JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by sy2mj: 10/19/2014 5:46:08 PM
125
61
sy2mj

Deej. Will the patch destroy the hard raid?

Yes.

2282

No.

909

It will also effect the normal mode.

1099

Playable with a weapon-switch patch.

142

[i]Maybe i should change the title to "Will the patch destroy the hardmode raid for casuals, unexperienced players, spare time gamers and future starters?" I think the main idea of the patch is to prevent us from cheesing and pushing. But in fact its a sole punishment of all the mentioned above bc hardcore / longtime / experienced players will keep on exploiting. [/i] [spoiler]I am one of them. I dont like being told how to play a game.[/spoiler] [b]Issue 1: Teleporting and weapon switching[/b]. In order to succeed in the hard mode raid and play it quickly without dying over and over again you need specific roles and specific gear. If you are the player who fights the oracles you need an anti oracle weapon and a rocmet launcher. If you stay outside and fight the supplicants it is a completely different weapon set you want to use (auto rifle, shotgun, handcannon and machine gun) If you do not know your role, if you do get teleported altough you planned on fighting the supplicants you need to adapt. You need to CHANGE YOUR WEAPONS. But that is the problem. Destiny is a game where it is impossible to change your gear during a fight. [b]Issue 2: Experience and Time[/b]. At this very moment it is possible to carry one or two underleveled players through the normal mode. In the future those two could -blam!- it up in the boss fight so why bother taking them with you anyway? I will not waste my time any longer and explain the whole mechanics to new players. RNG will decide who will be teleported so i can not risk the whole raid / the time of the other players by taking unexperienced players with me. I could be wrong but I think 95% of the players who havent already completed the raid are not going to make it in the future. No lvl 28-29 no raid. No experience in raiding no raid. No raid gear no raid. [b]Issue 3: Trust[/b]. Players are quoting early statements where you tell us that you want us to play the game and develop our own strategies. We do not trust you anymore bungie. Every patch is a slap in our faces. [b] You fix strategies but not connection errors. You spend time on nerfing weapons but not on really annoying bugs.[/b]You listen to the whining 20-25 hours played pvp community but not the 150+ pve majority who is your only chance of surviving. I am utterly disappointed. Tl;dr [b]My point is that this patch will make it so much harder for people who are already struggling with finding a team or completing the raid.[/b] And be honest you dont learn how to play by failing over and over. You need experienced players to show you the way. [b]Edit1[/b]: It is nice that so many people are giving feedback and voting. That shows me this is a matter which needs to be discussed. Just to make it clear. My team can cheese the hard raid until the boss mode without any problem [b]but there are so many bugs within the raid which should be adressed before patching it to make it harder.[/b] I am referring to situations where only 2 people are being teleported, bugs with the portal, heavy ammunition reload bugs, minotaurs getting health etc. I personally prefer of being able to switch weapons and have different sets. Not everyone has the nice raid weapons yet (i have got 6 visions of confluences and thats it). [b]Edit[/b] [b]2[/b]: To those people who do not get that i care about the casuals and new players. I do not need strategic or weapon tips but thank you. Let me just quote a fellow gamer: [spoiler] Fix the templar platforms. As if we could care less .. eploit the big stones and steps beside the edges. Oracle buffing? Lol yeah. We just sit at the spawning point and ICEBREAK the shit out of the game. Annoying templar? Yeah sure. Why shoot his shield down if you can just push him off with grenades? The templar tries to teleport. It failed. Fix the teleporting? Yeah we use 6 warlocks. Atheon keeps on falling. [/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by The_Moustache: 10/22/2014 12:00:17 AM
    I haven't done the raid yet, but I think the random teleportation thing should only be on Hard mode if at all. Keeping normal mode the same would let people actually practice and learn each role instead of just being thrown around and killed. The normal version is about learning the raid anyway.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Koasty: 10/20/2014 3:09:14 PM
    Atheon Hard mode strategy. The hard part is getting here.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • If it wouldnt be patched why would there be a hardmode then, if the final boss only takes about 15 seconds to push him off.. then just make the level 10 instead of 30. Only because it might be to hard for you doesnt mean that it will ruin the game for others..

