JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
10/21/2014 3:27:47 AM
22

Lets talk about patches

So here I'm simply going discuss patches that will or already have been released and what I would do different. [spoiler]this is all personal opinion only[/spoiler] Weapon balancing: What was done. Changes to damage values on AR's and Shotguns. Also Stripping of perks on certain guns. Weapon balancing: What I would do. Add damage resistance upgrades to armor. IE: AR damage reduced by 5%. If each piece of armor has options like this you open up to stacking resistances and vast diversity. It also eliminates the need to nerf weapons so the PVP PVE experience can co exist happily. Loot caves: what was done. Spawn timers on known "caves" increased or enemies removed. Loot caves: what I would do. Blanket patch all enemies to a maximum number of drops per 1/2 hr with a 2 hr cool down. Thus ensuring that guardians do more than shoot at a cave. Sigh, Master Rahool....can we make his level matter maybe? Looking at you RNGesus. The VOG: Templar: what was done. Ability to sit on sniper perches removed. Templar: what I would've done. Give the Templar an emp style attack when all guardians are outside x meter range. The attack breaks the shield and respawns it. Guardians must retrieve it before succumbing to the oracles. Occurs once per min. This adds the level of danger to this strategy that as a gamer I could appreciate. Aetheon: what they did. Add baby bumpers to the platforms, Aetheon will now randomly select three guardians to teleport. Aetheon: what I would have done. Aetheon now has an attack that when a guardian is within x meters of him that said guardian and two more random players will be teleported. Aetheon still selects 3 furthest guardians when outside his designated range. Just my 2 cents.
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why did this thread die?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I suggest you seek out a forum that is a little easier to use and that people who do not have a bungie.net account can read. Maybe over at IGN or gamespot or something. Your posts are great, but lost in this site, sadly

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Love this

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I will comment to your weapon balance idea. It is a good idea but I believe everyone will choose the option to have more resistance. I think they should work as weapon or armor "enchants" and hide them behind a rep wall. These enchants could be categorized as PvP or PvE. They could include increased damage and increased resistance, increased reload speed, increased rate of fire, or even stat increases. I'm sure everyone thinks strength as a stat is pretty useless in PvE, maybe have an enchant or modification that switches that stat for a more desirable stat. This allows for min/maxing situations, which allows for more depth and theory crafting. The PvP would exclusively work for PvP. Meaning that its effects and bonuses don't work on PvE mobs, and vice versa. I couldn't really think of good enchant types but as an example, this would be a good idea.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Salute to all gamers around the world, My name is Jerry. As you are I am also a very disappointed destiny player. In the past 2 months since it was released, we have seen this game we tough so high of became nothing more than a big disappointment. We addressed our complaints in every game forum possible around the world and we are still being left in the dark, we are being ignored and our voices... the voices of millions of disappointed destiny players is not being heard by those sitting on the big chair. We tried every way possible to get their attention, to make them for once to listen and to hear our voices. Much as I am or maybe even more, I see how angry you all are, and you are right in being mad, but won't fix our problems towards this game. We tried to make them hear our voices, and they are still ignoring our yell for attention and for this once to be heard. Now it's time to let them to hear our silence, and by that I mean that we all should go on a strike! We should quit this game until our voices are being heard and until they fix those issues that we have been addressing in every game forum in the past 2 months. Some people might think that it's stupid what I am saying, but I still believe if we all join together in a strike against Bungie bringing this game downhill, that we finally will get their attention! Let us gamers around the world unite, against Bungie silence! I would like to thank you all for reading this! Regards, Jerry

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sniping platforms: If a player is standing on a floating while the templar teleports that platform will fall/disappear killing anyone who doesn't leave in time. After a certain time/number of teleports that platform will return

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You could add elemental resistance armor.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agreed with your original post but these suggestions are terrible. Just shows the different ideas that people have for things, lol.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump. Your original post said it all btw Pvp pve buffs need to be separate We need more interesting content and shouldn't have to pay extra for it

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I would love to see more diversity when it comes to armor as well, like your thought bout "Damage reduced by x %."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My solution is a patch on raid enemies to where they detect how they are killed whether weapon damage or by architects (falling off the edge) should he die by weapon damage an incentive chest spawns with a higher chance of great loot. If killed by architects thr chest does not spawn and his drop chance is lowered. That way if friends just want to have some fun they have options. And make pvp characters completely seperate.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • So all that crap went threw? Sorry been working 14 hour days havent been able to play other but weekends if im lucky.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Edited by Tricky5hift: 10/21/2014 1:06:45 PM
        I'd make all weapons deal more damage at a closer range. (Except shotguns and fusion rifles) I feel scout rifles need some more work as well but they're wayyyy better than before.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by Kitosumi: 10/21/2014 6:53:16 PM
        I found the ultimate solution for any garbage situation we're forced into: https://www.bungie.net/en/Forum/Post/74173087/0/0

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • No. No.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • up

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Bump x100

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Bump

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        You are not allowed to view this content.
        ;
        preload icon
        preload icon
        preload icon