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Edited by Exportforce: 10/13/2014 1:16:47 PM
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[Idea] Rework of the Bountysystem and Pool

Hello, at the moment we have this: Small collective of a few PvE bounties, PvP Bounties and a few harder versions for events. You can have 5 at a time, bring them back, get some EP, done. Thats kinda... boring. Especially as the bounties are almost always the same. It feels like there are no more than 15 different per type. So let's rework the Bounty-System. Just in advance: I know my english is not the best. I am german, so keep your Grammarnazis locked up in a chest :) 1. How to get and fullfill bounties You don't need to "collect" them anymore. The bounties still are listed only at the bounty guy. So you just go up, look up what you want to do and maybe even write it down for yourself on a paper (that weird thing in real life, where you can use a pen to note stuff analogy.) When you finish a bounty you get a small info on the right, as usual. Then you can get back to the bounty guy and turn your bounty in. So you could do all bounties one after another without having to back again like crazy. 2. Rework Bountietypes a) You get 6 Daily PvE and PvP Bounties as usual b) If an event is runing you get 6 of them, too c) You get 6 WEEKLY PvE and PvP Bounties too d) If an event is running you get one META-Bounty which collects up over the span of the whole Event and which is a super hard ELITE Bouty. e) With a chance of 5% you get one single ELITE bounty, after finishing all 6 daily bounties, which is extremly hard and has a timer of 24h after recieving it to finish it. (I am not an active PvP Player, so the PvP Ideas might be too soft/hard - Give me some advices here) 3. Bounties themself 3.1 PvE Bounties Pool > Kill 200 Fallen, without dying > Kill 200 Vex, without dying > Kill 200 Cabal, without dying > Kill 200 Hive, without dying > Crit kill 100 Fallen, without dying > Crit kill 100 Vex, without dying > Crit kill 100 Cabal, without dying > Crit kill 100 Hive, without dying > Do ##MISSION NAME## on highest available difficulty (This can be ANY mission from the first to the Black Garden), solo > Finish 5 strikes consecutivly on the highest available difficulty (Only Strikelist) (Quitting a strike resets the counter) > Open 50 chests on earth > Open 50 chests on the moon > Open 50 chests on venus > Open 50 chests on mars > Collect 25 Spinmetal by collecting it, not from chests > Collect 25 Helium Fillaments by collecting it, not from chests > Collect 25 Spirit Bloom by collecting it, not from chests > Collect 25 Relic Iron by collecting it, not from chests > Kill 10 Fallen Majors or Ultras > Kill 10 Hive Majors or Ultras > Kill 10 Vex Majors or Ultras > Kill 10 Cabal Majors or Ultras > Achieve Gold in 3 Public Events on Earth > Achieve Gold in 3 Public Events on the Moon > Achieve Gold in 3 Public Events on Venus > Achieve Gold in 3 Public Events on Mars > Finish 6 Missions on Earth > Finish 6 Missions on the Moon > Finish 6 Missions on Venus > Finish 6 Missions on Mars > Kill 2 or more enemies with one fusion rifle shot, 20 times > Kill 3 or more enemies with one rocket, 20 times > Kill 3 or more enemies with one super, 20 times > Kill 20 enemies with one shot consequtively without missing one shot, with a sniper rifle > Kill 35 enemies with grenades > Complete any strike on the highest available strikelist without dying > Collect 200 Sensor Mites on Earth > Collect 200 Olympus Tears on Mars. > Collect 200 Impact Shards on the Moon. > Collect 200 Pumice Threads on Venus. > Melee Kill 30 Enemies without dying > Kill 50 enemies without taking damage from them > Melee Kill 10 enemies without taking damage from them > Earn 10.000 Experience Points without dying > Kill 100 enemies with solar damage > Kill 100 enemies with void damage > Kill 100 enemies with arc damage > Kill 100 enemies with kinetic damage > Collect 3000 Glimmer > Collect 5 blue engrams and decrypt them (Rankup mail and similar does not work. Only pickup and mission/Strike reward) > Dance on every species dead body, you have given the killing blow, once for 10 seconds 3.2 Elite PvE Bounties > Finish any strike, on the highest available