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • l made the raid lvl 27 with a legendary gun l knew not sinkholes to have and do the finish the only bug that u and the shield disappeas

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by hellcat420: 10/20/2014 11:17:33 PM
      i never needed an oracle weapon or rocket launcher for the raid, on normal or hard. an autorifle works just fine on the oracles. wtf is an oracle weapon anyhow?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Wow, more yesses? Try actually playing a hard game.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • To most of the people that disagree or adapt you obviously haven't beaten the raid on hard or even normal (though you might have). The atheon is hard as a bitch to kill and when you have to *adapt* to buffed oracles random teleports and a whole other bunch of bs! There's no even real need to play the raid any more because you can get though the gorgons and Templar, and get to the atheon you think and know your -blam!-ed. #NERFGUNS #BUFF BOSSES

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • They done messed up.... IMO I'm never playing with randoms anymore. Because now no one can really take roles.... It's sad really because I liked playing with new people and helping out, sure it was annoying at times , but now it's going to be unbearable

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • lmao. Destroy hard mode? Seriously? Oh no, I can't push him off anymore!! No, now we will just see who can actually play the game. And maybe won't be seeing every single LFG post about needing a warlock.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • None of this is true it making the raid play like it suppose to be played. You don't need oracle weapon on hard mode it just makes it easier me and my friend beat this many time before people started cheesing it. The only new thing is the random people being put it which I think is a good idea so no one is set to one thing. Maybe if stuff was like this before so many people wouldn't have the mythoclast and they wouldn't have whined for a nerf

