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#feedback

10/18/2014 4:52:41 PM
5

Re-tooling melee for PvE?

I understand Bungie went out of their way to re-tool scout rifles specifically for PvE by giving them a 6-25% damage bonus just for monsters. When can we see that kind of re-balancing done for one of the most hamstrung aspects of endgame PvE: Melee attacks? Melee-ing is an exercise in futility and frustration for the most part when it comes to PvE, anyone who has played Striker or Bladedancer (I've used both) will tell you this. In PvP, they're fine (in fact probably a bit more than fine, BD can get pretty ridiculous in the right hands) but in PvE they are an absolute waste of a super slot. And to a lesser degree most melee abilities are pointless under certain conditions *cough* lightswitch *cough*. I'm just going to list a few of the problems regarding melee attacks in PvE: - Every Strike Boss (And more than a few story bosses, even regular old Colossi) has a one shot or near one shot PBAoE melee stomp. It's not the mechanic itself that's the issue with me, hell it's not even the fact that it's a one shot. The problem is two-fold, 1. IT'S SO DAMN COMMON. I won't even approach anything above mook level in melee range now, because there's a greater than 80% chance I'll get one-shotted from full health/shields as soon as I burn my Striker/BD super (why even waste that super slot in PvE when I can just safely bubble or Golden Gun from afar instead. The fact that this is even a legitimate question to ask should be very worrying). 2. It operates at normal melee speeds for the most part, making it difficult, if not impossible for some players, to dodge. I've dealt with one shot melee mechanics in MMOs before as a melee class, they aren't new. But almost 100% of the time these attacks have ultra slow wind-ups letting melee classes know "Okay, time to get out from under the big bad cyclops' feet now". This is not the case in Destiny. You try to fist of havoc or bladedancer super a boss that isn't going to immediately die from it, you're getting counter-melee'd faster than you can run away, and more often than not one-shotted. And it makes it even more infuriating that this mechanic is on even story bosses and large mooks like a normal Colossus, stuff that for the most part should be entirely soloable and should accommodate any play-style thusly, especially one that is at the crux of two of your subclasses. The fix is simple, re-tool the wind-up so that it gives melee classes enough opportunity to at least super and run. I'm not asking that we be able to sit under a boss and shotgun him all day long, just that we can at least use a damn super without treating it like a kamikaze. It'll still punish players who are dumb and think they can tank a boss, but it also allows smart players to actually use their super on a boss for once. Now usually if melee-ing a boss is out of the question I can usually at least turn to dealing with his minions using my melee abilities, but there's just one little problem with that when it comes to Nightfalls, Weeklies and Dailies that pops up every so often. - Lightswitch is devastatingly unfair to melee classes. I can't even risk fist of havoc on dregs under lightswitch without fear of getting one-shotted by a counter melee if I even miss just one of them. ESPECIALLY when unflinching is also in play. Out of ALL the damage augments, lightswitch is probably the ONE mechanic that should have worked both ways, but doesn't. Wanna deal 9k damage with a random blue void sniper? A-ok. Wanna actually be able to still use the melee attacks your class is predicated upon with the very real possibility that you will be one shotted by even the lowliest of dregs? NO! THAT'S WRONG! THAT'S NOT HOW YOU PLAY THIS GAME! See how silly that sounds? Either fix lightswitch so it works both ways or remove it entirely, it only serves to further marginalize a class and play-style that is severely hamstrung in end game PvE as it is. For a game so predicated on the belief that "Every playstyle is viable!" to the point where we're re-balancing entire weapon archetypes to fit this philosophy, melee seems like the dirty little secret no one wants to talk about.

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  • Bump. Build diversity should be encouraged, not punished.

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  • I fully agree with everything here. I barely leveled bladedancer on my Hunter alt because of it.. and don't play striker almost ever in my Titan alt anymore.

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  • Thank you for saying so. I'm a level 27 titan, stuck trying to do a level 22 weekly strike (so I can level-up) alone, and every f----ing time I get one-shotted by a stealth dreg during the last, or next to last wave of either holding sequence. Hard, I can handle, but this just doesn't seem right! It just stops being fun, and I run out of time and have to quit. I'll be the first to admit I'm not the most skilled player - I came to gaming late & at 58, my reflexes are slower than most of the 9 and 13-year-olds who regularly thrash me in PVP.

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    • #TurnOffTheLightswitch

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    • Yep - levelled up a Titan for the achieve - going To be shelving it as soon as I've maxed out it's talent tree. It's *useless* in pve unless you want to sit in a bubble.

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