difficulty, without losing health. (Losing shield like from titan and warlock is ok or from the shield barrier is ok, as it is not health) > Finish any strike, on the highest available difficulty, without firing any weapon ever! (Only grenades, Supers and Melees) > Finish ##MISSION NAME##, on the highest available difficulty, without losing health, solo. (Losing shield like from titan and warlock is ok or from the shield barrier is ok, as it is not health) > Finish ##MISSION NAME##, on the highest available difficulty, without firing any weapon ever, solo! (Only grenades, Supers and Melees) > Collect 200 chests on Earth > Collect 200 chests on the Moon > Collect 200 chests on Venus > Collect 200 chests on Mars > Kill 3 or more Enemies with one shot from your fusion rifle, 20 times. > Kill 100 enemies without losing health on Earth (counts from first enemy. Lose health once and you need to restart) > Kill 100 enemies without losing health on the Moon (counts from first enemy. Lose health once and you need to restart) > Kill 100 enemies without losing health on Venus (counts from first enemy. Lose health once and you need to restart) > Kill 100 enemies without losing health on Mars (counts from first enemy. Lose health once and you need to restart) > Survive 50 times with less then 10% health > Crit Kill 50 enemies while THEY are in the air > Crit kill 50 enemies while you are in the air > Make 10 Vex uncontrollable and following you for 30 seconds, 5 times (they must stay alive and you have to make them uncontrollable. Counter starts with the 10th Vex following you) > Get the killing blow any strike boss, on the highest available difficulty, with Melee. 5 Times > Solo the Nightfall Strike without using ANY elemental attacks/shots. > Collect 10.000 Glimmer > Finish every available strike, on the highest available difficulty, without dying once. (You may even not die between those strikes. you have to beat every single strike at least once) > Deplete a shield on ONE enemy, at least level 20, and let it recharge, 20 times. 3.3 PvP Bounties > Finish 5 Skirmish Matches > Finish 5 Control Matches > Finish 5 Clash Matches > Finish 5 Deathmatch Matches > Finish 5 Salvage Matches > Defeat 15 Players with a Rocketlauncher > Defeat 15 Players with a heavy machine gun > Defeat 15 Players with your super > Defeat 15 Players with a headshot from your Sniper Rifle > Defeat 20 Players with grenades > Defeat 20 Players with a melee > Defeat 25 Warlocks > Defeat 25 Titans > Defeat 25 Hunters > Earn 10 Buckshot Bruiser medals > Earn 10 Fusion Rifle Sprees in the Crucible > Earn 10 Gunslinger medals > Earn 3 First Blood medals > Earn 5 Enforcer medals > Earn 5 Multikill medals > Earn 5 Postmortem medals > Earn 50 Assists in the Crucible > Earn a Mark of the Unbroken medal > Participate in 10 Salvage Zone captures > Win 3 Crucible Matches > Capture 10 Zones in Control. > Defeat 10 Players from behind > Defeat 10 Players on vehicles > Defeat 10 Players while they are taking a capture point > Defeat 10 Players attacking you while you take a capture point > Have a K/D above 1.0 on the end of a match > Get one kill with each weapon type once (Not in one match needed) > Get one kill with each element in one match (Solar, Void, Arc and Kinetic) > Kill every player from the opposite team once, without dying on Clash > Kill every player from the opposite team ince, without dying on salvage > Kill 6 players while they are reviving a team mate in skirmish > Destroy a titan shield > Do the final kill in a match, 3 times Part 2: https://www.bungie.net/en/Forum/Post/72778207/0/0/1

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  • Edited by Exportforce: 10/13/2014 3:39:22 PM
