After playing the Hunter for a while it begins to feel like the Demon Hunter from Diablo. Nice Ideas but somehow unfinished. My reasons to play the Hunter were obvious. In every RPG I play the Assassin, the Hunter, always the one in the shadows with high critical hits and in melee range. With Destinys Hunter you have some nice melee things but you cant use them efficiently cause somewhere in the skill tree the BLADEdancer stops.
That´s why I thought about a Hunter based on my experience with all the Assassins I have played. I know this is pure fantasy and will never become reality but I wanted to share it to have some conversation with you about it. I want to know your opinions on this. Let´s create the perfect Hunter!
Here is the Space Assassin, its all about beeing tricky and beeing a Ninja Master:
Grenades
Smoke Grenade: A grenade which covers an area in smoke making it harder for your enemies to see you. (Classic Ninja getaway tactics)
Blade Grenade: When exploding, this grenade shots multiple Kunai in a circle dealing Arc damage. (Maybe someone here knows the Movie “Eraser” with Schwarzenegger)
Ghost Grenade (sticky): It doesn’t make a sound or harms anyone. But it reveals all enemies around it.
Movement
Double Jump: Jump a second time after leaving the ground
Flip: Extend your Jump with a Flip. Maybe works multiple times to have a “glide” effect like the Warlocks and Titans Glide Jumps
Better Control: Upgrades Double Jump for better directional control while in the air.
Blink: A short distance teleport that replaces Double Jump
Super Ability
Arc Blade: Charge your blade with Arc Light and consume your foes with lightning. Lasts 5 sec, adds 5 sec with every kill. Instant animation (or no Animation and a short Shield boost like the Titans and Warlocks have it)
Poison Mist: Press "RT/R2" during Arc Blade to cover yourself in a Poison Mist damaging nearby enemies, drains super energy faster)
Razor's Edge: Press "RT/R2" during Arc Blade to throw multiple Knifes.
Shadow Warrior: Press "RT/R2" during Arc Blade to blind nearby Enemies
Melee
Blink Strike: A powerful melee attack with extended range
Barb Wire: Hitting an enemy with Blink Strike causes Bleeding Damage
Escape Artist: Hitting an enemy with Blink Strike generates a holographic clone of you
Weaken: Hitting an enemy with Blink Strike causes them to loose damage output for a short time
Class Modifiers
Path Forgotten: Training focused on toughness and speed
Path Forbidden: Training focused on battle recovery and speed
Path Unknown: Training focused on battle recovery and toughness
Ability Modifiers
Fleet Footed: Increases maximum sprint speed and when you dodge it’s a Ninja Flip
The Watcher: Stand still to become invisible, ends when you move or shoot (no cooldown and instant but visible on radar)
Shadow: Your Movement becomes silent and you are invisible on the radar
Attribute Modifiers
Way of the Drifter: Training focused on all attributes
Way of the Fearless: Training focused on toughness at all costs
Way of the Nomad: Training focused on maximum battle recovery
Ability Modifiers
Mirror: When you jump you leave a holographic Clone behind you
Close Quarters: Blink Strike regenerates faster
Ancient Blade: Your Arc Blade transforms into a Katana. Gain Life Drain for each Kill and extended range.
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That Nerf and Rage Threads are too fast for this one. :D