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#feedback

Edited by excat_56: 10/20/2014 1:42:27 AM
3

Dear Bungie/DeeJ - some suggestions for Destiny/VOG

First, I would like to apologize for my upcoming long winded post, and prematurely apologize for I'm sure of the ensuing immature comments that will come from this post by people that can only offer criticism with four letter words, or just flat out obscenity. Second, I would like to take a chance to thank you for what appears to be listening to the "community" to some capacity. I can only imagine the annoying task of having to pilfer through all of the negativity to get to very few informative posts, complaints, or suggestions. I don't envy that position. I come here today to respectfully offer some suggestions, some have been said on the forum, some haven't, and I welcome my fellow guardian to please [b]respectfully[/b] add their input as well, as there are some great minds that do play this game, and do come up with great ideas. I have a 9 man clan on here, and we discusses theses changes regularly, and we feel we generally have some good ideas, so I'm here to share some of them. We play on PS3, just for a console reference. First I will start with the most recent announcement of upcoming changes to the raid. We understand the desire to add complexity to the raid, and we respect that, and look forward to that. We have become very efficient at doing the raid in normal, and we enjoy our time in the vault most of the time. Nevertheless, there are many bugs that need worked out. A)During the Templar fight, there are instant sacrificing goblins on the left side (when facing the templar). A goblin will try to turn the corner in the little pathway area and get hung on the edge, and he glitches out and instant sacrifices, EVERY time. It took us a long time to figure out how and where we were getting sacrifices when we were literally killing everything in sight. This happens on all 3 stages of defending the confluxes as well. B)Gatekeeper fight - getting suck behind the portal when you have the relic and having to wipe is a real annoyance. Granted it only adds a few minutes to wipe and do it all over again, but the real annoyance comes with ammo, especially when you HAVE to wipe due to mysteriously no being able to teleport with the relic.[b] It takes over 1 minute just to get the menu to load so you can even use ammo synthesis. [/b] C-1)Atheon - We as a group honestly don't care about the baby bumpers. We also honestly feel though, that if we as Guardians can fall to our doom, then so should any enemies we are tasked in killing. We have never tried to push Atheon off, but I think it should be a viable option in normal mode. The largest issue with fighting Atheon is once again being stuck behind the portal, sometimes having to teleport up to 5 times to get back to put damage on Atheon. As relic runner, when I get stuck behind, when that happens, my other 2 guys with me are blind by the time I finally do make it though the portal. C-2) Atheon - Teleportation selection - My group also has no issue with random selection as all of our players are well versed in what to do at all positions during all segments of the Raid, there are a few concerns though, especially in statements made on the purpose intended behind the raid. It is supposed to be required to know your roles. That poses some difficulties to team dynamics. We understand wanting to add in the added difficulty, and we welcome it, but we also feel there are better ways of going about it. Maybe the randomness should come from teleporting the 3 individuals that do that highest damage during that span of Time of Vengeance. Then almost by default, you would be guaranteed at least 1 different person being sent each time. We try and bring new people through the Raid weekly, mostly ones that have never seen the inside of the vault. With a random teleport, I fear it will really decrease the amount of VOG virgins that will ever get the chance to even experience the Raid. The easiest part of the Atheon fight is sitting on top of the portal pillar and popping Supplicants, and is always how we break in a new guy. It gives him experience on what portal is what, what exactly the ToV is, and if he goes down, he can be revived easily enough. So, there has to be some way to give some sort of "known randomness", like the above suggestion of the 3 players that inflict the most damage to Atheon are sent every time. (had to break it into 2 as original post was too long)

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