    Part 2: 3.4 PvP Elite Bounties > Have a K/D above 15 after a match > Win each mode 5 times > Be the player with the most kills of your team 10 times in a row - you may not leave the matchmaking until done > Kill 2 Players with one fusion rifle shot, 5 times > Revive your team mates 50 times in skirmish > Revive your team mates 10 times in skirmish, without dying in one match > Have at least 10 captures in a match, 10 times > Kill (or get assist) the opposite team 5 times without dying, no heavy weapons in skirmish > Kill 100 players with weapons without ever aiming. No Shotguns, supers, melee, throwing knife, heavy weapons or anything that makes any aoe damage. Doing any of these, resets the counter. > Kill 50 players with your sniper rifle, without aiming. Aiming resets the counter. > Kill 50 players with your sniper rifle, without missing one shot. > Kill 5 Players without dying with your heavy machine gun. Without missing one shot. > Kill 10 Players, without dying. But you may only use your super. Any other attack resets the counter. > Kill 10 Players, without dying. But you may only use your grenades. Any other attack resets the counter. > Play each game mode once (Except timed ones or events) and win (DM) or be in the winning team in all of them. Any lost will reset the counter. > Humiliate your enemy 5 times in one match -> Dance on their ghost in at maximum 2 seconds after dying until they respawn. > Humiliate your enemy team in skirmish -> Dance between the ghosts of ALL 3 enemies. They must be in a range of maximum the size of a titan shield. You must dance for at least 5 seconds. > Manage to dance 60 seconds on your already taken controlpoint without stopping. > Do 50 crit kills of enemies in the air. > Do 50 crit kills while you are in the air. > Kill an invisible player 5 times, without dying in one match. > Destroy 15 enemy titan shields > Kill 15 titans INSIDE their own shields. > Meleekill 5 Hunters while their arcblade is active > Have a kill with: One elemental primary weapon, 4 different elemental secondary weapons and 4 different elemental heavy weapons. In one Match > Meleekill 5 Sun Singer on Radiance > Kill 5 self-resurrecting Sun Singer before his respawn animation is over > Kill 5 Titans that are in their fists of havoc animation BEFORE they hit the ground > Kill 50 enemies using the same shader as you do. You may NOT switch your shader. > Kill 50 enemies using the same emblem as you do. You may NOT switch your emblem > Kill 50 enemies attacking you with the very same weapon. (You have to kill them with the very same weapon they have and they must attack you too.) 3.5 PvE Weekly Bounties > Kill 2500 Fallen, without dying > Kill 2500 Vex, without dying > Kill 2500 Cabal, without dying > Kill 2500 Hive, without dying > Crit kill 1500 Fallen, without dying > Crit kill 1500 Vex, without dying > Crit kill 1500 Cabal, without dying > Crit kill 1500 Hive, without dying > Finish 50 strikes on the highest available difficulty (Only Strikelist) > Open 600 chests on earth > Open 600 chests on the moon > Open 600 chests on venus > Open 600 chests on mars > Collect 300 Spinmetal by collecting it, not from chests > Collect 300 Helium Fillaments by collecting it, not from chests > Collect 300 Spirit Bloom by collecting it, not from chests > Collect 300 Relic Iron by collecting it, not from chests > Kill 250 Fallen Majors or Ultras > Kill 250 Hive Majors or Ultras > Kill 250 Vex Majors or Ultras > Kill 250 Cabal Majors or Ultras > Achieve Gold in 30 Public Events on Earth > Achieve Gold in 30 Public Events on the Moon > Achieve Gold in 30 Public Events on Venus > Achieve Gold in 30 Public Events on Mars > Finish 50 Missions on Earth > Finish 50 Missions on the Moon > Finish 50 Missions on Venus > Finish 50 Missions on Mars > Kill 2 or more enemies with one fusion rifle shot, 150 times > Kill 3 or more enemies with one rocket, 150 times > Kill 3 or more enemies with one super, 150 times > Kill 200 enemies with one shot consequtively without missing one shot, with a sniper rifle > Kill 600 enemies with grenades > Complete 20 strikes on the highest available strikelist without dying (You can die between those Raids) > Collect 5000 Sensor Mites on Earth > Collect 5000 Olympus Tears on Mars. > Collect 5000 Impact Shards on the Moon. > Collect 5000 Pumice Threads on Venus. > Melee Kill 350 Enemies without dying > Kill 750 enemies without taking damage from them > Earn 150.000 Experience Points without dying > Kill 1500 enemies with solar damage > Kill 1500 enemies with void damage > Kill 1500 enemies with arc damage > Kill 1500 enemies with kinetic damage > Collect 25000 Glimmer > Collect 50 blue engrams (or higher) and decrypt them (Rankup mail/Bought and similar does not work. Only pickup and mission/Strike reward) > Finish the Vault