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Patches mAke you play the game the way it's supposed be played and enjoyed. Also my auto has oracle bonus. I could do either one so your post is useless.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          4 Replies
          • I can't quit laughing at the scrubbies complaining about the random teleport. If you're not able to carry out each role within the raid, you should not step into the VOG. People complain about the RNG system because they "are not getting gear to drop". I think the system is great. It prevents everyone to be handed level 30. I agree some people have put hard work and time into this game and not recieved the rewards they desired, but keep going it will drop sooner or later. I usually run the relic ( usually because people don't like to, they'd rather sit outside and shoot a couple of flying triangles ),, and although I enjoy "my part of the VOG" it's going to be nice that the raid won't depend on the same 3 individuals. You would actually have to work as a team of 6, rather than 3, and 3 robots. I mean come on, how hard is it to stand on a pillar, open a portal and kill supplicants, let's be real people. It's quite amusing when I join raids and ask who's coming into the portal and either no ones talks, and says "well I'm not very good in the portal", or " I'd just rather be outside I'm more comfortable there ". Not trying to sound cocky, but I can run every spot required to complete the VOG flawlessly and you know why? I didn't sit back with a beer in my hand while others did the work. I got my ass into the raid and switched up my spots, so if I had to join a random raid I could cover any role needed. Attitudes change quick when someone removes you from your comfort zone hub? Did everyone forget, this isn't a MMO, we don't have tanks, dps and healers, everyone has the means to play every position requires to complete a raid. Quit complaining like a bunch of babies and expecting gear to be easily handed out. Quit crying because you think the raid might be to hard to complete. It's individuals that want a raid to be easy that ruins the raid experience.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            11 Replies
            • Ok as far as random teleporting goes, all you need is 4 people who know how to use the relic. That way at least one person will be able to grab the relic as fast as possible to keep the run going smoothly and efficiently. The guys on the outside (supplicant crew) can look at their radar to figure out which portal to open. And as for your problem with not being able to swap weapons fast enough, I know it's a problem with Destiny's gear swapping, as you have to press pause and wait for the items to load and sometimes that can take a minute or two, way too long and you'll either be killed or wipe the team because of it. So here's the solution to that: Use your Destiny Companion app. I don't know if you can change your weapons on the website, but on your app you can go to your Legend, swipe over to the Gear tab, and if you tap on a gun, you can swap gear out instantly. You can keep your phone or iPod or tablet in your lap and in the second or two it takes you to teleport, swap guns. I'm sure you can swap all three guns by the time the first oracle spawns. I'm not trying to tell anyone how to play, I'm just trying to help offer solutions to popular problems. Hope these ideas help.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              3 Replies
              • This is my thing, VoG is about team work and all members of that team playing their role. Which people of course have their usual 6 that they do the Raid with every week knows their position like a military unit. The only time a member would get out of that role is to help where a teammate is lacking for that moment to help other than that every member plays their role to the best of their ability which as a whole makes the team successful. So the remarks about "I can do that myself" or "skills" is not related to the word teamwork. My opinion to Bungie is that of course we want it to be hard but having 3 random people rather than 3 furthest is a since of "most skilled" than team work. If bungie wants to make it harder than add another step in the process then. Also, completing a mission or raid through a glitch is just poor laziness in my opinion, just play the game. Destiny is a great game and love playing it, but I would rather have the server issues fixed first before the missions in it.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Edited by doomshaman: 10/20/2014 2:38:45 PM
                Needless to say with all this new patch that forces randomized gameplay there is no reasons not having an optional in-game random matchmaking.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • Edited by CHlPPPY: 10/20/2014 2:02:42 PM
                  I'm gonna copy-and-paste a post I made in another thread explaining why I think the randomization is not gonna be that bad and hopefully more people will see it in this thread (perhaps even Dee-J). My other post is already lost in the entrails of the forum. I have to laugh when I read the comments protesting against Atheon's new randomized teleporting and making it sound as though it'll make the fight a near impossibility. That might be the case if your team is comprised of underachieving dullards who are incapable of multi-tasking and adapting to new situations but for my team who can think on their feet and are adept at performing multiple roles it shouldn't pose a significant problem. It's straightforward really. The three players that get teleported do a quick head-count, the preferred player picks up the relic, the other two do damage to the mob with heavy weapons (or their supers they saved from 'Time Vengeance'), switch their attention to the oracles and the relic holder cleans-up. To avoid any confusion as to who picks up the relic your team could designate themselves with numbers (the lowest being the person most efficient with the relic) and as soon as you get teleported you simply call out your number and immediately the player with the lowest number will know to pick up the relic. That might save your team valuable seconds. As for the players outside, fending off the Supplicants is an easy job that any player worth their salt should be able to do. The arguments that this new randomized teleporting will scupper strategy are totally ridiculous to my mind. All it means is that you'll have to adjust your strategy and become more well-rounded players to deal with all eventualities. Does your team usually have a Titan that goes into the portal to blind the mob? Are the players outside Warlocks that revive themselves if things get out of hand? That's all nice, but all characters can perform all roles. If you're adequately prepared with the right gear, have good team communication, and are a skilful player, the randomized teleporting shouldn't be the insurmountable problem people here are making it out to be. And it will have one positive: players won't waste time by running to the back of the room to get spawned and miss out on dealing a few more seconds of damage to Atheon. Furthermore the argument below my post that the "raid should have predictability" is equally as ridiculous. Why should the raid have predictability? To make it easier for you? You don't like being taken out of your comfort-zone? Predictability usually leads to boredom. I don't want that in a videogame. I suspect that the majority of people up-in-arms against the randomized teleporting are either upset that acquiring the best gear is now going to be a lot more difficult and take more skill and communication (like Bungie originally intended as anyone who reads their statements of the raid before the game was released can appreciate) and such an increase in difficulty probably just seems too overwhelming for them because they know their team aren't well-rounded enough to deal with it or they've just mindlessly jumped on the 'let's-bash-Bungie-some-more' bandwagon. Bungie are asking you guys to become better players and at least now the people who beat the raid on hard and get the Mythoclast will have truly earned the weapon. They won't have sat outside for the entire duration intermittently taking pot-shots at Atheon from a safe-spot, doing only half the work as the relic holder and being rewarded the same. Every player now is forced to pull their weight and players who want to be piggy-backed will get a rude awakening. Yes, the fight will be much harder and you can no longer rely on your established methods, and even though certain characters excel at certain roles all characters are capable of performing any role. That means regardless of what role you get put into, as long as you and your team know how to perform that role, you should have no trouble beating Atheon. And if your team isn't good enough, just search until you find one that is. The raid on hard was never intended to be beaten by every man and his dog, only the best teams will succeed. And that is how it should be. The post here by OHBMAJORV saying that 'Real gamers know what they want' and the developers have 'zero clue about enjoyable experiences' I think is way off the mark. In my experience players do not even know why they enjoy playing videogames to begin with. They've never sat down and given it any real thought. They'll say that the 8-hour story in games are awful and ruined their enjoyed when they've clocked up 200 hours in multi-player and they'll cheat by increasing their badass rank in games like Borderlands to insane levels making themselves near-invulnerable while killing everything in one-shot, as many of my friends did. Of course it might have been enjoyable to kill everything in one-shot for the first few hours, but soon inevitable boredom sets in when they realise they aren't being challenged anymore, then they stop playing the game. The majority of gamers don't know what 'fiero' is, they don't understand feedback systems in games, or have the faintest clue how voluntary participation in games work. If the majority of gamers had it their way they would probably want access to cheats to make things easier and less of a grind without understanding that forgoing the challenge also forgoes the psychological pay-off they feel when they overcome difficult challenges. When quizzed on how he would improve on Dark Souls Takeshi Miyazoe replied by saying something like 'We need to make it harder'. Hard games are more rewarding. Hard games that make players work are good. I'm glad that Bungie are making the raid more difficult. The harder the raid, the more fiero I'll feel upon completing it. Let's go.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • Edited by Drake: 10/20/2014 6:49:02 PM
                    I myself know how to do all the jobs of the Atheon part, but some of my team dont know how to use the relic the right way and not to die right away with it. it will surely take some time for everyone to get used to the changes but we will start to get the hang of it. I cant wait to see all the "hard Atheon push off" forums gone.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • OK THEIR ARE A FEW PEOPLE WITH HEAD UP INSIDE IF THEIR BODIES. LISTEN UP KIDS, its not a matter of opinion this RAID is meant for TEAM WORK, Bungie has come out in previous interviews with the RAID devs stating 'its a team effort, we want each player to develop a role" blah blah. THEN THEY GO BACK ON WHAT THEY SAID. I sincerely AGREE that the raid should be HARDER, that is NOT the issue, THE ISSUE is BUNGIE wavering back and forth, because what they really want is to add ARTIFICIAL difficulty. Making random teleports TAKES THE TEAM WORK out of the equation. SO they want the events leading up to Atheon to be team work oriented and then when you get the Atheon, OK its every man for himself.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Edited by reece22345: 10/20/2014 8:37:26 AM
                    Wait so am I concerned about this affecting the casual gamers ability to complete the hard raid? ..... Not in the -blam!-ing slightest. If you're doing the hard mode you can learn where the oracles are and how to use the relic. It's not that big a deal. Go practice on the normal mode if it's so hard and THEN come back and do it. Hell just get a save point at Atheon and a group of friends who don't know WTF they are doing and run that a few times until you all get the hang of what's going on. I'm sick of people just standing outside killing supplicants (and doing it badly at times) while we're doing all the hard work on the inside carrying yo' ass. God forbid one of us dies and somebody else needs to pick up the relic because then it turns into a giant salamifest where people forget where their shoulder buttons on their controllers are. Sometimes I'd like to relax during the raid too you know? To be honest this raid would have been way better with this in from the start. People have got to stop crying about not being able to complete it with "their tactics". If your tactics aren't in the spirit of how Bungie meant for the raid to be - you are wrong and Bungie is right. Adapt.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    7 Replies
                    • "And be honest you dont learn how to play by failing over and over. You need experienced players to show you the way." This is probably the dumbest most inaccurate statement I have seen pertaining to video games or anything in life for that matter. In the 20 years I have played video games, I have only gotten as good as I am and have overcome obstacles by FAILING over and over again. You don't grow or learn a thing if people always show you what needs to be done. Secondly you don't need specific loadouts or weapons to do the oracles or supplicants, that is again a bogus statement. If you have some leveled up guns and are shooting it in the right direction you will be ok. Props to Bungie for making the hardest challenge in the game actually hard. No more free rides, checkpoints and cheesing. When faced with adversity you complain and cower from it instead of facing it.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • TLDR - stoped reading after hearing how you NEED a rocket launcher and NEED to switch weapons - that is bullshit tbh .

