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Edited by Just RNG Things: 10/29/2014 6:11:12 AM
4

A few bug reports

I'd like to throw this up here in the odd snowball's chance in hell someone in a position to either fix it or pass on the message on a few annoying/confusing bugs/glitches with items and abilities. [b]Bug 1[/b]: I've only tested this with the Prime Zealot Greaves (Raid hunter leg armor), but I would assume it's the same across any item with Carry More Ammo for Heavy Weapons. It works perfectly with rocket launchers (I went from carrying 6 rockets at max with my Hezen Vengeance to carrying 8 rockets at max), but for some reason when you use a Machine Gun, such as my Zombie Apocalypse, it gives me a whopping 1 extra ammo that I can carry, bringing my total max Machine Gun ammo from 225 to 226. Don't know if it has been reported but if it hasn't, hopefully this is at least seen by a messenger. [b]Edit[/b]: Tested this with my Warlock since he has both the raid boots and Heart of the Praxxic Fire. Same thing. This time I could only carry 9, up from 8, rockets with my Vengeance, which seems a little weird but whatever, and an astonishing 227 rounds for my Zombie Apoc. [b]Edit 2[/b]: Same general bug, but with Special weapon ammo increases such as on the raid chest. Without the chest I can carry 24 rounds of my Praedyth's Revenge with Field Scout (6 in the clip, 18 in reserve). With my chest on I can carry an astounding 25 rounds (6 in the clip, 19 in reserve). It works as intended with shotguns and I believe with fusion rifles, but I have not tested those yet. [b]Bug 2[/b]: A weird damage bug in Crucible with grenades. Sometimes I've noticed that if I kill someone at the exact same time as the grenade they just threw at me is set to go off, it will randomly do increased damage, usually either bringing me to super low health or just completely killing me from full health. Not sure what causes it but I know half the time it register's my being killed "by the Architects". [b]Bug 3[/b]: Another Crucible bug, related to Sunsinger Warlock ignites. A hefty amount of the time, if I die right when my grenade (while using the Touch of Flame talent) or my Scorch hits the enemy, it just won't Ignite them. I use Viking Funeral because a lot of times a grenade and one or two shots is enough to kill someone from the burn damage. It's so frustrating to waste the CD of a grenade or Scorch and not ignite them, especially in Rumble (which is what I primarily play) where every kill matters in a lot of games. [b]Bug 4[/b]: I have no clue why this happens, but occasionally Atheon (especially during the portal phase when the 3 people are killing Oracles) will break items. By break I mean some passives on them will cease to function. I've had first-hand experience with my SUROS Regime (300 AP fully upgraded) not getting the effect of Focus Fire aka aiming down sight and firing at full speed without the damage increase, my Acylophage Symbiote (Gold Gun gains an additional shot exotic helm for Hunter) not granting me the fourth shot, and last but not least, the Mythoclast's passive which removes the charge time was broken when I first got mine. All of these occurred in the same run. When I got my first Mythoclast, I immediately put it on to see how it looked/sounded/handled. But to my surprise, I saw that I only had a 3 round clip, and it had a charge time like a normal fusion rifle. Somehow Atheon had broken his own gun. It fixed itself as soon as we left the raid and went into Patrol to test out our fancy new Timebreakers. [b]Bug 5[/b] (least important/common of the reported bugs in this post): Very rarely weapons with Full Auto such as Bad Juju and Vision of Confluence will lose said Full Auto bonus for about 10 seconds. Which is slightly annoying when you're expecting bullets to be exiting your gun but they aren't. [b]Bug 6[/b] (I'm pretty sure this one has been reported before, but it doesn't make it any less annoying): The random physics glitches when being hit by players and creatures. This glitch will occasionally send the target flying and if that target hits a wall during their flight, it will most likely instantly kill them. This happens in PvP and in PvE (mostly have it kill me when a Phalanx shield bashes me), and I've yet to find a way to counter it or cause it to happen. [b]Bug 7/Suggestion 1[/b]: Bounties that require say 10 Cabal Majors or Ultras are a little unreliable when you do it with multiple people. In my opinion, it should give credit to the whole party, even if the party members aren't right next to each other, which is the only way to make 100% sure you are getting your credit. [b]Bug 8[/b]: Maybe it's just me, but it feels like the width of a Gunslinger's "lunge" window is a lot smaller than most melee abilities. There have been many times that instead of dashing forward a few feet to get my kill, I bat harmlessly at the air in front of my while the enemy chuckles and perforates my skull with lead. [b]Bug 9/Suggestion 2[/b]: The "kill box" on Fist of Havoc feels extremely tall, basically making it unavoidable, even for someone with quick reflexes like myself. There should still be a chance for me to, say, blink out of it or double jump if I anticipate it and jump early. There's not a whole lot more frustrating to get swatted like a fly by a guy 15 feet below you who just pressed both bumpers. [b]Bug 10/Suggestion 3[/b]: Buff Golden Gun damage in PvE and PvP. It doesn't need much of a buff, but enough that a Titan can't super just to save himself from a Golden Gun wielding frontier master and then score a kill on the defenseless Guardian. I think it's more than fair since we get absolutely no damage resistance while using our super. [b]Bug 11[/b]: Not an ingame but, but related to Grimoire. There are several cards that are buggy for a lot of people, myself included, and aren't awarding them as they seem to be supposed to. A list of the ones I know are bugged: [u]Guardian Abilities[/u], [u]Motes of Light[/u], [u]Ghost Fragment: Legends 2[/u] (ghost just doesn't spawn for a large amount of people), [u]House of Wolves[/u] (not sure if PS exclusive content or not in the game yet or just plain bugged), [u]Siege Dancers[/u] (again, not sure if PS exclusive or just bugged), [u]Mercury[/u], [u]Venus[/u], [u]Ghost Fragment: The Golden Age 2[/u] (again, ghost doesn't spawn for a lot of people), [u]Moon[/u], and [u]Mars[/u].

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