into the hands of slackers and lucky sob's. [i]Not to mention![/i] Bungie, I KNOW you can be WAAAY more creative on the aesthetics and effects of the gear. However I am not here to shame Exotics, they are lovely in their own approach but... how do we fix this? What do we do to make initial pros feel that they truly [i]earned[/i] their loot? SIMPLE: Add a new tier of equipment in a future expansion pass that is stronger than exotics. This also make Exotics more balanced in perspective of rarity, I have even thought of some generic material for you to build from. Light Gear, yes light you know the stuff the Traveler emits from his magical spherical orifices: 1. MAKE IT BADASS AND NOTICEABLE! Don't be afraid to go off the rails with your design, add holograms, light waves, ect... you know that bright neon sign that catches your eye when going down the freeway in Seattle at night and you almost crash your car? Use that for your reference. 2. Obviously keep it VERY RARE, that means no purchasing from Xur, no random pvp or pve drops, no engrams, no Cryptarch. As raids are the hardest task in the game, the only worthy approach I can muster would be that only on hardmode [i]each final raid boss [b]has a chance [/b]to drop their specific piece[/i], so to EARN it all you must defeat ALL the final raid bosses (Atheon, Crota, future bosses) earning your set piece by piece. Think like Ash trying to beat all the gym leaders in Pokemon. Or maybe some form of advanced exotic bounty called "Light bounties" that require absurd feats (such as solo vault of glass if it was possible). This also gives players more reasons to play raids/purchase future raids. 3. How should it level up? Well I feel like motes of light can be more important than they currently are. How about including motes of light into it's level up system which not only fits the theme of light gear! But creates tension in the players decisions. Do I spend motes on Xur for cheap exotics? Or do I save them for my light gear? Hmm, perfect immersion! 4. Since this is stronger than exotics I would propose the required level for this gear to be [i]atleast[/i] 25, just something higher than 20 to show you have worked at the game and are deserving of this loot. (C'mon most raid players are 28-30 just to win as is so this is hardly a prerequisite) 5. Balancing for PvP goes without say, I shouldn't even have to mention this. 6. Also A BIG REASON I recommend this to Bungie, is that if they add this stronger tier, non hardcore players will still be satisfied with achieving an Exotic as they already probly have! While it also gives some room to the more pro community who want to feel like they can earn something worth their time in the game. (Because we all should know that it definitely lacks this sort of content) So that's my general idea of what should be implemented, keep in mind this would be EASY to code into the game, I could do it and I don't know shit for coding. Maybe not implement my ideas exactly, this is just an example. Let me know what you guys think.

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  • Edited by TSCIGAR: 10/21/2014 2:52:47 AM
    Great start, but still a little limited in scope I think. I'm too low on battery (and lazy) to find the quote right now, but I think I can fairly say that Bungie has stated that gear should be an indication of where you've been and what you've done in the game, something that's not well represented. You have exotic bounties, you have submaximal faction and event gear, and you have raid gear. Even worse, in the endgame faction and event gear are worthless, so you don't have that. Exotic bounties show you've completed one of an assortment of fairly but not brutally hard challenges, Raid gear shows you've done the raid. The only gear to distinguish yourself is your one exotic, which you got randomly. An additional tier of gear alone doesn't address that issue if it's still set around one best set of gear. I would suggest at least one piece of gear for each faction and class as well with either an epic bounty chain or, ideally, an epic set of story missions culminating in a raid-difficulty challenge with a chance to drop (or both for different kind of items!). This could also allow us to get to know the characters and stories behind each group in the game and really flesh out the game world. Factions would include Vanguard, Crucible, New Monarchy, Future War Cult, and Dead Orbit (maybe a very sneaky Agent of the Nine item too). Vanguard would be your general epic level story arc, while Crucible could accompany a new Ranked Iron Banner BTB multi-objective mode with an ever-present miniscule chance to roll (like .0000000001%) multiplied by rank and achievement modifiers. True factions would be a mini-arc explaining and advancing their goals, with the raid event securing a critical element to future expansion. For class items I think it might be best to instead have it serve as a long, intense single player challenge. Make it platforming and puzzle heavy, and make it behoove you to switch between classes and use every power available. So now we have varied gear, and we've even expanded on the main story, PvP, and added meaning to the factions, but we can also I think use it to make it worthwhile to rerun endgame content. If we make the chance to get them really low, like say .05%, we can then say that this one item rolls every time you complete the "raid." This means you would have a reason to play it again and again (maybe boost it to .1% for the first raid of the week so it's not too tedious for everybody). Perhaps add a multiplier if you play the relevant preceding story missions too. Boom, revitalized endgame. I fully expect all this to happen... in Destiny 2: The Search for More Money. And I actually wouldn't mind if they did it right.

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