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10/16/2014 12:16:10 PM
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How to play Defender Titan in Crucible?

Helloooo, can some kind soul give me some advice/tips/tricks on how to play defender titan in the crucible? I haven't levelled up the striker to any degree since it's not my first character, but I've seen some really good defender players when I've played as a hunter or warlock. I was getting annihilated in crucible since I'm not as speedy as I'm used to. I'm interested in the way you spec the character and use of the bubble shield since you can't really get kills with it. Plus any other general tips on play-style would be great! Thanks!

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  • Hey Doobedeedo, There's some great advice in this thread, but I have a few more things to throw into the thick of it just from my time as a defender. There are a few ways to run a defender, but there are two major ways that I tend to stick to: 1. Team Bard (Works with any weapon set but I recommend having a team that can hear you and/or playing an objective game type) Suppressor Grenade - Disorients enemies and prevents them from using their powers. This will knock both Bladedancers and Sunsingers out of their supers. It is extremely effective during control games when enemies will be clustered in specific areas. Increased Height - Get to anything you can see that doesn't have an invisible wall. The increased height and mobility means that you can escape firefights by moving vertically to cover, or take an advantageous position above enemy line of sight. Armor of Light - Granting yourself and your allies overshields, while not quite as potent the damage resistance perk, means that your team can remain mobile and have a slight advantage in firefights that they would not ordinarily win. You and your allies can still take cover in the bubble, but an enemy that tries to super his or her way in will have a nasty surprise if your team is mobile and prepared. Gift of Light - Your melee is best when used in tandem with your grenades. The lowered HP, lack of powers, and disorientation of enemies makes them exceedingly easy to punch to death in most cases. With your newly acquired overshield, it is pretty easy to punch a room into submission and generate orbs of light for your team mates. Titan Codex l - This codex maximizes on your ability to survive interactions that you shouldn't. It can make the difference in a hectic interaction. Gift of the Void - In exchange for extra duration, you grant your allies their supers. It's more than a fair trade and with the extra armor and super energy, your team can steamroll your opponents because of your small sacrifice of super duration. Titan Codex V - Recovery is extremely important for the team bard. You won't necessarily be the player dealing the most damage or getting the most kills, but your presence in major fights really helps the team move forward because of your constant disruption of the enemy and support of your team through orbs and shields. Iron Harvest / Illuminated - This one is totally up to you. I think either are effective but it really comes down to whether or not you get enough kills with heavy weapons to justify Iron Harvest. 2. Rolling Tanky Death Tank (Works best with shotgun and/or handcannon) Magnetic Grenade - Just like the Halo sticky grenade but a little better. It is a one hit kill and is super easy to use once you get the hang of it. Catapault - Makes you ludicrously fast and helps you bound across the map. Armor of Light - This is a little mean, but you are going to want to drop your bubble in random locations and dance or sit down. This is infuriating to enemies and there is almost no lag when going from a taunt to firing a shotgun. Your damage resistance in the bubble will get you through any non-super onslaught by a single player. Unbreakable - Your melee will allow you to tear through large groups of enemies if used correctly. Then the shield will regenerate while you run to your next encounter. Titan Codex 2 - You want high armor and high speed to disorient and dodge your enemies. Recovery is nice, but if you are low on health just stop running for a moment and crouch to heal. Relentless - Makes your shield better and last longer. This is a must have for a Defender on the warpath. Titan Codex lV or Vl - I would recommend testing both to see which suits your playstyle better. Untouchable - Being able to super all of the time is nice when you spend most of the game behind enemy lines I hope this has been at least somewhat helpful. I got the Helm of Saint 14 on the first nightfall strike, and that has been an awesome experience. If the leaks end up being true, Xur should be selling it in the coming weeks. Have fun #TitanMasterClass

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  • Edited by Ocean Man: 10/16/2014 1:05:02 PM
    When I play I like to take things slow, while rushing bases is necessary, remember you're not a walking tank and you still die from a sniper shot to the head or shotgun point blank. It's best to try to stay alive as long as you can because what use is a Defender that just dies. Your bubble will break from enough abuse, mainly other player's supers. If you see a nova bomb headed your way I suggest running out of the bubble in the opposite way the nova bomb is coming from if you have time, that way the warlock just wasted his super and you can have a chance to shoot him later. If a golden gun breaks it then hope he doesn't have an extra bullet because it's pretty hard to dodge those. Stricks Fist of Havoc will only break the bubble if they land inside the bubble if they land outside they just wasted their super. If you do see a titan fist of havoking and they seem able to hit their mark then walk out the bubble and the bubble will take the Fist of Havoc for you leaving the Striker open for fire. Beware for the perk Aftershock because that can get you. Bladedancers can wreck you and everyone in your bubble if you are not careful. They can do their arc wave from their super from outside the bubble and the wave will still travel past the bubble and kill all inside. Since they do well in close quarters if they enter your bubble I suggest jumping and hovering but even then sometimes they can reach you in the air. Defenders also have a nifty special melee. If you kill someone with your punch you will gain additional shielding. If upgraded enough this shield will recharge and have extra durability. It is extremely helpful as you could survive many engagement you couldn't have before. You kill a guy with the melee and turn and finish off his teammate because you just gain extra shielding. Things I noticed while using this is that your health will regenerate even if you are getting hit only your overshield won't. With this perk rushing bases is a lot easier and you should make use of it while you have it, but don't be cocky at the same time. Our first grenade is really cool, it's like a sticky grenade from Halo, but it curves it's trajectory towards enemies, it's fairly easy to use be it does miss it's mark a lot. Our second grenade is a line of void damage, it does great damage but others can see it pretty easy and avoid it. Our third grenade is a suppressor, i'm guessing it also should suppress supers but I wouldn't know I've never been on the other end of that grenade, but it does also do damage.

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    • Well Defender Titans are best used for objective modes in my opinion. They are very handy in Control matches, however in deathmatches like Clash, they are easy to break via standard melee or even fist of havoc. I spec mine for blessings of light so my allies can fight longer, and me personally I prefer armor above all else. Sadly I'm only level 24 and haven't even heard of a bubble shield. I hope this helps!

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      • It's in the name, play control, defend your objectives as best you can. When charged, go on the offensive. Sit on an objective for a while, wait for opponents to waste their charge, you might die a few times. Once wasted, head into the objective, plop that bubble down, watch the smart ones run away, while the dumb ones try to duke it out with you, they'll lose almost always. 2 shots from a golden gun will pop that bubble. A striker super will kill everyone in it's radius and will disregard the bubble. Your bubble is not a place to hide from a warlock's special. You are safe from rockets and grenades that explode outside the bubble. The spec is to survive close melee encounters, and generate light orbs to get your teammates charged up to use their supers. GLHF

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        • It doesn't happen often, but when you are in a bubble on a control point and the enemy keeps flowing in to try and non super kill you its the most fun in the game.

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