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Destiny

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Edited by MightyMax00: 11/20/2014 10:05:58 PM
377

What if a "hard" patrol was added to the game?

Since I like to spend time just running around earth and Venus shooting everything in sight, I had a thought: What if there was a patrol world with enemies lvl 20+ and not the level players would be when the campaign brought them to said planet. This would probably encourage more people to play the patrol since there is now an added challenge to it. Another idea would be to increase the spawn rate of mini bosses. It sucks to grind out ~50 vandals just to find one reaver. What do you guys think? Edit: Thanks for the feedback! Some possible additions could include fighting off the Darkness, possibly on Vex controlled Mercury, as well as visual effects of a storm, rain and general darkness. Another thing as mentioned in the OP is a big increase in yellow health enemies, a lot of you agree with that part. Last, if rep earned was increased it would make leveling vanguard much easier. I will be posting this in the feedback forum so please visit the link and comment so that it will be noticed there! Keep the ideas rolling! Edit2: over 400 comments! Wow! Some more ideas are to add patrol gear, similar to raid gear that can bring you to lvl 30. Obviously it will be hard to get, but still attainable. Another point was raised that it would not require a whole lot of work on bungie's part since the map and enemies are just about ready. I wanna hear more ideas so we can make this happen! [spoiler]Wow guys I got this Trending!! Keep on posting, I want to hear all your ideas![/spoiler]
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  • Edited by Gunship: 10/20/2014 8:42:28 PM
    The yellow labeled lvl 4 mobs take 4-7 headshots to kill with a maxed out legendary handcannon (Im Lvl 28). Make it harder how? buy swarming us with three times as many mobs? Ok they did add a 'super' spawn on earth that happenes every once in a while that spawns a ton of mobs and wizards and servitors and captains - and that was cool. Sure that would be fun, but it's not like they will ever ncrease the drop rates to anything worthwhile. How else can they drag out this one weekend game for another 2 months? Well, I guess there is some merit to the idea, but my problem is the only way Bungie makes these 'harder' is by adding mobs, making them dodgier, or worst of all, making them bullet sponges (I really hate that). What they should do to change things up a bit is make the spawns way more random. Give personalities to the mobs, maybe 5-10 different behavior models for EACH mob, and randomise which behavior the mob spawns with. Then we would be engaged in a possitive way. Edit: They could increase the drop rates if there was more stuff to drop - but they would have to add a lot of items for that to happen (wish they would).

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