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#feedback

Edited by Bag n Gra: 10/17/2014 7:26:34 PM
38

5 simple fixes for PvE players.

1. Give a PvP Free path to complete Exotic Weapon Bounties. Keep the current format for those that enjoy mixed bounties, but PvE players often do not like PvP gaming. 2. Make faction merchants accept BOTH kinds of marks. This leaves FOUR exclusive merchants that ONLY accept one kind of mark. 3. Lift the Weekly Mark cap or at least double it. If our marks are to be limited make it 200 total per week as opposed to only 100 if you don't play PvP. 4. Lift the total mark cap. Period. 5. Bigger fireteams for patrols, story missions, and strikes. Most of us have more tha two friends that have this game that still play it. Thank you and I hope you are listening to us PvE players and not just the PvPkids.

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  • I am NOT an offical but I can answer you to all questions from the view of a product manager: 1. The exotic bounties include PVP, yes. BUT the quests for them sound harder as they are. Even I as a total pvp sucker have managed all of them in 3-5 matches. And when I can do it, everyone can. Yes I suck at PvP but for that I am awesome in PvE ;) 2. At the moment the factions suck, yes. But they are part of a deeper system IF we are ever to see it, only bungie knows, but if yes, it's impossible to change that. And also from the viewpoint of the logic it wouldn't make sense and also it's not that hard to level them to level 2 as you can level them through pve AND pve and with that said, faster than crucible or vanguard themself. 3. This would be a very bad idea, as far as I understood the vanguard and crucible will be with us until the end of days and thus always have to 2nd highest tier available ingame and they must block it, that you might collect enough marks to buy the newest DLC gear. Else you collect up and are finished within 1 week after release of any new stuff. And then you'd cry that the game is already over again. 4. see 3 5. The whole game-engine is set up for 3 people per team and 2 teams per raid. They will never ever raise this, except when the game keeps super high frequented with players, so high that they can be sure the game will run at least 10 years, as they planned. THEN and only then there might be very very very slim chance but I would never count on it, as the game engine is build onto teams of 3.

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