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Why even make Atheon fall? easier to just kill him

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      6 Replies
                      • They need a rollback system or a way to individually remove items gained from exploits or you know a faster way to patch these things.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Oh, poor you.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • It will certainly make things more difficult for inexperienced players to get into the raid, however those with experience shouldn't have an issue. It requires some minor adjustments and knowledge of each role. Not difficult.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • The patch will effect both Normal and Hard mode, while raiding it is easier to make a strategy and assign people to rolls this is the way it is in almost ever mmo with raiding. While people are able to be brought in on a more experienced run to learn the ropes or learn the strategy of the new group/clan/guild making something random makes it very difficult to account for the new person in the run. The change is primarily only going to effect new people coming into the raid environment or people with unlucky drops. Last 4 weeks (for me personally) has accounted for 2 runs with nothing but shards/energy, 3 chatter whites and 2 pairs of boots, i finally got epilogue this week. But i know some people who have yet to get a weapon or raid armor while some have gotten fully kitted. If you are going to make the raid random in its ability to select who goes in for oracles/relic then you have to make gear more regimented / say raid piece or weapon from last stage of Templer or Atheon for example. If you are going to keep it the way it is currently (last 3 in Atheon get teleported) then keep the gear random. P.S. take chatter white of the normal loot table so i can stop getting it all 3 of my toons already have it thanks /rant

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      You are not allowed to view this content.
                      ;
                      preload icon
                      preload icon
                      preload icon