Right now this is the learning curve of the Vault of glass
[b][Normal][/b] know the patterns and your place in then with little room for error
[b][Hard][/b] the same as Normal mode but if one of you dies your pretty much screwed.
When you add "random teleporting" to the mix it only adds a unneeded challenge to the already difficult activity. Sure the people who are already Veterans to the vault will have a bit of a hard time but eventually they will overcome it, but my concern is the people who are new to it cause lets be honest not many people will let inexperienced Guardians join them and new fireteam's it will be take a very long time to beat.
What I propose is Bungie make random teleporting on another difficulty (which i'm going to call "legendary" cause Bungie like that name in the past and it seems like a fitting name) so that the curve goes as such
[b][Normal] [/b]know the patterns and your place in then and complete with little room for error
[b][Hard][/b] the same as Normal mode but if one of you dies your pretty much screwed.
[b][[i]Legendary[/i]][/b] same as Hard mode but everyone has to have the skill to do every job without dying.
[u]Why would people do legendary mode?[/u]
for bragging rights and for better loot.
This way the community gets to have their formations (a fresh meat a fighting chance), Bungie gets their random teleportation, and Elite players get a new mountain to conquer. Seems like everybody win's
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And in all honesty id would really like to know if you can delete threads or not cause I have some I made for past Nightfall's and Weekly strikes that id like to delete.