of Glass without wiping > Finish the Nightfall Strike without anyone dying in your team > Kill 500 of each species, without dying 3.6 PvE Event Meta Bounties > Kill 1000 of each species with Solar Damage, 1000 of each species with Void Damage, 1000 of each species with Arc Damage and 1000 of each species with kinetic damage > Finish 100 Strikes without dying (You can die between the strikes) > Beat the Vault with 4 Members or less > Buy 200 Engrams from Rahool > Finish every daily mission on the hardest available difficulty on the first try without dying once, solo. > Beat the Vault only carrying green or white weapons. No Higher weapons may be in your inventory 3.7 PvP Event Meta Bounties > Kill 1000 Guardians > Finish 150 Crucible Matches > Have a KD over 15 while having at least 500 kill in this event > Roadkill 50 Players > Headshotkill 100 players on vihicles with your sniper > Finish 10 Crucible Matches, being under the top 3 players, with only melee kills (No super, throwing knife does not count, you hurt the enemy with weapons. One weapon kill and the whole bounty resets) > Dance on at least 50 different players ghosts for 5 seconds without dying once while dancing. 4. Rewards 4.1 Standard Bounties should still range between 2.500 EXP and 5.000 EXP and 100 - 500 Glimmer + the standard reputation. 4.2 Weekly Bounties range from 4.000 to 7.500 EXP and 2.000 - 5.000 Glimmer + 1 Random Legendary engrams + 3 times the standard reputation 4.3 Elite Bounties give 50.000 EXP, 4 Legendary engrams and have a chance of 1% to yield a super special rare shader (Replaces one Engram) + 5 times the standard reputation 4.4 Meta Bounties yield 50.000 EXP, 5 Legendary engrams and have a chance of 1% to yield a rare exclusive Weapon -> PvE: Vandal Sniper Rifle - PvP: Hobgoblin Sniper Rifle (Replaces one Engram) + 5 times the standard reputation You only get the weapon for the bounty type you finished. Special Shader: A Black and White combination, but making you very very slightly transparent. There is a 1% Chance on delivery of an Elite- or Meta Bounty that one of the legendary engrams will be exchanged with one of these bonusses 25% to be a Raid-Legendary Armor - Random Class and Slot 10% to be a new Vihicle: A Pike 5% to be a new Ghost Skin - Pure Darkness: A fully black Ghost, with a Vex Red Eye and dark red glowing energy emitter. 5% to be a new Ghost Skin - Pure Light: A silver ghost, with a bright blue eye and white energy emitter. (Like from the Raidclass Item for Warlocks) 5% to be a new Ship: Hive Ship. Your own mini version of a Hive-ship 5% to be a new Ship: Fallen Cruiser. Your own mini version of a Fallen-ship 5% to be a usable, non consumable item: Morph into one random, non Boss, enemy for 30 Minutes with 12h cooldown. Only working in The Tower. 10% to be a new Shader: Pure Darkness - Completely Black, nothing else. 10% to be a new Shader: Pure Light - Completly White, nothing else. 20% to be a new Shader: Squeaky - Piggy rose colored New Rules for Finishing Bounties: 1. Finish a Raid/Strike/Missions requires to be in a set team. While in the Strike or Raid no one may enter or leave the fireteam. If you're in a random group and someone leaves... Better be in a group of friends. 2. Finish a Raid/Strike/Missions means to START it from the start and play it through until the end. No hopping in at the last boss. 3. If a Bounty requests special gear you MUST change to this gear in the tower and may NOT change it until you complete the bounty. 4. For Difficulty the Game checks all your gear, incl. the player stash and requests you to do the highest possible. So no gearing down to green gear to not to need to do the LVL28 difficulty 5. Everything about Kills, depleting shields or hurting enemies: It only counts what YOU do. YOU have to do the killing blows and depletion of shields. It does NOT count for the group. 6. Collecting Mites and other place-bound items it is needed that YOU do the killing blow. Not someone near. 7. You have to be ACTIVLY playing in EVERY CONTENT. Example: Staying in a Strike at the start, to not to get damage will yield in a lost and reset bounty. You are active when you deal at least 10% of the whole strike damage.

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